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Thank you for the help. That makes more sense now.


I was wondering since the swashbuckler is able to store their Panache points as grit points, does that mean they automatically gain access to gunslinger deeds(since grit is a gunslinger ability)?


Another resource of inexhaustible information is the Rules Forum...

Thank you for all the help everyone. This clarified a lot for me.


Mysterious Stranger wrote:

The DC for the skill check is the same for trained or untrained. Some skills are trained only meaning you can only attempt the skill if you are trained in the skill (have at least a point in the skill).

Knowledge skills are trained only unless the DC to know the fact is 10 or less. So someone not trained in Knowledge local (No skill points in it) could with a roll of 10 or greater know the location of a popular tavern, but would not get a roll to know local rumors or traditions.

Where do I find the DC for skill checks?


I am confused on where to find the DC for untrained skill checks. I am also confused on why knowledge is a trained only skill but I keep seeing that you can use is with a DC 10.

Aren't you only able to use untrained skills and you have to put a skill point in for trained only skills (i.e. knowledge arcana)?

Any and all help appreciated.


Yeah, Know Direction is rather useless. Especially for Druid. Maybe for Occultist if there isn't someone in the party that has Survival trained...

Thanks for all the help. I didnt realize how complicated skills used to be. lol I was introduced to dnd at 4e.


breithauptclan wrote:
Magyk1953 wrote:
breithauptclan wrote:
Magyk1953 wrote:
Just to clarify, all skills can be used but trained skills gain a +3 bonus in any class?

Dredging up 3.5/PF1 rules, I think it already had trained vs. untrained actions. So if you don't have any skill ranks in a skill you can only do the untrained actions.

Also be aware of the trap option of only putting a few ranks in a skill. One point will let you do the trained-only actions of the skill, but it won't give you enough of a bonus to be relevant at higher levels. When the DC is 38, a +6 bonus won't mean much.

What is the difference between trained and untrained actions?

If a character is untrained in Knowledge Arcana and puts a skill point in it then the total points would be int+1=total bonus, right?

It looks like I was remembering slightly wrong. The skills themselves are either trained only or not.

Knowledge including Knowledge(arcana) is trained only. So there are no actions that you can use without any training at all. You will need to put at least one rank in it in order to use the skill at all.

For comparison Acrobatics is not trained only. So you can use any of the actions untrained. Not that this will work for anything other than level 1 or 2 tasks.

And the +3 'class skill' bonus is only applied once.

So for example:

+3 (INT bonus)
+1 (ranks at level 1)
+3 (class skill bonus)
for a total of +7

or

+2 (INT bonus)
+6 (ranks at level 6)
+0 (class skill bonus for non-class skill)
for a total of +8

And of course modified further by additional feats, spells, or equipment.

How do you know what skills you can use untrained? is it only when you put a skill point in an untrained skill or is it dependent on what skills you are using, untrained?


Sibelius Eos Owm wrote:

When you are trained in a Class skill you gain the +3 class bonus. Effectively this is a math balance to account for the fact in 3.5 you would gain 4x skill points at level 1 and could start with 4 ranks in each skill and then +1/level after that.

To break it down:
Any skill, untrained: 0 ranks, no bonus
Class skill, trained: 1 rank + 3 class bonus
Cross-class skill, trained: 1 rank, no bonus

('no bonus' of course excludes your ability scores and other non-class bonuses such as from your feats, traits, or species, which may apply)

Do trained skills only get a +3 bonus on the first skill point taken or do they get a +3 every time you take a skill point in it?


breithauptclan wrote:
Magyk1953 wrote:
Just to clarify, all skills can be used but trained skills gain a +3 bonus in any class?

Dredging up 3.5/PF1 rules, I think it already had trained vs. untrained actions. So if you don't have any skill ranks in a skill you can only do the untrained actions.

Also be aware of the trap option of only putting a few ranks in a skill. One point will let you do the trained-only actions of the skill, but it won't give you enough of a bonus to be relevant at higher levels. When the DC is 38, a +6 bonus won't mean much.

What is the difference between trained and untrained actions?

If a character is untrained in Knowledge Arcana and puts a skill point in it then the total points would be int+1=total bonus, right?


Themetricsystem wrote:

The Oracle's class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

An oracle with the life mystery adds Handle Animal, Knowledge (nature), and Survival to her list of class skills.

Any Class Skill that has at least one point invested in it gains the base +3 Class Skill bonus to the total.

Class Skills rules on the Archive.

Just to clarify, all skills can be used but trained skills gain a +3 bonus in any class?


Magyk1953 wrote:
Themetricsystem wrote:

Wrong edition forum area, flagging.

That said this is coming from the 1 point you invested plus another +3 from Heal being a Class Skill for your PC.

Spellcraft is also a Class skill and would gain the +3 bonus and I'm assuming you have a +2 Int Mod making 2+3+1= total of +6 for Spellcraft.

Thanks. Sorry for the incorrect area post. I thought I selected just Pathfinder not 2e. 0.0'

Where would I reference the class bonus?

Do all trained skills get a class bonus?


Themetricsystem wrote:

Wrong edition forum area, flagging.

That said this is coming from the 1 point you invested plus another +3 from Heal being a Class Skill for your PC.

Spellcraft is also a Class skill and would gain the +3 bonus and I'm assuming you have a +2 Int Mod making 2+3+1= total of +6 for Spellcraft.

Thanks. Sorry for the incorrect area post. I thought I selected just Pathfinder not 2e. 0.0'

Where would I reference the class bonus?


When creating my Kitsune Oracle (life) on a pathfinder phone app it gives a +4 bonus to heal when 1 skill point is added. Why is that? I can't find any listed bonuses on heal checks when a skill point is added.

It also makes spellcraft a +6 when 1 skill is added to it.

Any and all help appreciated.