Sunlord Thalachos

Maa-Djour Paani's page

48 posts. Organized Play character for Cyrien Blackstar.


Full Name

Maa-Djour Aquios Paani

Race

Suli (Water)

Classes/Levels

Cleric 4

Gender

Male

Size

Medium

Age

143

Alignment

Chaotic Good

Deity

Hanspur

Languages

Aquan, Common, Auran

Occupation

Cleric

Strength 14
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 14
Charisma 16

About Maa-Djour Paani

Maa-Djour (more commonly know as his middle name, Aquios) is the offspring of a human and a water djinn. His skin is a pale blue almost transparent like water and his long blue hair flows down his neck like running water. His eyes are completely blue and also appears to be flowing water.
Aquios wears a tight fitting chain shirt that has been dyed many different shades of blue to represent water and continuing with the water theme he wears blue pants and shirt under his chain shirt and over the top he wears cleric vestments made of over lapping transparent blue silks.
The silver holy symbol of Hanspur is displayed openly upon his chest, the detailed silver rat riding a piece of driftwood.

Hidden Trait:
Aquios has a birthmark in the shape of the holy symbol of Hanspur on his right shoulder, he can use this in place of his silver holy symbol but keeps it secret just in case.

Full Character Sheet:
Medium Outsider (native)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 20 (4d8)
Fort +4, Ref +3, Will +6; +2 trait bonus vs. charm and compulson
Resist cold 5
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Offense
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Speed 40 ft.
Melee +1 Trident +6 (1d8+3/x2)
Spell-Like Abilities Icicle (5/day)
Cleric Spells Prepared (CL 4):
2 (3/day) Fog Cloud
1 (4/day) Obscuring Mist
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Statistics
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Str 14, Dex 14, Con 10, Int 12, Wis 14, Cha 16
Base Atk +3; CMB +5; CMD 17
Feats Combat Casting, Selective Channeling
Traits Birthmark, Focused Mind
Skills Acrobatics +2 (+6 jump), Diplomacy +12, Knowledge (planes) +6, Knowledge (religion) +6, Perception +6, Sense Motive +10, Spellcraft +5; Racial Modifiers +2 Diplomacy, +2 Sense Motive, silver-tongued haggler (+2) (5/day)
Languages Aquan, Auran, Common
SQ aura, cleric channel positive energy 2d6 (6/day) (dc 15), domains (trade, water), elemental assault (1d6 cold, 4 rounds) (1/day), energy strike (cold), spontaneous casting
Combat Gear Wand of cure light wounds; Other Gear +1 Mithral Chain shirt, +1 Trident, Backpack (empty), Bedroll, Belt pouch (empty), Grappling hook, Holy symbol, silver (Hanspur), Signal whistle, Silk rope, Trail rations (4), Waterskin, 792 GP, 1 SP
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TRACKED RESOURCES
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+1 Trident - 0/1
Cleric Channel Positive Energy 2d6 (6/day) (DC 15) (Su) - 0/6
Elemental Assault (1d6 cold, 4 rounds) (1/day) - 0/1
Icicle (1d6+2) (5/day) (Sp) - 0/5
Silver-Tongued Haggler (+2) (5/day) (Su) - 0/5
Trail rations - 0/4
Wand of cure light wounds - 0/50
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Cleric Channel Positive Energy 2d6 (6/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Trade) Associated Domain: Travel
Cleric Domain (Water) Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Elemental Assault (1d6 cold, 4 rounds) (1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Strike (cold) (Su) Walk on water-based liquids as if using water walk while elem. asslt. active.
Focused Mind +2 to Concentration checks
Icicle (1d6+2) (5/day) (Sp) 30' Ranged touch attack deals 1d6+2 Cold damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Silver-Tongued Haggler (+2) (5/day) (Su) +2 Bluff, Diplomacy, or Sense Motive
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.