Ekaym Smallcask

Lyrac Roland R. Jethro Grimm's page

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We should ride ahead and scout out these ruins, Almah. Shall we wait for first thing in the morning and , or would would you like out get out of this area as soon as possible? Father Zastoran, will you take a look at Pang. I would like him to be along as well, then to Almah, with your permission, of course.


I first look down at the little gnomes, annoyed at the possibility of having to travel with all the questions and the stink of pesh. While thinking of a way to get rid of them, a thought occurs to me. You, I point at the one who talks to mules. Help us take the monk back to our caravan in your wagon. Then you can talk to Almah about the possibility of joining it's protection. I lower my volume to a spooky campfire story voice. There are gnolls out there you know. They may have heard us already. We have to be very quiet. Cutting off any further conversation by putting my finger over my lips.

If necessary I use my perform skill for the correct level of spookiness to ensure a swift, quiet trip to the caravan.

Perform:1d20 + 7 ⇒ (8) + 7 = 15


We are waiting for your gorgeous eyes to clear. he says offering a silk handkerchief to replace her soiled rag. Of course, we will make faster time if Dullen doesn't have to carry Pang.

Once Tang wakes up we head back to the camp with all speed. Lyrac wisely uses the time it takes Saka to wake up to further 'help' Yellen recover. If the gnomes do anything overtly threatening, Lyrac will bluster to buy Newt time to recover on his own.


Lyrac: Thinking of how tiring it would be to carry the Newt back to the caraven, I Shift my aim to somewhere between the gnomes and Tang. I speak to the crazy haired gnome. "Wake him, now. If he dies, so do you."