Karzoug the Claimer

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Organized Play Member. 5 posts (14 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.


Grand Lodge

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Eldritch Knights Unleashed: Unleash the full potential of the eldritch knight with this nearly 30-page supplement, designed to breathe new life into this iconic prestige class! This supplement is packed with nearly 30 original combat and synergy feats and 20 original spells to promote new kinds of active offensive and defensive synergies between the eldritch knight’s melee combat and spellcasting! Also included are six new magic items, alternate racial traits for each of the five core races, and more!

The eldritch knight is an iconic fantasy archetype– the versatile spellcasting warrior capable of crippling foes with flashing spellfire from behind the ranks one moment, only to wade unflinchingly into the heart of battle and cut them down with ensorcelled blades the next. However, the eldritch knight went entirely unsupported with new material for almost all of Pathfinder’s lifespan. While extremely versatile in build potential, the eldritch knight critically lacks good synergy between its martial and arcane halves due to the absence of supporting character and class options. New supporting material would encourage a variety of intriguing new builds and character concepts worthy of the name “eldritch knight.”

  • Eldritch Knights Unleashed presents a host of new options to rejuvenate the eldritch knight prestige class, including nearly 30 total new feats to empower players to build eldritch knights who merge martial and spellcasting might in new ways, including Eldritch Strike, which allows users to expend spells to enhance melee weapon attack and damage rolls, and Arcane Armor Supremacy which allows users to cast arcane spells in the heaviest armor (and to extend this duration beyond one round and without a swift action through expending spell power). Eldritch Wrath allows them to attack an enemy within reach as a swift action after an enemy takes damage or fails a saving through against his spells, and Eldritch Ward empowers his simple shield spell with scaling improvements and allows him to cast it as a swift action. Opportune Spellcasting allows spellcasters to punish enemies with lower-level touch attack spells when they provoke attacks of opportunity, and the Eldritch Warcasting feat chain allows you to invoke weaker versions of support spells as a swift action in the fray of battle! Eight Eldritch Synergy feats allow you to get more out of your martial and spellcasting origins, including Eldritch Witchcraft to boost the DC of your witch hexes, or Eldritch Crusader to combine your paladin and eldritch knight levels to calculate your Smite Evil damage!

  • In addition, 20 new spells are introduced that empower melee combat and channel potent magical effects through successful melee attacks across multiple spell lists (including the bard, witch, wizard, inquisitor, occultist, psychic, and magus). New spells include dispelling strikes to empower your melee weapon attacks with dispel magic effects, arcane barrage to assault enemies at range with your melee attacks, several eldritch augmentation spells to magically augment combat expertise, combat maneuvers, and power attack, and repulsion armor to repel assailants after they strike you in combat.

  • Six new magic items are introduced, including gloves of spell conductivity and bracers of precise blasting to improve melee and ranged touch attack rolls with spells, and the manuscript of martial magistery, which allows spellcasters to expend spell power to gain temporary access to a single combat feat! Two new magic weapon qualities favored by spellcasting warriors are introduced- the spellsurging and ward-shattering properties which enhance spell delivery through a weapon and especially target foes with spell resistance. Finally, new alternate racial traits are offered for each of the five core races that empower their own unique approaches to arcane combat.

    If you love multiclassing and mixing melee and magical might in new ways, bring eldritch knights to your gaming table who can truly wade into battle alongside fighters and barbarians with Eldritch Knights Unleashed! Level up your eldritch knight today - now available on Pathfinder Infinite!

  • Grand Lodge

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    Greetings to everyone! We are Arcanists of Albany, a small, third-party TTRPG company from New York, and we’re ecstatic to introduce a quartet of our new books for Pathfinder First Edition to the Paizo forum community! Our books offer expanded character and class options intended to enrich gameplay for GMs and players alike, and to offer fresh and interesting options for Pathfinder First edition. If you’re a Pathfinder First Edition die-hard (like us!), we think you'll enjoy our work!
    Dwarves Unleashed: is a 60+-page new supplement loaded to the beard with new options especially thematic for dwarf characters, such as new archetypes, equipment, specialized feats, magic items, spells, and traits. Within its pages, you'll unearth the following:

