Harsk

Magnus Iverson's page

No posts. Alias of Tyrn Jade.


About Magnus Iverson

Name: Magnus Iverson
Race: Mountain Dwarf
Class: Berserker 3
Background: Outlander
Alignment: Rebel Neutral
Experience: 900

Initiative +4
Speed: 35
HP: 41
AC: 19
Proficiency Bonus: +2
Languages: Common, Dwarvish, and Orc

* = saving throw proficiency
STR* 20
DEX 18
CON* 19
INT 6
WIS 8
CHA 14

Attack Actions
Name: Maul ATK: +7 DMG: 1d12+5
Name: Handaxe/Handaxe ATK: +7/+7 DMG: 1d6+5
Name: Double Barrel Shotgun ATK: +6 DMG: 2d8+4 RNG: 30/90 AMU: 2/16

Skill Proficiencies
Athletics (x2), Intimidation, Perception, and Survival.

Lute Instrument.

Class Features
Unarmored Defense: Add Constitution modifier to AC if unarmored.

Reckless Attack: Gain advantage on attack rolls but grant opponents advantage as well.

Danger Sense: If you are not blinded, deafened, or incapacitated, you gain advantage on Dexterity saving throws.

Frenzy: Gain an extra attack as a bonus action while raging. Once rage ends, you suffer one level of exhaustion.

Rage: 4 rages/long rest and +2 dmg bonus. Advantage on Strength checks and saving throws. Add rage dmg bonus to dmg rolls. Resistance to bludgeoning, piercing, and slashing weapons. You lose the benefits of rage if you do not take dmg or make an atk for one round.

Extra Attack

Fast Movement: +10ft to movement.

Mindless Rage: Cannot be charmed or frightened while raging. If charmed or frightened when you enter a rage, the effect is suspended for the duration.

Spells DC: Spell ATK:
0th:
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:

Feats

Racial Traits
+2 Strength and Constitution. Darkvision 60ft. Dwarven Resilience (Adv. On saving throws against poison. Resistance v. poison). Dwarven Combat Training, Tool Proficiency (brewer's), and Stonecunning (add double proficiency bonus to History checks regarding stonework).

Equipment
Inventory
Explorer's Pack: Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, 50ft of hempen rope, and a waterskin.

Cloak of Elvenkind: While you wear this cloak with its hood up, Wisdom
(Perception) checks made to see you have disadvantage and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

Lute*.

Weapons and Shields
Maul
Handaxe (2)
Shotgun

Worn Equipment
HEAD:
NECK: Polar Bear Claw Charm.
TORSO: Black Button Down Shirt with Forest Green Wool Vest.
BACK: Long Brown Felt Jacket with Grey Fur Trim (Cloak of Elvenkind)
WAIST: Buckled Belt with Image of a Bear Howling at a Full Moon.
FEET:
WRIST:
HANDS:
RING(R)
RING(L):

Copper: Silver: Electrum: Gold: 10 Platinum:

Factions

Assets

Revenue: -1gp = -1gp (Modest Lifestyle)

Aesthetics
Physical Description

Personality

Backstory