Kellid

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Pathfinder Rulebook Subscriber. 15 posts (51 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Pathfinder Rulebook Subscriber

Just got your email reply, wanted to say thanks without increasing your email burden. You guys are doing a great job!


Pathfinder Rulebook Subscriber

Awesome, thanks! You guys are great!


Pathfinder Rulebook Subscriber

Well, it's been several days now, and I haven't gotten back an error. Nor did I get any kind of automated response from you. Did you guys get my email? I know you guys have a lot on your plate. I don't mind if it takes a while to get it responded to, I just want to make sure it's in there! :)


Pathfinder Rulebook Subscriber

Yes. But I will try sending again, with the subject line "binding issue"


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I've sent customer.service@paizo.com 2 emails now, and I got this message back twice.

Quote:

Sorry, we were unable to deliver your message to the following address.

<customer.service@paizo.com>:
Unable to deliver message after multiple retries, giving up.

The quoted text is a direct copy paste, sent by mailer-daemon@yahoo.com, which is the same email that sends errors back whenever I send emails to invalid addresses.

So, have I done something wrong that I am missing? Or is there an issue with Yahoo addresses emailing you?

This was about a binding issue with a book I got at GenCon. Was having an attachment a problem? I doubt it, because you said to attach a photo.

No rush, I know you guys are busy, but I would like some help. Thanks!


Pathfinder Rulebook Subscriber

Alright, good luck everyone!


Pathfinder Rulebook Subscriber

another mistake! argh! i just learned that bracers of armor dont stack with normal armor bonuses!

soo, im going to remove them, and instead bump my amulet of NA up one.

-1 AC ^_^''


Pathfinder Rulebook Subscriber

ohhh nuts. forgot my ac penalty when raging.. and now i cant edit T_T


Pathfinder Rulebook Subscriber

Statistics:
Male Human Mad Dog Barbarian CG Medium Humanoid (Human) Init +4; Senses Perception +12 (+2 if Lady is near)
------------------------------
DEFENSE
------------------------------
AC 25, touch 14, flat-footed 23 (+10 armor, +2 dex, +1 Natural Armor, +2 Deflection)
hp 101 (117 raging)
Fort +9, Ref +4, Will +3
------------------------------
OFFENSE
------------------------------
Speed 40 ft.

Melee +1 Glaive +14/+9 (1d10+8)Power Attack +11/+6 (1d10+17)
Raging Glaive +16/+11 [1d10+11)Raging Power Attack +13/+8 (1d10+20)

Ranged Composite longbow(+5) +10/+5 (1d18+5)
------------------------------
STATISTICS
------------------------------
Str 20(+2 belt, 24 raging), Dex 14, Con 16,
Int 12, Wis 12, Cha 8
Base Atk +8; CMB +13(+15 raging); CMD 25(27 raging)
Traits Coherent Rage(Handle Animal), Reactionary
Feats Power Attack, Combat reflexes, Cleave, Great Cleave, Paired Opportunists
Skills (48 points; 32 Barbarian, 8 human, 8 Intelligence)
ACP -1
(1) *Acrobatics +13(8 ranks, 2 Dex, 3 trained)
(1) Handle Animal +10, 14 with Lady (8 ranks, -1 Cha, 3 trained, +4 link with Lady)
(1) Knowledge Nature +12 (8 ranks, 1 Int, 3 trained)
(1) ) Perception +12 (8 ranks, 1 Wis, 3 trained, +2 if Lady is near)
(1) ) *Ride +13 (8 ranks, 2 Dex, 3 trained)
(1) ) Survival +12 (8 ranks, 1 Wis, 3 trained)
*ACP applies to these skills
Languages Common, Fey


Special Abilities:

------------------------------
SPECIAL ABILITIES
------------------------------
War Beast At 1st level, a mad dog gains the service of an animal companion, using the barbarian's level as her effective druid level.
This ability replaces the rage powers gained at 2nd, 6th, 10th, 14th, and 18th level.

