Magus Nex Goblin Squad Member |
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OMG you all rave on about these big name MMOs. But anyone of a good age would have heard of the great grandfather of MMO's. The game that started the whole trend in MMO's.
"Ultima Online"
It was more of a sandbox then a theme park and it has been going for some 15 years now.
It also peaked in a time when the internet was new, and dial up was the norm.
There was something like 53 odd skills. the economy was primarily player driven, we build towns of our own with castles and traps and shops. And explored with a friend or two because there was this new thing called pvp that meant you could not trust someone you didnt know. (and when you died you lost "ALL" gear/equipment you had on you.
My point is that goblinworks is not competing with your big names completely different, they are taking a system that works to a degree and making it their own.
Stop comparing oranges and passionfruit. yes they are both fruit (MMO's) but that is where it ends, this has ultimate potential, Dont complain and write it off just cause it dosent fit with what you mong friend is telling you is the normal type of game.
If Richard Garriott had allowed ea origion to have their way, we would not even be discussing this type of game at alll.