Search Posts
So yeah, didn't expect to be getting back into Overpower some twenty years later, but here we are. Went with the four starter decks initially on the Kickstarter, then decided the hero pledge made the most sense with the power station and two boosters. Pulled out and organized the old cards, built the starters and have played a couple rounds with friends. I can really appreciate the strategy better these days. Anyone else getting in on it?
On Hiatus
The sending spell appeared to you out of the blue, not the accustomed face of Kreighton Shaine or Sorrina Westyr, but the masked face of a member of the Ten. ”Report to the Decemvirate meeting hall beneath Skyreach as soon as possible. Your assistance is required for a critical mission in defense of the Society.” A direct summons from the Ten is a rare event, indicating a task of the highest importance. Arriving at the designated room deep below the lodge, you find it richly appointed with seating for far more than your small group. Please go ahead and introduce your characters and make sure to fill out the sign in sheet on the slide deck.
On Hiatus
Thread is open for final party selections and coordination. I would like to keep the gameplay thread mostly free of OOC comments, so if a discussion is raised that is more than a quick single sentence, go ahead and bring it over here. I will get gameplay up probably closer to the weekend, so there's no pressure on time.
Quote: This is an experiment to see if the community can handle this feedback without using it as an invitation for debate, or as ammunition against our designers, editors and writers. Would you prefer us keeping discussion about Society legality to a minimum to prevent this? I've talked to a few people about it but haven't posted it to the forums here.
About Antal StrongheartTEMPORARY LOOT and ITEMS CONSUMED Build:
Halfling Ranger 3 NG Small Humanoid (halfling) Init +2; Senses Perception +10; DEFENSE
OFFENSE
STATISTICS
Mule (8gp), Riding Saddle (30gp), Saddlebags (4gp), Bit and Bridle (2gp), 4x Feed (2sp),
Masterwork tool, animal handling 354gp 8sp 8cp Encumbrance 66.25 lbs carried (light load until 66lbs, PCR pp171)
Appearance and Mannerisms:
Age: 31 years, Height: 3 ft. 3 in., Weight: 35 lbs., Eyes: Amber, Hair: Brown, Short with trimmed beard, Skin: Dark Tan The halfling's amber eyes are capped by thick eyebrows, and white teeth appear within a bearded face. His hair is brown and short, his beard trimmed neatly. A slight widow's peak has begun. His face is square, his nose wide with a lion's bridge. He appears tall and strong for his race. Antal has a deep voice, with a Vudrani accent. His actions seem measured carefully, and he appears to waste little movement. He looks calm and at ease, not startled by sudden noises. His eyes track movement with studied grace, and he checks his six regularly in a near constant patrol of his surroundings.
Background for Campaign:
A halfling ranger with divided loyalty, to the scarab sages and to the church of Irori. A seeker of knowledge, history, and treasure. Antal would like to remain neutral, but against his better judgement he will side with the colonists and become involved in their conflict. Antal was working out of Niswan in Jalmeray, exploring some of the safer edges of the Segang jungle and picking through ruins. He picked up a lead that the scarab sages were looking for rangers to head to the colony, and it seemed like a simple job. For this reason, Antal is now working for the PATHFINDER SOCIETY. His masters at the TEMPLE OF IRORI had a mission that would start in Sargava at Pridon's Hearth. For them, the acquisition of knowledge and the covert thwarting of treasure hunters is requested. He is to report back often, and take discretionary action. What conflict could there be, serving two masters? GM EDDV's Ire of the Storm
The Deluge - 1,398gp, 3xp, 4 prestige (Buying wand of cure light wounds 2PP)
Leveling Plan:
Feats (1) quick draw, (2R) rapid shot, (3) power attack, (5) deadly aim, (6R) manyshot, (7) lunge Str 20, Dex 14(18 with cats), Con 12, Int 12, Wis 14, Cha 9 Items by level 7 (AC 30 with buckler) +2 Chain Shirt (4100gp), +2 Darkwood Heavy Wooden Shield (4257gp), +1 Ring of Protection (), Dusty Rose Prism Ioun Stone (), +2 Belt of Giant Strength (4000gp), Masterwork Composite Longbow STR+5 (900gp), 2x Alchemist's Fire (40gp), 2x Smokestick (40gp), 2x Oil of Magic Weapon (100gp), 3x Potion of Protection from Evil (150gp), Potion of Barkskin (300gp), +1 Cloak of Resistance (1000gp), Slippers of Spider Climbing (4800gp), 2x Antitoxin (100gp), 50x Wand of Cure Light Wounds (750gp), 2x Holy Water Flask (50gp), +1 Amulet of Natural Armor (), Total: 20,587gp Level 7 wealth expected: 23,500gp
* - I don't play to powergame, the above is just to ensure an effective character that is thought out for his role
Level 2:
Skills: Acrobatics, Climb, Handle Animal, Perception, Ride, Stealth, Survival, Swim Feats: rapid shot (ranger) Equipment: Purchased 2x dagger, 1x masterwork composite longbow STR+2, 20 arrows, 20 silver arrows, 20 cold iron arrows, 1x breastplate, 1x chain shirt, 1x buckler, 2x oil of magic weapon, 2x alchemists fire, 2x holy water flask, 2x antitoxin, 1x potion of protection from evil Abilities:
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. Slow Speed: Halflings have a base speed of 20 feet. Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Halfling Luck: Halflings receive a +1 racial bonus on all saving throws. Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks. Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks. Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon. Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.
Harmony the Mule:
Unused Weapon Attacks:
Melee lance (small) +4 (1d6+7/x3 power attack) - piercing,two-handed,reach Melee glaive (small) +4 (1d8+7/x3 power attack) - slashing,two-handed,reach Melee heavy flail (small) +4 (1d8+7/19-20 power attack) - blunt,two-handed,disarm,trip Melee halberd (small) +4 (1d8+7/x3 power attack) - piercing/slashing,two-handed,brace,trip Melee flail (small) +5 (1d6+3/x2) - blunt,disarm,trip Melee longsword (small) +5 (1d6+3/19-20) - slashing Melee sap (small) +5 (1d4+3/x2) - blunt,nonlethal Ranged dagger, thrown (small) +4 (1d3+3/19-20) - piercing/slashing,30' range Ranged sling (small) +4 (1d3+3/x2) blunt,50' range |
