thanks guys. most of these were along my own thoughts, i just needed second opinions. In game we had slain an azlanti beetle and he reanimated it. upon turning into a wight he freaked and jumped on it, commanding it to burrow. Now he is underground as a wight without the ability to command the beetle :) And I don't see him slaying the elder wight anytime soon. Plus, I'm gonna have the PC's kill him. He's evil and undead, nuff said. What are the wight ability adjustments and skills?
In my most recent session, one of my players got killed by a Wight's energy drain ability, and is now becoming a Wight. It was really meant to be a bad thing but he is a necromancer and is getting all excited. He is the kind of player that plays necromancer every time and tries to take over the world and enslave everybody. What happens when a character becomes a Wight? How should I handle megalomaniacal player?
I have made a cavalier NPC for my campaign, and I like him very much. They make for an extremely fun antagonist. I would like to see more orders with the final product. As for the oracle, I liked it, but at higher levels I just don't think it matched up to other spellcasters. I liked the foci and curses but I would like to see a wider variety and perhaps some more unique concepts. Perhaps looking at the "flaws and merits system" used by White Wolf would provide some useful incite. |