  • Over 50 new feats built around major dwarven themes like combat, resiliency, guardianship, immovability, enmity and training against ancestral foes, crafting and smithing, beards, mastery of ancestral arms, and connection to stone and earth.
  • Over 20 new spells pioneered by dwarven spellcasters, including spells that sculpt and weaponize rock, stone, fungus, and moss, as well as spells that enhance dwarven hardiness and conjure, craft, and empower armaments.
  • Four new racial archetypes, including
  • The dwarven metallurgist alchemist, who draws from their innate connection to the earth to fuel their unique style of alchemical metallurgy and who channels their inner metallurgic might through devastating touch attacks against both their enemies and their metal armaments. They also bolster the arms and armor of their allies by making them tougher, more durable, and helping them overcome the resistances of foes. Moreso than other alchemists, dwarven metallurgists find themselves on the frontlines of combat. They are supported with over twenty new, exclusive discoveries!
  • The dwarven earthbaron oracle, a Wisdom-based Oracle who taps into the formidable and inexhaustible forces of the earth itself to gain bonus acid, earth, and abjuration spells from across all spellcasting lists!
  • The trovesacker unchained rogue, a cunning and audacious dwarf rogue who thrives on danger, greed, and the thrill of outwitting ancient wyrms and plundering their hoards. They deal extra sneak attack damage to dragons, detect treasure supernaturally, and apply crippling penalties to dragons upon a critical hit!
  • The impervious sentinel samurai is a living bastion of the dwarven people, gaining the stalwart defender’s defensive stance class feature as well as bonuses to Armor Class based on their Constitution bonus when wearing medium or heavy armor.
  • Over 35 new alchemical items, base armor and weapons, magic arms and armor, and wondrous items, including the stalwart strider’s plate magic armor allowing wearers to move half of their speed while in a defensive stance, and the new dwarven war-tankard, a new base weapon allowing you to drink beer (or potions, elixirs, or alchemical consumables) and bludgeon foes with the same handy armament!
  • Introducing the new "dwarvenforged" quality of armament representing the hallmark of dwarven workmanship. Elevate your armaments with superior dwarven craftsmanship and resilience, exceeding even masterwork items.
  • Introducing a new dwarven deity – Mygla Meadmeister, the lesser dwarven goddess of alcohol, loving family and friends, and the planet’s fungal bounty.
  • Six new barbarian rage powers, and four new domains/subdomains for characters of faith.
  • Over 35 new racial and background traits to customize your dwarven character, and over 60 new favored class bonuses for advancing dwarves in every class.

    Whether you are forging dwarven heroes, villains, settlements, or entire campaigns of your own, are looking for fresh, quality material for Pathfinder First Edition, are seeking inspiration for your own creations, or just agree that dwarves are the finest ancestry in all of tabletop gaming, we hope to join your gaming adventures with Dwarves Unleashed, available now on Pathfinder Infinite!

  • Grand Lodge

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    I appreciate and understand the need for Paizo to achieve a clean and total break from all things OGL but I am nevertheless sad to see Pathfinder First Edition material sunset from Pathfinder Infinite as a consequence of this breakup. I (like many) have been playing PF1 for over a decade and was encouraged by the Infinite program to begin publishing First Edition material for our community in the first place. I've really blossomed creatively during the experience and have received lots of positive feedback from folks on my work.

    I will continue to publish First Edition material via other storefronts under the Paizo Compatibility License, which I have a few initial questions for:

    (1) I see that the revised license no longer carries an Exhibit B (specific Paizo products publishers can reference by name). Is a revised Exhibit B forthcoming or are publishers now allowed to reference any Paizo product's name in the book text?

    (2) The Paizo Compatibility License specifically requires reference to Pathfinder First Edition as “Pathfinder First Edition,” and seperately requires publishers to accurately reference Paizo product titles. How do we do this for First Edition products. E.g., to reference the ACG, is it "Pathfinder Roleplaying Game: Advanced Class Guide" (as it is known on the product page), "Pathfinder Roleplaying Game First Edition: Advanced Class Guide," or something else?


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    Hi James-

    I just finished DMing Rise of the Runelords (Anniversary Edition) with our gaming group. It was a real joy to meet for once a week for three years (with one 1/2yr break) and to explore the world envisioned by you and your team. We really came together as a group of friends and had so much fun- if this gets to be our one big hurrah as "nerds," then I know we'll be satisfied. Many, many thanks!!

    My question - Which character options (races, classes, feats, equipment, spells, alternative options, etc), if any, are you surprised to see underutilized/overlooked? Are there any such options that you feel are "underrated" by the community?