Shade of the Uskwood

Madhippy3's page

Organized Play Member. 17 posts (66 including aliases). No reviews. No lists. No wishlists. 18 Organized Play characters.


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Ravingdork wrote:

I held off on posting the following for 24 hours, because I was convinced that I was misunderstanding something fundamental and didn't want to have an emotional knee-jerk reaction without the full picture. If what others are telling me is true, I now feel that it is justified outrage.

Pirate Rob wrote:
I'm concerned with new players in the last 9 months who have gotten above level 1, from whom AcP is still a very limited resource who happened to build an alchemist or Oracle as their first character etc.

Guess where some of my players fell in this debacle?

Alex Speidel wrote:

We made it very clear when we first posted the Remaster Guidelines that characters would not be granted a second rebuild. Players who elected to build characters using classes slated for a remaster should have been aware that they would not be granted a rebuild.

Level 1 characters may still freely rebuild as usual. Higher-level characters will require a purchased rebuild.

After years of trying to get my friends to try out Society, I finally got them to give it a go a short while ago.

Now I'm going to lose them all because of this ridiculousness. I'm going to send you guys the number to our new oracle player and YOU can explain to him the reasoning why he's getting shafted. Said player is pretty influential with the others too. This is going to kill our entire play group! And I'm not going to be the villain that breaks the news to them. If the Society team isn't going to be at all reasonable about this, then they can be the ones to tell them.

Why on earth would Paizo allow free rebuilds for Player Core 1 characters, but not Player Core 2 characters? Absurd!

No matter how much Paizo devs are adamant that they gave amble warning to everyone to use your Remaster rebuilds responsibly, there is a very real danger that they could make a hostile environment at a table which is one of the few things they absolutely must avoid for the health of the community. It is only reasonable every class gets the privilege to have their mechanics preserved in the legacy version. The only decisions which are truly unacceptable are ones which hurt the community and I agree with Ravingdork that this risks that. Alex acknowledges the remaster for Alchemists and Oracles is highly recommended because features will stop working as intended. Paizo is saying clear enough the class will being technically playable but is being broken. Paizo is potentially putting players in a difficult position which might make more toxic table. Even the chance of that must be avoided.


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No happy about that, because whatever these articles are they aren't worth buying the adventures again for me, but whatever...

Thanks for letting me know.


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Archives of Nethys says there are "setting articles" in the books, and I would like to read them but I cannot find them.
From Hands of the Devil I have been looking for "Among the Will O Wisps" and "Warpers of Flesh". Also it reports there are four Will O Wisp monster Variants I cannot find in the book either, though I suspect they exist in the lost Among the Will O Wisps.
Are these in the Hardcover version?


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Unless I missed something Hasbro/ WOTC aren't forcing the Paizo to drop the SRD, its just Paizo and many others no longer trust Hasbro/WOTC to keep the SRD content free to use. Paizo is choosing to make the ORC because of the OGL which a lot of businesses have used in their own work could not longer be trusted to stay available.
The backlash to the OGL change was massive and Hasbro/WOTC rolled back the changes but the damage is done.


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Just my two cents. This ruling is really annoying in Foundry VTT. You can turn off if players learn their success or failure automatically but it really defeats the point of how useful the automation is. It might not be an illegal ruling but it is an irritating ruling and I wouldn’t play at that table anymore.

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Except that isn't how being permanently blind in PFS or the base game works. There are liberties given to building PCs with permanent disabilities so they can also be represented in out high magic epic fantasy story game.

A able visioned character suddenly losing sight because of the blind condition is treated differently to a character who has had long term blindness well before adventuring. This is not using semantics to wriggle out of consequences. This is the rules. This is the efforts made for inclusivity.

Envoy's Alliance

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Female Human Swashbuckler-Fencer 3 | HP 44/44 | AC 20/21/22 | F+8 R+11 W+8 | Perc +8 | Speed 25/35 ft | Hero Points 0 | Exploration: Thorough Search| Active Conditions: None

Thank you for running, and getting me started on PBP.

And thanks to the players for setting a good example.

Envoy's Alliance

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Female Human Swashbuckler-Fencer 3 | HP 44/44 | AC 20/21/22 | F+8 R+11 W+8 | Perc +8 | Speed 25/35 ft | Hero Points 0 | Exploration: Thorough Search| Active Conditions: None

Devices aren't really her forte at all. Such things are better left to machinists, or random goblins if you are looking a little fun. Though somewhat beneath her station to be fidgeting with a bomb on a rat's corpse, she made a promise and that meant something. The experience would at least be noteworthy.

As instinct as her guide she makes work of dexterous fingers not used to this kind of manipulation to stop that grating ticking.

••Interact with Device
Thievery: 1d10 + 9 ⇒ (6) + 9 = 15

If bomb is disabled:
I will •STRIDE 25ft West towards where I last saw Rickle.

If not the above ^ I'll pass on my third action.

