Shorafa Pamodae

Pentrax Perpetua's page

3 posts. Alias of into the aether.


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Background is in the hero lab stat block below.

Pentrax Perpetua application:
Pentrax Perpetua
Female daemon-spawn tiefling arcanist (occultist) 8 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Bestiary 264)
CG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 13, flat-footed 15 (+2 armor, +1 deflection, +2 Dex, +1 natural, +1 shield)
hp 50 (8d6+16)
Fort +6, Ref +6, Will +7
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee cestus +2 (1d4-2/19-20) or
. . dagger +2 (1d4-2/19-20)
Special Attacks arcane reservoir (4/11), arcanist exploits (familiar[ACG], potent magic[ACG]), consume spells
Spell-Like Abilities (CL 8th; concentration +11)
. . 1/day—death knell (DC 15)
Arcanist Spell-Like Abilities (CL 8th; concentration +14)
. . 1/day—augury
. . 1/week—contact other plane
Arcanist (Occultist) Spells Prepared (CL 8th; concentration +14)
. . 4th (3/day)—emergency force sphere
. . 3rd (5/day)—fly, slow (DC 19)
. . 2nd (6/day)—command undead (DC 18), glitterdust (DC 19), invisibility
. . 1st (6/day)—ant haul[APG] (DC 17), burning hands (DC 17), grease, heightened awareness[ACG], magic missile
. . 0 (at will)—acid splash, detect magic, mage hand, mending, message, open/close (DC 16), prestidigitation, read magic
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Statistics
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Str 7, Dex 14, Con 14, Int 22, Wis 8, Cha 16
Base Atk +4; CMB +2; CMD 15
Feats Augment Summoning, Improved Familiar, Spell Focus (conjuration), Superior Summoning[UM]
Traits fast-talker, pragmatic activator, reactionary
Skills Bluff +15 (+13 for 24 hours when you fail an opposed Charisma based check, +19 to tell a lie), Diplomacy +3 (+1 for 24 hours when you fail an opposed Charisma based check), Disguise +3 (+1 for 24 hours when you fail an opposed Charisma based check), Fly +10, Intimidate +3 (+1 for 24 hours when you fail an opposed Charisma based check), Knowledge (arcana) +16, Knowledge (dungeoneering) +16, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +10, Knowledge (nature) +16, Knowledge (nobility) +11, Knowledge (planes) +16, Knowledge (religion) +15, Linguistics +17, Perception +7, Spellcraft +17, Use Magic Device +17
Languages Abyssal, Aklo, Celestial, Common, Draconic, Dwarven, Elven, Goblin, Infernal, Necril, Orc, Orvian, Sakvroth, Sylvan, Terran, Undercommon
SQ beguiling liar[ARG], conjurer's focus (Summon Monster IV, 8 minutes), prehensile tail[ARG], vain
Combat Gear lesser persistent metamagic rod[APG], wand of infernal healing (50 charges); Other Gear haramaki[UC], mithral buckler, cestus[APG], dagger, arcanist starting spellbook, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 163 gp
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Special Abilities
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Arcane Reservoir +2 DC or CL (11/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Beguiling Liar +4 to Bluff to tell a lie.
Conjurer's Focus (Summon Monster IV, 8 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one
Vain -2 to Cha checks for 24h after failing an opposed Cha check
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Pentrax Perpetua grew up outside of Cheliax among so many other orphaned tieflings born there to parents who wanted nothing to do with them. She has spent her life rebelling against the lawful evil inclinations of the country she was cast out of. She's been a lifelong devout worshipper of Desna, and recently even communed with an avatar of Desna herself (Lyrakien Azata improved familiar). She's been constantly traveling from a young age, seeking out libraries, arcanamiriums, and other centers of knowledge all over Golarion. Having traveled most everywhere on the surface of Golarion, Pentrax journeyed into the Darklands a few years ago and has become fascinated by the stark differences from the surface world. She continues to wander, seeking out secrets and hidden knowledge.

