
Pentrax Perpetua |

Background is in the hero lab stat block below.
Female daemon-spawn tiefling arcanist (occultist) 8 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Bestiary 264)
CG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 13, flat-footed 15 (+2 armor, +1 deflection, +2 Dex, +1 natural, +1 shield)
hp 50 (8d6+16)
Fort +6, Ref +6, Will +7
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee cestus +2 (1d4-2/19-20) or
. . dagger +2 (1d4-2/19-20)
Special Attacks arcane reservoir (4/11), arcanist exploits (familiar[ACG], potent magic[ACG]), consume spells
Spell-Like Abilities (CL 8th; concentration +11)
. . 1/day—death knell (DC 15)
Arcanist Spell-Like Abilities (CL 8th; concentration +14)
. . 1/day—augury
. . 1/week—contact other plane
Arcanist (Occultist) Spells Prepared (CL 8th; concentration +14)
. . 4th (3/day)—emergency force sphere
. . 3rd (5/day)—fly, slow (DC 19)
. . 2nd (6/day)—command undead (DC 18), glitterdust (DC 19), invisibility
. . 1st (6/day)—ant haul[APG] (DC 17), burning hands (DC 17), grease, heightened awareness[ACG], magic missile
. . 0 (at will)—acid splash, detect magic, mage hand, mending, message, open/close (DC 16), prestidigitation, read magic
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Statistics
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Str 7, Dex 14, Con 14, Int 22, Wis 8, Cha 16
Base Atk +4; CMB +2; CMD 15
Feats Augment Summoning, Improved Familiar, Spell Focus (conjuration), Superior Summoning[UM]
Traits fast-talker, pragmatic activator, reactionary
Skills Bluff +15 (+13 for 24 hours when you fail an opposed Charisma based check, +19 to tell a lie), Diplomacy +3 (+1 for 24 hours when you fail an opposed Charisma based check), Disguise +3 (+1 for 24 hours when you fail an opposed Charisma based check), Fly +10, Intimidate +3 (+1 for 24 hours when you fail an opposed Charisma based check), Knowledge (arcana) +16, Knowledge (dungeoneering) +16, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +10, Knowledge (nature) +16, Knowledge (nobility) +11, Knowledge (planes) +16, Knowledge (religion) +15, Linguistics +17, Perception +7, Spellcraft +17, Use Magic Device +17
Languages Abyssal, Aklo, Celestial, Common, Draconic, Dwarven, Elven, Goblin, Infernal, Necril, Orc, Orvian, Sakvroth, Sylvan, Terran, Undercommon
SQ beguiling liar[ARG], conjurer's focus (Summon Monster IV, 8 minutes), prehensile tail[ARG], vain
Combat Gear lesser persistent metamagic rod[APG], wand of infernal healing (50 charges); Other Gear haramaki[UC], mithral buckler, cestus[APG], dagger, arcanist starting spellbook, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 163 gp
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Special Abilities
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Arcane Reservoir +2 DC or CL (11/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Beguiling Liar +4 to Bluff to tell a lie.
Conjurer's Focus (Summon Monster IV, 8 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one
Vain -2 to Cha checks for 24h after failing an opposed Cha check
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Pentrax Perpetua grew up outside of Cheliax among so many other orphaned tieflings born there to parents who wanted nothing to do with them. She has spent her life rebelling against the lawful evil inclinations of the country she was cast out of. She's been a lifelong devout worshipper of Desna, and recently even communed with an avatar of Desna herself (Lyrakien Azata improved familiar). She's been constantly traveling from a young age, seeking out libraries, arcanamiriums, and other centers of knowledge all over Golarion. Having traveled most everywhere on the surface of Golarion, Pentrax journeyed into the Darklands a few years ago and has become fascinated by the stark differences from the surface world. She continues to wander, seeking out secrets and hidden knowledge.
Pentrax has always felt most at ease around other outcasts and those with little regard, or even contempt for laws of the land. She's motivated by a deep drive to be a force for chaos in the world. Telderist felt like a natural home base for her in the Darklands. While she continues to explore and gather knowledge wherever she can, she returns to Telderist when it's time to collect her thoughts, organize her extensive chronicles, and decompress. Her considerable knowledge of all things, along with her remarkable arcane power, are always marketable skills. She often joins on with various groups who are traveling together for one reason or another, either as a scribe, knowledgable guide, protection, or most often lately, all three. She's a bold wanderer, unafraid to venture where most would just as soon stay away from, fully capable of being responsible for her own safety. Her adept skill at summoning creatures from other planes to her side to defend her and whoever she might be traveling with, along with her excellent magical capabilities, have earned her quite a reputation.
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