Crystal Cat

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18 posts. Alias of Gurubabaramalamaswami.


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In the tradition of "If it's not broke, don't fix it"...what was so wrong with Power Attack that it needed a change?

I vote for leaving it as is (3.5 version).


Of course because I'm an evil bastard weapons that hit the rust monster would still be at risk! >;P


I thought of a cool fix for rust monsters that would make them still feared but less likely to annihilate every precious item a PC has. Perhaps they can make a touch attack versus items (that provokes an attack of opportunity) that bypasses hardness and does a variable amount of rust damage to the items hit points with a save for half damage.

Or the rust attack could be a Combat Maneuver unique to the rust monster (in place of a sunder attack).

Just some thoughts.

Dive in everyone!


Is that an ankheg he's killing or is it something uniquely Storval?


I haven't been so damned excited about D&D in years. And best of all, with all the gadjillions of posts and rants along every possible tangent, the Paizo staff still go out of their way to talk to us and listen to us...and...gosh, they really actually act upon our suggestions more often than not!

So I'd like to dedicate this thread as a place to thank Paizo for all that they are doing for us and our hobby.

Keep it up guys!

*Sniff!* There I go again. Anyone have a tissue?


I just don't see the sorcerer as crippled...now or ever. In my campaign I've got both a sorcerer and a wizard with a wizard cohort (both conjurers).

The sorcerer outcasts both of the wizards combined. Seriously. Summoned monsters are great and some of the wizards' teleport tricks are cool but in the meantime the sorcerer is napalming the whole freaking battlefield. I can pretty much count on any group of 3 or more mooks being obliterated.

I don't see full round casting times for metamagic to be bad because the sorcerer can choose them on the fly and apply multiple metamagics as needed. Full round casting time is a small price to pay for not having to gamble ahead of time which spells to buff up (and with the various Energy Substitution feats he can pretty much kill anything).

In my group, any night the player of the sorcerer can't make it is a cause for real concern for my group.

To Jason: huzzah! So much to look at and drool over. No sleep tonight!


This topic pretty sums up my point when I started the "Posters Are Blowing It" thread. It's too hard to find specific Alpha 1 playtest discussions when you have to wade through Tom, Dick, and Harry's House Rules for Economics and Kobold Business Venutures.

I made that last one up.


It doesn't need to be that radical or severe. As posters, we should be able to police ourselves.

We have a general Pathfinder RPG forum, a general Alpha 1 forum, and specific forums for posting specific playtest issues. For the Alpha 1 stuff, we've been asked to post page numbers for easy reference.

Before each one of us posts, we should ask ourselves "Am I in the right forum for this topic?" and "Am I in any way changing the subject of the thread I'm posting to?"

For instance, a thread about economics for Pathfinder would be perfectly suitable for the General Pathfinder RPG forum but probably not in the Alpha 1 General forum since the Alpha 1 document doesn't reference them in any way.


Viral marketing?

Anyway...snark away folks. I never said anyone's post was dumb or useless. Not once.

What I DID say is that folks aren't focussing on the task at hand. By running off on tangents we are forcing Jason and company to wade through a lot of off topic info to get at what they actually want.

And you don't need to post page numbers in the "General" forum. That's why it's called "General" and not "Specific".


Jason Bulmahn wrote:

Although I have appreciated some of the new systems posted here, there was quite a flood of them at the beginning. I have combed through a number of these looking for interesting ideas, but to be honest, I am spending a bit more time reading the feedback forums on material that is part of the Alpha release 1 document.

Such feedback has already begun to affect the process, and you will see changes to both the Combat feats and Skills sections very soon.

Jason Bulmahn
Lead Designer

I can hardly get through all the stuff everybody wants Paizo to throw into the game. It's getting damned hard to find posts that are on topic, especially since people aren't using page numbers in their titles like we were asked.

You can't contribute to a discussion you can't even find due to board clutter.


Hmmmm....did you guys know that the paladin of tyranny from Unearthed Arcana is OGL?


Studpuffin wrote:
Disenchanter wrote:
They also make great Rangers now.
Druids and Paladins too.

And monks. And inevitably, someone who puts these changes into their 3.5 campaign is going to have someone wanting to play a half-orc monk with Vow of Poverty.


A big trend in these Alpha boards is a surge of armchair designers offering up their own rulesets and tweaks. In their zeal to display their creativity they are missing what Paizo has asked of us.

We are being asked to playtest and comment on the contents of Alpha 1. The fact that we are now asked to reference page numbers from the download is evidence that Paizo is trying to weed through the inundation of "helpful" suggestions to get at the meat of what we've been asked.

Posters to these boards - if they want to actually make a difference - should focus on the task at hand. We weren't asked to rewrite Jason's stuff, we're asked to test it and comment on it.


Adding my support for the OP. My homebrew campaign makes extensive use of warlocks, samurai, ninja, scouts, and so forth. If I can't make PFRPG work with a minimum of fuss, I simply won't buy into it.


I double dog dare you/them to make a Mammy Graul mini.

Would it be correct to call a Mammy figurine a "mini".


I've noticed that Erik and James seem to be going out of their way to mention the usage of Hero Points in their own campaigns. It got me wondering....

...will we be seeing Hero Points in the PFRPG. Are they Open Content (I don't have my AE book handy)?


The question here is: will the Diehard feat remain in PFRPG as is or be modified like some other feats?

One would think that Orc Ferocity points towards the latter developement.


Assuming the half-orc of Alpha 1 survives unscathed without more modification...astute designers should consider the impact these guys will have on orc culture.

Everyone's seen that half-orcs are suddenly great as clerics. They are also now suited for play as sorcerers. Big power shift for the orc culture.

What do I mean?

Your typical orc from the MM has a Will save of -2. Half-orcs with Charm Person and Dominate Person will rule the orcish world.

As an aside, I strongly encourage you to leave your pureblooded orcs as they are written in the MM. They are D&D's archetypal brute monster. Strong but stupid. If you do change anything, give them another physical boost (+2 Con) but leave them mentally backwards. Because that's what orcs are all about.