Kenku

Crowface's page

Organized Play Member. 105 posts (154 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 2 aliases.



Shadow Lodge

Hello there.

Do you like writing stories and/or role-playing? (Probably so, if you are on these message boards.)
Do you like online strategy & simulation games?
Do you like professional basketball?

Still there? Well then, I'd like to tell you about something you might be interested in. It's called the Online Basketball World League (www.theobwl.com) and it's a high quality fictional fantasy basketball league. In the OBWL you assume the role of General Manager of a professional basketball team. The simulation is very detailed and complete. We do it all: scout, draft, trade, sign free agents, simulate entire regular seasons and playoffs until we crown a new champion every season.

The rules are based on the NBA Collective Bargaining Agreement prior to 2012. Each team has complete finances, a budget, and must navigate the ins and outs of the salary cap to assemble a potential winner.

In addition, general managers write team press releases and cover stories published on our web site publicizing the league, its teams, and its players. YOU can create a persona for yourself (the GM) or your superstar player. Want to write articles about controversial star modeled after a Kobe Bryant or a lovable loud mouth like Charles Barkley? In the OBWL, you can! And unlike your regular fantasy basketball rotisserie league, you will be rewarded for your creativity with participation bonuses that help improve your team on the court as well!

And just to be clear, this is an entirely FICTIONAL league. The teams and players are NOT the ones you find in the NBA. We strive to create as realistic a league as possible without resorting to "copying" from real life. The team would be YOURS and yours alone. The players, their exploits, and their personalities are YOURS to determine. That's the real fun of it... why stand on the glory of the Celtics or Lakers or Michael Jordan when you can create your OWN legends?

The OBWL runs off the venerable yet fun Jumpshot Basketball text-based sim software (http://shotsports.com). This is NOT an online console or PC gaming league. This is a full-fledged strategy game more from the perspective of the General Manager or the head coach. You control the roster. You control the game plans. You make the trades and draft the rookies to try to build a potential dynasty.

We're currently looking for active, imaginative potential GMs who love basketball and love the unique role-play aspect our league encourages. that's why I'm reaching out to the Paizo community. As an avid Pathfinder player and RPGer, I know there are other guys and gals out there like us who would love to combine our love of hoops with our love of games and writing.

So if you are interested, please send me a private message. We currently have one opening for a GM, and would like to add a few people to our waiting list if you are interested. Check us out and join the fun!

(Apologies if I have posted in the "wrong" forum, but none of the other ones seemed quite appropriate for recruiting players for a text-based sports sim league...)

Shadow Lodge

I was going to post this in the critique thread but decided maybe it would be best to start a seperate thread in case others wanted to post similiar reflections or to discuss other people's observations. This started out as a thank you to Neil for his feedback then snowballed into a self-reflection. I'd be curious to see what other "lessons" some of the participants learned from their experience in designing, submitting, and recieiving feedback for the open call.

Neil's Feedback:
Crowface wrote:
Penumbral Ligatures

Kind of an ominous sounding name. Some big words in there. Not sure it was the most thought-provoking, intriguing name that would resonate with everyone. But it wasn't run-of-the-mill either.

Crowface wrote:
Aura strong illusion; CL 13th
Slot —; Price 98,000 gp; Weight 3 lbs.

Aura and CL seem about right for project image and shadow conjuration. Slot and weight make sense for an iron crossbar, I suppose. Price feels a little low for the uber-range abilities and surrogate spellcasting this enables.

Crowface wrote:
Description
This hand-held apparatus is a cold iron crossbar ringed by a circle of carved ivory. From one side extend five ghostly cords that hang taut before fading into nothingness. As a standard action, the wielder can make a ranged touch attack against a single humanoid target within 100 feet. On a successful attack, the target gains the entangled condition as shadowy ligatures lash out and coil themselves around the creature’s neck, wrists, and ankles. The wielder can then force the target to act as his spell-casting surrogate.

That's a very powerful effect. It pretty much lets a wizard or sorcerer (or any spellcaster really) stand back and 100 feet in a position of relative safety and let someone else take the brunt of every bit of front line fighting, while hurling spells through them. It's pretty much stacking a high-level caster on top of a front-line fighter's body.

Crowface wrote:
Entangled creatures cannot move more than 100 feet from the wielder; removing or severing all five ligatures ends this restriction and the entangled condition. An entangled creature may burst or escape from a single ligature by making a DC 20 Strength or Escape Artist check. Any amount of slashing damage severs a ligature; each ligature is AC 20. The ligatures are made of shadow-stuff and if severed simply reform when the apparatus is used again to ensnare. The wielder can release an ensnared creature as a standard action.

So, a single ranged touch attack establishes five separate entangle-imposing conditions on someone? Very powerful. Too powerful, considering that the entangling ligatures keep letting you channel automatic touch attack spells straight into someone.

Crowface wrote:
The ligatures can ensnare a willing target. All the conditions above apply fully however, and opponents may attempt to target and sever the ligatures normally.

