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How come Wenduag doesn't have Common as a language? I get why she has Hallit (because Hosilla does and she's trying to curry favor with her) but all of the other mongrels have Common in addition to Undercommon. She can communicate with them but it might make it a little difficult for my players once they get to that point.


VoodistMonk wrote:
You can use a Falchion, have a Cold Iron Morningstar as back up, and a Longspear just in case. Combat Reflexes and Power Attack should be about all you honestly need for combat.

I won’t be able to put Inspired on the falchion, is that a dealbreaker? Shaman Enhancement trades out orc weapon familiarity to get me +2 to spellcraft and +2 to one physical stat on my familiar, so I figured that would be a decent trade.


Hello everyone,

In a few months (that’s how excited I am about this) I’m going to be taking part in a campaign where all the PC’s are some part of a good-aligned church, looking into a very troublesome development involving a devil and demon collaboration. The hook is that all of our classes have to have some sort of divine theme, so I’ve settled on an investigator with the Jinyiwei and Bonded Investigator archetypes (for the “mandate from Heaven” fluff and a Cassissian or Silvanshee familiar.)

This game has really high stats (we get an array of 18-18-18-17-17-16), allows core races + aasimar, and will involve gestalt at some point (the GM picks the other class and it’s some sort of plot point so we don’t get to know it in advance). Ignoring the gestalt thing, those kind of stats open up a wide world of possibilities, and I’m not sure where to go with it, other than I think I want to be a LG, Zohls-following half-orc (nobody ever plays them in our group and they’ll all probably go aasimar if that’s on the table) with Sacred Tattoo and Shaman Enhancement for the familiar. After that, where should I put the stats? Should I drop the Jinyiwei/Bonded idea and convince my GM that a Lamplighter could easily work for a church? Morningstar, long spear, or something Dex based? Let me know what you think and help me put my analysis paralysis to bed. Thanks!


Oh yeah, I forgot about that! I got one of them with that shopkeeper in the Forgotten Caravanserai. That was great because he didn't have to reroll but I got the satisfaction of getting my first GM player kill.


Thanks for the quick response. I got all the questions from my players answered in this thread.

This campaign is fun, but I don't feel like I'm doing it justice. My players haven't had too many scary moments (they have good stats, I gave them a stat array of 16-15-14-14-13-12 which is almost always less powerful than the 4d6/reroll 1's/drop lowest method the group usually does) and we've all taken an absurdist stance which defangs cosmic horror a little bit. You know, if there's beings of incomprehensible horror and despair that are going to consume everything, why NOT fight back? It's fun and it's also your job as a pathetic mortal to struggle against them!


Which NPC's the players encounter in the Dreamlands are in their physical bodies, and which ones are dreamers like them? They've taken out a few of them (the hag and the vampire from the dance), and wanted to know which ones were real and which ones are going to wake up and want revenge. The only ones I was able to decisively say were real are Kelvetta and Nestor (I let my players do the impossible feats thing and one of them did a Wish to bust Kelvetta out of jail and whisk her right to them after hearing her story from Nestor), but everyone else who isn't a Denizen of Leng is unknown.