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Quick question for you guys... Ultimate Magic has several Variant Channel abilities that modify a character's channel energy ability. My question is this - the book lists two effects - one when healing, one when harming. If I channel positive energy, do I only gain the heal bonus? Or does the harm bonus kick in when using positive energy to hit undead? Thanks!!! ![]()
Hello all, I have GM'd for a number of years using the GURPS system, and recently we have decided to move over to Pathfinder. One of the biggest differences I have found between the systems, is that gear plays a much more important role in Pathfinder, and it is expected that players obtain gear appropriate for their level. My question is this - is there a place where I can find out what gear, and how much gear, is appropriate for any given level? Is this expectation a carryover from D&D 3.5 that I am just not familiar with? Thanks all for the help!!! ![]()
I am new to pathfinder, and i am looking through the various sourcebooks to find out how a character's melee damage increases as they level, but i cannot find it. Are feats/spells/magic gear the only way to get a longsword that does more than 1d8? (other than boosting STR) Or is there a progression of increased dmage as a player levels up? Thanks!!!! ![]()
The Magus spell combat rules state: "If he casts this spell defensively,he can decide to take an additional penalty on his attack rolls,up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check
Does this mean that I need to announce that I will be casting my spell defensively before I take ANY action? Even if I choose to attack with my melee weapon first? ![]()
That's sort of the conclusion I had come to, but was just wondering if I had missed the rules. And no, there was not even a question of dealing damage (the PC wanted to throw a foe into a bookshelf that they had grappled). It was more for cinematic effect rather than actual damage dealing, so I allowed it (as it was good story), but it still left me wondering. This helped a lot, thanks for the responses! ![]()
Basically, our intention was to make all casters spontaneous casters, while limiting their spell lists. But i see your point on just taking the sorcerer class. The others would just be a matter of style - what additional abilities, if any, would the player want. So then i have this question - have any of you had issues where a player prepared spells unsuited to the session, and how to navigate or avoid that possible conflict? ![]()
Hello everyone, I am a newbie to the Pathfinder system, but I have been GMing for a number of years using another system (GURPS). In GURPS, magic is balanced through a system of time to cast as well as mana spent. In coming to Pathfinder, I see that one of the ways that PF balances magic is through spell preparation - some classes can only prepare a limited number of their spells known. Me and another on of my GM friends, who switched over to PF with me, have tossed around the idea of doing away with spell preparation. We understand that this unbalances some of the classes, and are in the process of discussing other ways to rebalance them. So my question is this - have any of you ever done away with spell preparation? If so, did it work? Or did it have unforseen consequences that made you decide to go back to preparing spells? Thanks in advance for any advice you guys can offer! :) ![]()
I was looking at the Magus class today, and at level 1, I can use my arcane pool to add a +1 enhancement to a weapon. My question is this: What is that +1 to? Is it +1 to the amount of damage, is it +1 to the attack rolls, or is it +1 to the damage dice (i.e. a 1d6 weapon now becomes a 2d6 weapon). Thanks in advance for all your help :) ![]()
Hey everyone. I am new to the Pathfinder system, and i have a question about how spells are cast. Some spells imply that there is a chance of missing the target, so what do i roll, and what am i rolling against to determine if i hit? Is it d20 + dex mod + BAB vs enemy AC? Do creatures who are hit also get a saving throw chance to negate effects if listed on spell description? Thanks!!!! |