Envoy's Alliance

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Female Human Swashbuckler-Fencer 3 | HP 44/44 | AC 20/21/22 | F+8 R+11 W+8 | Perc +8 | Speed 25/35 ft | Hero Points 0 | Exploration: Thorough Search| Active Conditions: None

A packing error!? Aspis should be spending their money on better packers and labellers, not mercs. I would tell them this, but that is bad for job security.

Iskra runs her handkerchief over some of the blue residue. Bringing it up for a closer inspection she tries to remember anything about the smell, texture or color to jog her memory.

Medicine: 1d20 + 1 ⇒ (11) + 1 = 12

Envoy's Alliance

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Female Human Swashbuckler-Fencer 3 | HP 44/44 | AC 20/21/22 | F+8 R+11 W+8 | Perc +8 | Speed 25/35 ft | Hero Points 0 | Exploration: Thorough Search| Active Conditions: None

"I agree with Wysteriaa, I don't see anything. That said if Rickle, is so nervous about it maybe he should open it, and we can back him up if he was right." she adds backing up behind his waving and giving a look to Wysteriaa which might be interpreted as waiting for cues from her, but might also be interpreted as that look you get when you don't remember if you've left your inn room unlocked when you left in the morning.

Envoy's Alliance

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Female Human Swashbuckler-Fencer 3 | HP 44/44 | AC 20/21/22 | F+8 R+11 W+8 | Perc +8 | Speed 25/35 ft | Hero Points 0 | Exploration: Thorough Search| Active Conditions: None

Iskra pivots on the balls of her feet to face the lizard which is still actively biting out at her and the rest of the team. Keepings a look out for a sudden change in behavior from the last lizard she shifts priorities to a foe she can see instead of playing a guessing game. If the first lizard wants more it can ask for it!

As her toes finish their turn her heel slams down to the ground, a slide from the leading foot out towards the monster making her profile low in the reach of her sword. Yet it is yet another feint. The last never learned and this second one will regret its persistence!

* Feint
Deception: 1d20 + 10 ⇒ (4) + 10 = 14

Envoy's Alliance

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Female Human Swashbuckler-Fencer 3 | HP 44/44 | AC 20/21/22 | F+8 R+11 W+8 | Perc +8 | Speed 25/35 ft | Hero Points 0 | Exploration: Thorough Search| Active Conditions: None

*Nonlethal Shortsword vs Red: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Failed

* Confident Finisher Nonlethal Shortsword vs Red: 1d20 + 10 - 2 - 5 ⇒ (20) + 10 - 2 - 5 = 23
Critical Damage: 2d6 + 4d6 ⇒ (6, 6) + (4, 6, 3, 4) = 29

Hope I did that right.

Envoy's Alliance

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Female Human Swashbuckler-Fencer 3 | HP 44/44 | AC 20/21/22 | F+8 R+11 W+8 | Perc +8 | Speed 25/35 ft | Hero Points 0 | Exploration: Thorough Search| Active Conditions: None

Slipping free she still feels the sweat running down her neck from the bite. She twirls from the slip maneuver into a finishing flourish and then seemlessly into another feint to really send the foe reeling in the blitz of practiced swordplay. When done with her combo she bends her knees ever so slightly ready to dodge.

Confident Finisher and Goading Feint

Shortsword: 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9
Failure Effect "You deal half your precise strike damage to the target." (2d6/2)
Damage: 2d6 ⇒ (6, 2) = 8 Couldn't figure out the /2 so 8/2= 4 damage

Feint: 1d20 + 10 ⇒ (5) + 10 = 15

Reaction: The first attack coming at me I will use Nimble Dodge feat and make my AC 22. All following attacks are at my normal AC of 20

Envoy's Alliance

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Female Human Swashbuckler-Fencer 3 | HP 44/44 | AC 20/21/22 | F+8 R+11 W+8 | Perc +8 | Speed 25/35 ft | Hero Points 0 | Exploration: Thorough Search| Active Conditions: None

"I am surprised Aspis doesn't use its own agents for this, but if you want to outsource I am not going to object extra coin."

She turns herself completely towards Aayah like a seasoned negotiator.

"What hazards and traps have the Consortium seen in the past, and what are you paying us so you don't have to do this yourself?"

Her stare is intense.

Envoy's Alliance

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Female Human Swashbuckler-Fencer 3 | HP 44/44 | AC 20/21/22 | F+8 R+11 W+8 | Perc +8 | Speed 25/35 ft | Hero Points 0 | Exploration: Thorough Search| Active Conditions: None

"Iskra ir'Decythwen of Taldor" says a young woman pulling up another chair. She is a young and confident in a finely tailored but older dress and an imperious look in her eyes as she looks over those in the tavern and the table.

"I am a duelist these days and like you answer requests from the notice boards.

She crosses her legs and the shortsword and main-gauche at her side shift noticeably. With a tilt of the head she gives a small smile.

The pleasure is yours.