Is there a prohibition on creating multiple pfs characters with the same name, appearance and class but different pfs number? I quite like one of my characters and though he is still alive I would like to run early content with him, as I gm'd a lot of those earlier games? To this end I thought I would create a second character duplicating the firstto play at lower tiers. I can understand that the risk of confusion might be reason enough for a prohibition, but I didn't see anything saying you can't do it. I assume that this rule would be relevant for toons that die but the player is willing to create the toon again and start him from scratch. Cheers
Daniel Luckett wrote: Crafting rules weak here. Isn't a staff just a big wand? So you would just be buying a renewing "Big" wand of read magic for example? Thats one way of looking at it i suppose. Perhaps my read magic staff was not an inspiring enough example :) I was just hoping to get a clarification I couldnt see it detailed in the additional resources section, nor in the new guide to organised play again which again mentions weapons, armor, scrolls, potions but not staves. It does say at page 25: "This means you cannot buy broken weapons or armor; you cannot buy partially charged wands, rods, or staves;" which implies fully charged staves are ok.
Hello, Quick question: assuming in a large city, can a PFS character with sufficient fame purchase a magic staff not listed in Core etc. e.g. staff of read magic (2 charges)= ((1x1x1800)/(5/2))2= 360 Staff of obscuring mist (3 charges) = (1x1x1800)/(5/3)= 1080 The argument i have heard is that cannot be created because craft staff is prohibited. Of course this makes no sense since craft magic arms and armor is prohibited as well but i cant imagine players being told they cant buy a flaming longsword. I have been prowling the forums for quite a while with no success, although im sure i have read a discussion on it previously. If there is an obvious link my google-fu has failed me on, please refer me to it. Cheers.
Before you get flamed into a toasty overcooked crumpet, i would like to say that i love your idea, and this is a great expression of what i have previously tried to rationalise. I completely agree that the current table examines alignments from the position of a lawful good character and frustrates me no end.
Ultimate combat does not specify in the text for tiger pounce that it only operates on unarmed attacks, but it requires tiger style to be active. Can anyone tell me whether Tiger pounce is restricted to unarmed attacks, or whether it can remove the to hit penalty form power attack on non monk weapons? cheers
Ill post the character first for people who will call TL;DR- build below and specific questions at the bottom: Human Samurai 14
Order: Ronin
with just a nonmagical katana + four mirror armor:
In coming to this the following feats combos are ones I am not sure it was wise to drop: [cleave & Greater Cleave], [lunge & combat reflexes], [vital strike & improved vital strike], [step up & step up and strike] Cornugon Smash, greater weapon specialisation, intimidating prowess, improved feint, shield of swings (beautiful role play but too costly to take). I would prefer to stay pure samurai for the capstone if possible, but I have comtemplated the following splashes: Samurai13/Barbarian 1
Samurai 12/ Monk 2
Animal Companion: Horse 14
--------------------------------------------------------------------- Hi all. I have searched the forums but not found much specific samurai advice.I cant predict the mechanics of games beyond level 3, having not played in one, but i need a campaign worthy hero! I have been sweating over this samurai for weeks. All advice is welcome :) CAMPAIGN
I play PFS oftren and ideally this character would be viable in PFS too. GOALS
I want to wield a katana two handed after level 1 or 2. While I know the challenge mechanic is available to do the awesome damage where it counts, I am looking to optimise damage in the situations where it will already be expended or not appropriate to use. Additionally, I would like to not totally abandon my defence if I can help it. I have built this not allowing for items, because I do not know what to expect I should reasonably have by that stage. ---------------------------------------------------------------------- QUESTIONS:
1) Why does everyone consider the Ronin order to be drastically inferior to the Warrior?
2) is vital strike noticeably useful where you do not get your full attack? 3) Are my Attack rolls high enough to be reliable at all levels? I am acutely aware that barbs get rage bonuses and fighters get weapon training, and I am worried about falling behind. I hate missing when without combat maneauvrees your entire roll is hitting. 3) As deadly stroke is conditional on getting an opponent (alive long enough) to be first shaken then flat footed, is it to conditional to be viable? 4) is AC 19 (without magical items) relevant or should THFs simply abandon AC? 5) Are there any feats or traits mentioned or not mentioned that you would reccomend? is the feat order appropriate? 6) any advice on how to prevent a mount falling into obscurity? Is natural armor/attack a must have on mounts? For those of you who made it to the end, thank you for taking the time. All advice is welcome and will help to quell my uncertainty. FOr any Australians reading this, i apologise for the the z in optimised in the post title. |