Svetocher

Lythirra, Apostle of Joy's page

86 posts. Alias of Adahn_Cielo.


Classes/Levels

Female Thaumaturge(Devourer) 1

Gender

Stats:
HP: 10/10|AC:18 T:15 FF:13|CMD:14|Fort:+2 Ref:+5 Will:+3(-1 vs. compul.) |Spell Points 5/5 |Init:+5|Perc+1 Diplo+9 Inti+7 Sing +10

Age

53

Deity

Zon-Kuthon

Languages

Common, Infernal

Strength 8
Dexterity 20
Constitution 14
Intelligence 13
Wisdom 11
Charisma 16

About Lythirra, Apostle of Joy

Crunch:
Lythirra
Female Aasimar Azata-Blooded Thaumaturge(Devourer) 1
LE Medium humanoid
Init +5; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 10 (1d8+2)
Fort +3, Ref +5, Will +3(-1 vs. compulsion)
Energy Resistance Cold 5, Acid 5, Electric 5
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4)
Ranged Attacks destructive blast +5 (1d6)
Talents(CL 1st; concentration +4)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—Glitterdust (DC 15)
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Statistics
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Str 8, Dex 20, Con 14, Int 13, Wis 11, Cha 16
Base Atk +0; CMB -1; CMD 14
Feats Weapon Finesse
Traits the thrush, chelish noble, orphan
Drawbacksempty mask
Skills Diplomacy +9, Intimidate +7, Knowledge(Religion) +5, Knowledge(Nobility) +6, Use Magic Device +7, Perform(Sing) +10, Perform(Dance) +7 Racial Modifiers +2 Sing, Diplomacy
Languages Common, Infernal
SQ Forbidden lore (+2), invocations
Other Gear mwk Studded Leather, Dagger, mwk backpack, iron unholy symbol(Zon-Kuthon), silk rope, noble dress, manacles, grappling hook, 13 gp
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Special Abilities
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Empty MaskYou have spent so long hiding your true identity to escape political enemies that you have lost much of your sense of self. You take a -1 penalty on Will saving throws against compulsions. This penalty increases to -2 against foes who know your true identity
Scion of Humanity Count as Human, disguise isn't needed to appear human
Forbidden lore (+2) Increas CL by 2 by choosing to risk a 20% backlash
Devour Foe When scoring a critical or reducing a foe to 0 or minus hp, chance of backlash becomes 0 for the next turn
invocations 3/3 Meditation, Lingering Pain, Lingering Blessing
Spell Pool 5/5 Use pool to empower effects
Destruction Sphere Pew Pew!
Enhancement Sphere Buff buff!
Easy Focus Can maintain concentration as a move action
Painful Magic DC 10+1/2 CL Fort every cast or be sickened for 1 round. If Sickened, you become nauseated
Skilled Casting(Sing) DC 15+CL Sing every cast: for every 2 points by which the check fails, -1 CL
Somatic Casting Incur Arcane Failure when wearing Medium or Heavy armor
Verbal Casting Must be able to talk to cast

Talents:
Destruction Sphere
Drawbacks:
Shape Focus:Can only learn one Shape talent

Talents:
Destructive Blast (1d6): As a standard action, you may deliver a burst of blunt magical force as a melee touch attack or a ranged touch attack within Close range. A destructive blast deals bludgeoning damage as indicated on the table below. This damage bypasses DR/magic, but being bludgeoning in nature, does not automatically bypass other forms of damage resistance. A ranged destructive blast counts as a ray attack.
Energy Wall: You may spend a spell point to shape your destructive blast into either a wall up to 20 ft per caster level or a hemisphere with a radius up to 5 ft per 2 caster levels (minimum: 5 ft). This wall extends up to 20 ft high and lasts for 1 round per caster level. Creatures standing in the wall’s space when it is created are allowed a Reflex save to avoid damage.

Enhancement Sphere
Drawbacks:
Obvious Enhancements: Any creature in 30 ft. automatically knows that the creature/object is Enhanced, automatically succeeds at a spellcraft check
Special Delivery: Creature Enhancements are created as lozenges that must be handed and consumed as a potion

Talents:
Animate Object: You may spend a spell point to enhance an object, bestowing movement and a semblance of life. The object obeys your command and understands your language, but as it is not intelligent, it can only obey simple commands such as ‘move’, ‘fight’, ‘guard’, ‘stop’, etc.
If you animate an enemy’s weapon, the weapon cannot move and attack while it is being held, but the wielder must pass a Reflex save (DC 10 + 1/2 caster level + casting ability modifier) each round they hold the item or lose their action fighting their weapon for control. If you animate an enemy’s armor or clothing, the enemy becomes entangled and must pass a Reflex save each round or also be staggered that round.
Deep Enhancement: When you spend a spell point to make an enhancement last 1 minute per caster level without concentration, it lasts for 10 minutes per caster level instead.

Background:
While Tieflings are a relatively common sight in Cheliax, Aasimars are much more rare, and probably even more maligned than the formers. And so it was that Lythirra, even if just because of a pair of slightly pointed ears, was dropped off at an orphanage shortly after she was born. All considered, the girl was rather lucky: the proprietors of the orphanage were caring, if a little strict, and she was adopted shortly after she turned 3 years old by the Elvexa, a small noble family living in the outskirts of Egorian. They took her in did so partly in a show of philanthropy, and partly because she demonstrated an uncanny ability for singing in a choir the orphanage organized to give themselves some visibility.
Lythirra, on her part, quickly acclimated to the pampered lifestyle of a noble and, having been taught singing since a young age, lived up to expectations: after she was barely more than a teenager she was already getting minor parts in a famous opera house in Egorian.
However, Lythirra slowly started to grow bored of her daily life, a numbing feeling taking over her: it was because of this that she slowly got involved more and more with the more decadent parts of Chelaxian high society, seeking something to spice up her daily life. It was in this way that she came into contact with the sparse Kuthithes living among the nobility: while first only enticed by exotic carnal pleasures to swat away at the boredom, Lythirra slowly started to embrace the Kuthite's philosophy. While Asmodeus' faith just seemed stifling to her, Zon Kuthon's twisted form of love resonated with the Azata-blooded.
However, just after she had turned 23, Lythirra accidentally killed one of her partners in her over-zealousness: while her lover was no one of consequence in the high society of Egorian, he was still the son of a wealthy merchant in the city. Lythirra's family (together with some contacts she had in the church of Zon-Kuthon) managed to pull the matter under the rug to send the aasimar far away from the capital, off to far Longacre to lay low, possibly for the rest of her life. But, even if a younger her would have been devastated to have to leave behind the pomp and comfort of nobility, Lythirra quietly accepted: she had her faith now, she told herself...
Now, the former opera singer has been laying low for several decades, and everyone in her family that knew her has probably passed away. Forgotten and left alone by everyone she thought had loved her, Lythirra has been trying to find respite in her faith, but the years and years of loneliness only eroded at the aasimar's soul and mind...

Appearance:
Lythirra doesn't show her five decades of age: indeed, she looks like a pretty woman in the middle of her twenties. Her almost perpetually smiling face is framed by loose shoulder length black hair, looking barely older than when she arrived in Longacre three decades ago, and her piercing blue eyes tend to stare off in the distance.
Apparently cheerful but reserved, Lythirra avoids talking about her past, trying to politely change the subject if asked about it.