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Liberty's Edge

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Auxmaulous wrote:

Here is a refresher on one of the cantrips/orisons in question

** spoiler omitted **

This isn't just 2 gallons, this is 2 gallons per round (six seconds). So 1 minute of continuous casting yields 20 gallons, 10 minutes 200 gallons, 1 hour 1,200 gallons, 4 hours 4,800 gallons, and 8 hours (just for sunshadow) is 9,600 gallons - all at 1st level. Multiply level to the numbers listed (x2 for 2nd, x3 for 3rd, etc) for added idiocy.

No need for water rights, no need to worry about water for agriculture, droughts, scarcity, etc.
Water created in contained areas will fill up and destroy lighter structures, create stress weights, flush out vermin and other nasties in smaller caverns and dungeons + extra creative stupid stuff.

Mending is just beyond insane as a cantrip

** spoiler omitted **...

Well, that's an interesting point, but here's a counterpoint. Let's take this the other way: RAW, it takes 8 gallons to fill a cubic foot of space, so in order to fill a single 5' cube, it would take 1000 gallons of water (5x5x5, times 8 to find the gallons). In other words, it would take a first level character an hour to mostly cover the average human. Wow, impressive.

Or, let's reverse that - a 20th level character spamming this for 24 hours (the absolute maximum you could get from this, mind) would generate 2 (base) * 20 (level) * 10(rounds in a minute) * 60 (minutes in an hour) * 24 (hours in a day) = 576000 gallons of water, which fills a 72000 cubic foot area, or a 576 Cube area (5x5x5 cubes). Assuming a 10' high dungeon/cave ceiling on average, and 10' wide average halls, that would fill... a whole 144 squares into the cave completely. Or, to put that another way (still using the average of 10' high ceilings), could fill a total of 8 30x30 rooms.
Over 24 hours, with absolutely no breaks, at which point the water starts disappearing and you're just maintaining what's already there. And that is the most ridiculous situation I can think of for it. Not exactly game-breaking material.

As for Mending, I don't see it taking the place of good, old-fashioned crafting. Sure, it's faster and always fixing the thing perfectly, but for most mundane stuff (you know, the stuff that 90% of the population would need to get repaired) it's complete overkill - it's like getting second skin for a 2 centimeter papercut! (to continue the analogy, it's like going to the doctor for something a bandaid can fix).
Magius out.