Celeste

Lyra Nejera's page

4 posts. Alias of Von Doom.


Race

Half-Elf

Classes/Levels

Bard 1

Gender

Female

Size

5'9''

Age

23

Alignment

Chaotic Neutral

Deity

Calistria

Location

Bloodcove

Languages

Common, Elven, Polyglot, Varisian

Strength 14
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 8
Charisma 18

About Lyra Nejera

History:

Lyra is the result of a rather peculiar union. One of her parents was a pirate captain, the other an elf taken captive in a raid. The captain was her mother, Marissa Nejera, who had taken a liking to the young elf who was to be her father. After a brief romance she unceremoniously dumped him figuratively and literally the next time they reached land, only to discover sometime later that he had left her with something far more permanent: a child. Lyra.

Being both pregnant and a pirate captain doesn't go well in hand, and so the next time her ship landed in Bloodcove, Marissa opted to share the loot and use it to buy a tavern for herself. She had wanted to retire soon and her pregnancy only speeded up matters.

Under the rather firm but loving care of her mother, Lyra grew up amongst rogues and pirates and was quick to adopt a rather roguish attitude herself even as a young child, often caught stealing or sneaking around -- despite her elfish ancestry, she never proved too good at staying out of the spotlight. She was very adept at making friends, however, and always had two or three other little rapscallions following her lead.

As she grew up to reach puberty, she began showing an interest in dancing, and everyone knew that she was not only a master of telling grand tales, but also at amusing mockery -- which often earned her the ire of young suitors who she ridiculed to no end, at least until she grew interested in boys herself -- then she only did so after dumping them.

Her mother had married another human, a merchant by the name of Marco, four years ago, but he and Lyra never really grew close, especially as Marissa died of sickness two years into the relationship. Marco took her last name and now runs her tavern, the 'Pirate Queen'. People who mock him because of the name are rare and usually new arrivals, as the regular bar crowd is quick to show their disapproval and beat up any dissenters.

Lyra herself now find herself at a bit of a conundrum -- she can earn some spending money with her dancing and tales, and she has learned a rather peculiar fighting style from her mother that employs a whip and nets, but she doesn't really have any direction in life just yet. She is hoping to board a ship herself soon, having learned most of the necessities over the years from her mother.

Personality:

Lyra is a rogue through and through: charming, witty and sly. While she isn't exactly vulgar, she certainly is no fine lady and due to her easy demeanor she tends to be popular among her peers -- though her impish smile and good looks may help with that, too.

She is rather selfish, motivated primarily by things to her own benefit or money, though she is usually willing to make exceptions for good friends - after all, if you're too busy being hung up about yourself all the money in the world won't buy you any comrades. But to see Lyra help a stranger is a rare sight, and one may well suspect that she has rather un-altruistic reasons to do so.

BARD CR 1/2
Female Half-Elf Bard 1
CN Medium Humanoid (Elf, Human)
Init +1; Senses Low-Light Vision; Perception +5
--------------------
DEFENSE
--------------------
AC 15, touch 11, flat-footed 14. . (+3 armor, +1 shield, +1 Dex)
hp 11 (1d8+2)
Fort +2, Ref +3, Will +1
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Net +2 () and
. . Shortsword +2 (1d6+2/19-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2) and
. . Whip +2 (1d3+2/20/x2)
Special Attacks Bardic Performance (standard action) (8 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 1, +2 melee touch, +1 ranged touch):
1 (2/day) Charm Person (DC 15), Grease (DC 15)
0 (at will) Dancing Lights, Ghost Sound (DC 14), Detect Magic, Read Magic
--------------------
STATISTICS
--------------------
Str 14, Dex 12, Con 14, Int 14, Wis 8, Cha 18
Base Atk +0; CMB +2; CMD 13
Feats Bard Weapon Proficiencies, Lingering Performance
Traits Charming, River Rat (marsh or river)
Skills Acrobatics -1, Climb +0, Escape Artist -1, Fly -1, Knowledge: Arcana +7, Knowledge: Dungeoneering +3, Perception +5, Perform: Comedy +8, Perform: Dance +8, Perform: Oratory +8, Profession: Sailor +3, Ride -1, Spellcraft +6, Stealth -1, Swim +5
Languages Common, Elven, Polyglot, Varisian
SQ Arcane Training, Bardic Knowledge +1 (Ex), Elf Blood
Combat Gear Net (2), Whip, Shortsword, Buckler, Studded Leather; Other Gear Backpack (1 @ 10 lbs), Caltrops, Chalk, 1 piece (3), Fishhook, Flint and steel, Pouch, belt (6 @ 0.92 lbs), Rope, hempen (50 ft.), String (50')
--------------------
SPECIAL ABILITIES
--------------------
Arcane Training +1 CL for spell trigger and spell completion items for your favored class.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Charming +1 Bluff/Diplomacy/save DC for a language-dependant spell vs. targets who could be sexually attracted to you.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Lingering Performance Bardic Performances last 2r after you stop concentrating.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.