Fast Movement A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Pack Tactics At 2nd level, a mad dog and her war beast gain a +4 bonus on attack rolls while flanking the same opponent (instead of the normal +2 bonus).

This ability replaces uncanny dodge.

Trap Sense+2 At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to armor class against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

Rage Power: Ferocious Beast While the barbarian is raging, her animal companion also gains the benefits of rage (including greater rage, mighty rage, and tireless rage), though the barbarian must spend 1 additional round of rage per round if her companion begins or ends its turn adjacent to her, and 2 additional rounds of rage per round if not.

Rage A mad dog gains this ability at 4th level, except that her effective barbarian level for the ability is equal to her barbarian level –3.

Ferocious Fetch At 5th level, a mad dog's war beast gains Improved Drag as a bonus feat. As a swift action, a mad dog can command her war beast to move toward an opponent within 30 feet and attempt a drag combat maneuver to pull the target back toward the mad dog. The war beast can move before and after performing the maneuver, but this movement counts toward the war beast's total movement during its turn.

Rage Power: Unexpected Strike The barbarian can make an attack of opportunity against a foe that moves into any square threatened by the barbarian, regardless of whether or not that movement would normally provoke an attack of opportunity. This power can only be used once per rage.

Shared Vigilance A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent.
This ability replaces share spells*.

Boots of the Cat These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal.
The boot’s wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
------------------------------
Carrying Capacity
Light 0-133 lb. Medium 134-266 lb. Heavy 267-400 lb.
Current Load Carried 41 lb.
Money 883 GP 0 SP 0 CP
+1 Glaive (2008 gp) (10 lb.)
Longbow, Composite +5 (600gp) (3 lb.)
Arrows, Longbow (1gp) (3 lb.)
+2 Mithral Breastplate (8200gp) (15 lb.)
Belt of Giant Strength +2 (4000gp) (1 lb.)
Ring of Protection +2 (8000gp) (- lb.)
Amulet of Natural Armor +1 (2000gp) (- lb.)
Bracers of Armor +2 (4000 gp) (1 lb.)
Handy Haversack (2000 gp) (5 lb.)
Boots of the Cat (1000 gp) (1 lb.)
*Traveler's Any-Tool (250 gp) (5 lb)
Bedroll (1 sp) (2 lb.)
*2 Caltrops (2 gp) (4lb.)
*flint and steel (1 gp) (- lb.)
*Grappling hook (1gp) (4 lb.)
*50 feet of silk rope (10 gp) (5 lb.)
*waterskin (1 gp) (4 lb.)
* 2 smokesticks (40 gp) (1 lb.)
*3 torches (3 sp) (3 lb.)
* 2 days of trail rations (1 gp) (2 lb.)
* 2 fishhooks (2 sp) (-lb.)
*6 Pitons (6 sp) (3 lb.)
* iron pot (8 sp) (4 lb.)

* are inside of the handy haversack

Background:

Dirk had a hard life. Starving and alone, and deep in the forests at a mere 10 years old, none can deny that. But this isn't the same sob story you've heard countless times before. Dirk wasn't abandoned or orphaned in the woods to become a girly man druid, suckling the rotten teat of some wolf b**** who didn't know any better. Dirk CHOSE this life. He got sick of being fed everything from mummy and daddy.

His first night in the forest, it rained for hours. Freezing cold and huddling under a tree, he barely heard the leopard's growl before it was on him. After the first exhilarating battle for his life, still clutching the cat's pulverized larynx in his hand, the rain stopped and the moon shone on the bloody scene. He realized this is where he should be.

"Nature is hard. But I am HARDER."

His connection with animals and nature drew the attention of the druids, and for a while he studied their ways. Ultimately, however, he left the grove. While he liked living with them more than in the city, he still disagreed with them on one key point. Mother nature isnt a benevolent lady, feeding and protecting all of her creatures. She is a harsh mistress, who helps you by forcing you to help YOURSELF. or die.

Dirk is a massive man, with an even more massive beard. He is rarely seen without his great white wolf Lady. Those who ask how she got her name will get a wild grin and this response.

