Warren Chief

Mafisadi's page

60 posts. Organized Play character for Fiasko.

Full Name



| HP 20/20 | AC 18 T 14 FF 10 | CMB +4, CMD 16 | F: +4, R: +6, W: +3 | Init: +3 | Perc: +9, SM: +8


| Speed 30ft | Flury of Blows +5 Unarmed Strike 1d6+3 | Stunning Fist 0/2 DC: 14 | Active conditions: None.


Male LG Vanara (Vudra) Unchained Monk 2

Strength 14
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 17
Charisma 8

About Mafisadi

PFS # 51995-18
Experience 3
Faction Grand Lodge
Wealth 0 GP, 0 PP 0 Fame

Name Mafisadi
Unchained Monk 2
N Medium humanoid (Vanara)
Init +3; Senses Perc +9, SM +8

AC 18, touch 14, flat-footed 10
HP 20
Fort +4, Ref +6, Will +3

Speed 30 ft.
Melee +5 Unarmed Strike 1d6+3
Ranged +5
Space 5 ft.; Reach 5 ft.
Special Attacks Flurry of Blows, Stunning Fist
Spell-Like Abilities None

Str 14, Dex 16, Con 13, Int 10, Wis 17, Cha 8
Base Atk +2; CMB +4 CMD 16
Feats Improved Unarmed Strike, Weapon Finesse, Dodge, Combat Reflexes
Traits +1 DMG to Unarmed Strikes, +1 Ki
Languages Common, Vanaran
SQ Nimble +2 acrobatics and stealth, Prehensile Tail, Evasion
Skills Acrobatices +10, Escape Artist +8, Perception +9, Sense Motive +8, Stealth +9
Combat Gear Sansetsukon 1d10+3(19-20 x2) block, disarm, B; Nine-section Whip 1d8+3 (19-20 x20 block, distract, trip, B; Temple Sword 1d8+3 (19-20 x2) trip, S; Siandham 1d6+3, x2, P
Other Gear a backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin.

Special Abilities

Flury of Blows:
At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects.

Stunning Fist:
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.


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