If the wielder chooses, any spell he casts with a range of touch or greater can be channeled through the ligatures. Melee touch spells cast in this manner always target the “surrogate” and do not require an attack roll. Spells of greater range (including ranged touch attacks) originate from the surrogate as if he were the caster, affecting targets normally. A maximum of 20 total spell levels may be channeled each day.

And then we go into the uber-range sock-puppet proxy spellcaster ability, which fires the power level of this item up even that much more. Granted, the 20 total spell levels per day is a restriction...of sorts. But it refreshes every day. So, you could make it though several encounters before that restriction would ever truly mean anything.

Crowface wrote:
Construction
Requirements Craft Wondrous Item, project image, shadow conjuration; Cost 49,000 gp

You chose the right spells for the construction requirements, except, I might have suggested black tentacles be in there, too. Still, it's underpriced. It's game-breaking. And it's over-the-top.

Summary:
Ominous name (neither good, nor bad)
Interesting idea (an entangling, spell-channeling rod could be interesting)
Mechanically broken (just way too open to abuse for both abilities)
Good flavor/writing
Excellent presentation (near-perfect execution of the template)

Thank You and Reflection:
Thank you so much for the in-depth feedback Neil, it is greatly appreciated. I was expecting a summary of judge's comments and not such individualized attention so that was an awesome surprise. I feel like I got a surprise visit from one of those celebrity fitness trainers and you ran my out of shape butt ragged! :) That's a good thing, of course, it shows me how far I need to go.

Wanted to post some reflections on the process here. I want to be clear that I agree with Neil 100%. This is not a rebuttal or an argument... I hate it when people try to explain or defend their designs too much because to me if an item is Superstar then it doesn;t need explanation or clarification. My item is definitely not Superstar and I see that. What I want to do is share the faulty assumptions I made during the design process, so that I (and maybe anyone else who reads this) can learn from the mistakes. Also, I'd like to really just say I didn't *intend* to create a munchkiny, game-breaking item. Honest. :)

I think the first poor assumption I made was underestimating the entangle effect. It was intended to be more of a nuisance that harrassed the target while it took a round or two to free itself. I think I got tunnel vision and assumed this item (because of its caster level and pricing) would mostly see high level play, and made another bad assumption that most targets would have iterative attacks or allies that could free them in a short time frame. I went with the 5 seperate entangles because I wanted it to take time for a creature with 3+ attacks to break loose from. I didn't go for a typical arrangment of AC and hit points to break out of the entangle because I was trying to avoid a sitaution where a giant or some other size Large or bigger creature could just shrug their way out of it on Strength bonus alone before a caster could even channel a spell through it. I failed to think out what would happen to a tough critter with only one attack such as a T-Rex might have to suffer through... let alone what would happen to some poor chump under the effect of a slow spell. Yikes. Open to abuse indeed.

Lesson Learned: Just because your item "slots" into a certain level of play, don't make assumptions about the conditions under which it will be used or the creatures it will be used against. If I had simply stopped to think out what it might do to someone less powerful than anticipated, I should have easily made that next jump to the potential abuses ahead.

Second, I think I made a big mistake in comparing the item too closely to project image which is the spell that more or less inspirted it. Project image is a seventh level spell that basically creates a hologram that lets you blast people with spells. I actually thought since this item's effect was tied to a physical target rather than a hologram that it was more limited than the spell. But as Neil pointed out that is just stacking a spell caster on top of a front line fighter... again, I think part of that horrible decision stemmed from underestimating the difficulty in severing the connection/ending the entangle. I figured "Sure, the party wizard can hook up to the barbarian and then send him into room raging and shooting scorching rays out of his eyes. But then the baddies will slice through those 'any amount of slashing damage' ligatures and that's that. Didn't think what happens if there is a single bad guy with only one or two attacks and he has to spend 4 or 5 rounds just trying to pull the plug on Exploding Barbarian. Ugh. Broken.

Lesson Learned: Sometimes you can be adding an element that you think is a limiter or a twist on an existing game mechanic and it backfires. Just because it works as a spell doesn't it will be balanced as an item. Those are different types of resources and care must be taken in translating from one "medium" to another.

Also, project image might be a little more overpowered or open to abuse than some of the other spells in the Core Rulebook. Maybe.

Anyway, my point of all that rambling was that I set out to create a cool item that had value mostly as a harrassing/suprise tactic against an enemy ("Bob the Fighter is entangled! Holy Crap, why is there a burning hands spell coming out of him?!? Why, Bob, why?") or as a utility item to aid your allies (a cleric channleing cure spells or buffs through it to the party front liner). Instead it got out of control and was game breaking. But I'm learning so it's not a waste.

Sorry for going on so long, really just talking out loud and processing the feedback. And additonal comments or feedback (from the judges or ANYONE else) would be appreciated. Thanks!

Shadow Lodge

I think the smurfs clearly smurfed the game when they gave smurfs a smurf-up. I mean really, anyone who plays a smurfette now is clearly smurfsauce.

Discuss.