"She's my civilized side. HAHAHAHA!"

Appearance and Personality:

Dirk is very large in both stature and personality. He has wild black hair with a wild black beard, and bears scars all over his body, some obviously made by claws and teeth, and others left there by steel. Standing 6' 4'' and weighing 250 lbs, he is rather imposing. However, his imposing figure belies his rather friendly, if intense, personality. Dirk is a man of intensity. He fights hard, he plays hard, and he laughs hard too. He loves life and those who live, but he is by no means afraid to kill. He has lived a self chosen hard life, and has had to kill many times in self defense and to obtain food. His rages are truly terrifying, and when backed up by a massive wolf who is also raging, Dirk can be just as mean as he is friendly.

As for why Dirk would ally with Amerys, he believes that slavery and monarchy/aristocracy are disgusting and against his way of life. Nature rarely takes slaves. Ultimately he is an anarchist, but he can get behind a democracy much more easily, especially if the nobility cant call all the shots.

-----------------

Lady's Stats:
Bodyguard Variant Animal Companion TN Large Animal (Wolf) Init +2; Senses Low Light Vision, Scent, Perception +5 (+2 if Dirk is near),
------------------------------
DEFENSE
------------------------------
AC 19, touch 11, flat-footed 17 (+2 dex, +8 Natural Armor, -1 Large)
hp 78 (92 raging)
Fort +9, Ref +7, Will +3 (+4 vs enchantment)
------------------------------
OFFENSE
------------------------------
Speed 50 ft.

Melee Bite +11 (1d8 +9) Power Attack +9 (1d8+15)
Raging Bite +13 [1d8+12)Raging Power Attack +11 (1d8+18)

------------------------------
STATISTICS
------------------------------
Str 23(27 raging), Dex 15, Con 19,
Int 3, Wis 12, Cha 6
Base Atk +5; CMB +11(+13 raging, +2 drag, +2 trip); CMD 24(26 raging, +2 drag, +2 trip)
Feats Power Attack, Toughness, Paired Opportunists, Cleave
Skills (7)
ACP 0
(1) Survival +6(5 ranks, 1 Wis)
(1) *Acrobatics +6(1 ranks, 2 Dex, 3 trained)
(1) Knowledge Nature +5 (1 ranks, 1 Wis, 3 trained)
*ACP applies to these skills
Languages Common, cannot speak.
Tricks* attack all(costs 2), come, defend, down, exclusive(dirk), flank, track, stay
*these are, I THINK, largely irrelevant, because Lady has 3 intelligence and can understand speech.


Lady's Special Abilities:

------------------------------
SPECIAL ABILITIES
------------------------------
Link At 1st level, a mad dog gains the service of an animal companion, using the barbarian's level as her effective druid level.
This ability replaces the rage powers gained at 2nd, 6th, 10th, 14th, and 18th level.

Shared Vigilance A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent.
This ability replaces share spells*.

Tenacious Guardian At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master's class level.
This ability replaces evasion.

Trap Sense+2 At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to armor class against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

From Master: Ferocious Beast While the barbarian is raging, her animal companion also gains the benefits of rage (including greater rage, mighty rage, and tireless rage), though the barbarian must spend 1 additional round of rage per round if her companion begins or ends its turn adjacent to her, and 2 additional rounds of rage per round if not.

Ability Score Increase: Intelligence The animal companion adds +1 to any one of its ability scores.

Devotion An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Phew! all done. I changed lady to a wolf, as it fits better thematically, as well as that delicious free trip. Hope you enjoy it. while my AC isnt extraordinary, its pretty good, and Dirk is fairly meaty, plus Lady is a big bunch of meat too! our fighting tactics will be to flank and exploit, grinding the enemy in a pincer of gnashing teeth, tripping paws, and a sweeping glaive. i also take decent advantage of AOO's, and will do so better if i can replace my belt with the one that improves strength and dex. if there are any mistakes, please tell me!

EDIT: i also forgot to mention that Lady is INT 3, so she should be a bit more lively than a normal animal!