Pentrax has always felt most at ease around other outcasts and those with little regard, or even contempt for laws of the land. She's motivated by a deep drive to be a force for chaos in the world. Telderist felt like a natural home base for her in the Darklands. While she continues to explore and gather knowledge wherever she can, she returns to Telderist when it's time to collect her thoughts, organize her extensive chronicles, and decompress. Her considerable knowledge of all things, along with her remarkable arcane power, are always marketable skills. She often joins on with various groups who are traveling together for one reason or another, either as a scribe, knowledgable guide, protection, or most often lately, all three. She's a bold wanderer, unafraid to venture where most would just as soon stay away from, fully capable of being responsible for her own safety. Her adept skill at summoning creatures from other planes to her side to defend her and whoever she might be traveling with, along with her excellent magical capabilities, have earned her quite a reputation.

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My mistake; I somehow totally missed the LN, LE, NE alignments only thing. Regarding my stat block not being in Myth Weavers, I'd just spent a good few hours putting the build together in hero lab, coming up with the concept, and writing it all out. Filling out another character sheet seemed kinda pointless when I could just output a stat block from hero lab that has all the same info. I put a lot of effort into trying to do a good job with build, description, personality, and crime, but I do realize the character concept isn't a fit for what you were looking for.


Pentrax Perpetua

build:
notes: Samsaran Arcanist, Occultist (summon monster-focused) archetype. Mystic Past Life alt racial trait for a few choice spells from the Witch list. Extra languages and campaign trait TBD after I learn more specifics about the campaign. Character choices are subject to minor revision but overall concept is not.

REQUEST 3pp favored class bonus: Gain 1/6 of a new arcanist exploit

Pentrax Perpetua
Female samsaran arcanist (occultist) 1 (Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Bestiary 4 230)
CE Medium humanoid (samsaran)
Init +4; Senses low-light vision; Perception +0
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound
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Offense
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Speed 30 ft.
Special Attacks arcane reservoir (1/4), consume spells
Spell-Like Abilities (CL 1st; concentration +4)
1/day—comprehend languages, deathwatch, stabilize
Arcanist (Occultist) Spells Prepared (CL 1st; concentration +5)
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Statistics
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Str 7, Dex 14, Con 12, Int 18, Wis 11, Cha 16
Base Atk +0; CMB -2; CMD 10
Feats Spell Focus (conjuration)
Traits pragmatic activator, reactionary
Skills Bluff +3 (+1 for 24 hours when you fail an opposed Charisma based check), Diplomacy +3 (+1 for 24 hours when you fail an opposed Charisma based check), Disguise +3 (+1 for 24 hours when you fail an opposed Charisma based check), Intimidate +3 (+1 for 24 hours when you fail an opposed Charisma based check), Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Spellcraft +8
Languages Abyssal, Common, Samsaran
SQ conjurer's focus (Summon Monster I, 1 minute), mystic past life[ARG], vain
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Special Abilities
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Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Conjurer's Focus (Summon Monster I, 1 minute) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mystic Past Life (Arcanist [Occultist]) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past. Spell choices: Death Knell, Debilitating Portent, Heal, Ill Omen, Spite
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Vain -2 to Cha checks for 24h after failing an opposed Cha check
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physical description:
Pentrax Perpetua is very tall, very thin, and very blue. Her solid white eyes mask the sadistic pleasure she gets from causing discord and disharmony, but her wicked grin certainly does not. She wears her jet-black hair cropped short and garbs herself in close-fitting black attire.

personality:
More than just her life's work, it is Pentrax Perpetua's countless many lifetimes' work to sow discord. She's ruthless in her drive to bring disharmony to the world and sadistically harsh in her methods. Her innate magical power is bolstered by her scholarly expertise, and she uses this power to maximum effect in furthering her aims.

crime:
With all this currently available "free time," Pentrax muses to herself, "The forged letter was perfect; on that, I have no doubt. So more's the pity my attempt to plant it on the prince by using that mongrel mutt I summoned was not. That's one mistake I won't make again. Lesson learned: let someone with more expertise in being sneaky handle that part next time. Or better yet, trick some pathetic fool into doing it unwittingly. Because there will always be a next time. And another. And another..."