Pathfinder Rulebook Subscriber

rolling HP for Lady.

1:
1d8 ⇒ 1
1d8 ⇒ 8
2:
1d8 ⇒ 3
1d8 ⇒ 7
3:
1d8 ⇒ 1
1d8 ⇒ 4
4:
1d8 ⇒ 4
1d8 ⇒ 2
5:
1d8 ⇒ 4
1d8 ⇒ 7
6:
1d8 ⇒ 1
1d8 ⇒ 7
7:
1d8 ⇒ 2
1d8 ⇒ 6

8+7+4+4+7+7+6=43 impressive!


Pathfinder Rulebook Subscriber

Sorry for the wait on crunch. Gencon is HECTIC. On my way home now. Barring any disasters, ill have it up tonight!


Pathfinder Rulebook Subscriber

Rolling HP, will edit later for later crunch.

1:
12

2:
1d12 ⇒ 1
1d12 ⇒ 4

3:
1d12 ⇒ 7
1d12 ⇒ 3

4:
1d12 ⇒ 9
1d12 ⇒ 9

5:
1d12 ⇒ 5
1d12 ⇒ 2

6:
1d12 ⇒ 12
1d12 ⇒ 3

7:
1d12 ⇒ 4
1d12 ⇒ 9

8:
1d12 ⇒ 11
1d12 ⇒ 11

12+4+7+9+5+12+9+11=69

Nice! Above average.


Pathfinder Rulebook Subscriber

CG Human Mad Dog Barbarian: Dirk

Dirk had a hard life. Starving and alone, and deep in the forests at a mere 10 years old, none can deny that. But this isn't the same sob story you've heard countless times before. Dirk wasn't abandoned or orphaned in the woods to become a girly man druid, suckling the rotten teat of some wolf b**** who didn't know any better. Dirk CHOSE this life. He got sick of being fed everything from mummy and daddy.

His first night in the forest, it rained for hours. Freezing cold and huddling under a tree, he barely heard the leopard's growl before it was on him. After the first exhilarating battle for his life, still clutching the cat's pulverized larynx in his hand, the rain stopped and the moon shone on the bloody scene. He realized this is where he should be.

"Nature is hard. But I am HARDER."

His connection with animals and nature drew the attention of the druids, and for a while he studied their ways. Ultimately, however, he left the grove. While he liked living with them more than in the city, he still disagreed with them on one key point. Mother nature isnt a benevolent lady, feeding and protecting all of her creatures. She is a harsh mistress, who helps you by forcing you to help YOURSELF. or die.

Dirk is a massive man, with an even more massive beard. He is rarely seen without his great black tiger(they have scent too!), Lady. Those who ask how she got her name will get a wild grin and this response.

"She's my civilized side. HAHAHAHA!"

As for why Dirk would ally with Amerys, he believes that slavery and monarchy/aristocracy are disgusting and against his way of life. Nature rarely takes slaves. Ultimately he is an anarchist, but he can get behind a democracy much more easily, especially if the nobility cant call all the shots.

Crunch will come later. hope you enjoyed!


Pathfinder Rulebook Subscriber

Ehh, I think I favor the second set. Gives me more to work with, and having a poor stat is always good fun to roleplay with. As for animal companion, the roc thing you and I found, while amazing, probably doesnt fit the scope of the campaign. Even if it doesnt get to full roc size. I think a good tracker/tank would do well with a wolf. Scent and trip yo. But a tiger would be cool too, it pounces while I get a charge attack with my spear!

Sadly a full build will come late if at all today, since I have packing and preparations to make for my trip to Gencon. But I will do my best to work on it!


Pathfinder Rulebook Subscriber

Set 1
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 2) + 6 = 10

Set 2
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (1, 5) + 6 = 12

Hello all, hope im not too late! Id like to play the Mad Dog archetype for the barbarian this campaign, since you need a good damage soaker, and youd get, well two.

This' d be my first foray into rpgs over the internet. But im a veteran player and GM off the big system of tubes. Thanks!