Jakaw Razorbeak

Lyklor Ithruen's page

67 posts. Organized Play character for GM Harpwizard.


Full Name

Lyklor Ithruen

Race

Tengu

Classes/Levels

Rogue 7

About Lyklor Ithruen

Lyklor Ithruen
Male tengu rogue (unchained) 5 (Pathfinder RPG Bestiary 263, Pathfinder Unchained 20)
CG Medium humanoid (tengu)
Init +10; Senses low-light vision; Perception +10
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 43 (5d8+15)
Fort +2, Ref +9, Will +1
Defensive Abilities danger sense +1, evasion, uncanny dodge
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 elven curved blade, arkurion +9 (1d10+7/18-20) or
. . elven curve blade +8 (1d10+6/18-20) or
. . bite +2 (1d3)
Ranged shortbow +7 (1d6/×3)
Special Attacks sneak attack (unchained) +3d6
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Statistics
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Str 12, Dex 19, Con 12, Int 14, Wis 10, Cha 10
Base Atk +3; CMB +4; CMD 18
Feats Improved Initiative, Stealthy, Toughness, Weapon Finesse, Weapon Focus (elven curve blade)
Traits adopted, deft dodger, warrior of old
Skills Acrobatics +8 (+4 to jump), Appraise +6, Bluff +5, Climb +3, Diplomacy +6, Disable Device +13, Disguise +5, Escape Artist +8, Intimidate +5, Knowledge (dungeoneering) +7, Knowledge (engineering) +3, Knowledge (local) +8, Linguistics +12, Perception +10, Sense Motive +4, Sleight of Hand +6, Stealth +18, Swim +2, Use Magic Device +7; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Abyssal, Common, Draconic, Elven, Gnoll, Sylvan, Tengu, Terran, Undercommon, Varisian
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, gifted linguist, rogue talents (trap spotter, weapon training), swordtrained, trapfinding +2
Combat Gear wand of cure light wounds; Other Gear +1 mithral chain shirt, leather armor, +1 elven curved blade, arkurion, arrows (70), arrows (40), elven curve blade, shortbow, cloak of elvenkind, backpack, belt pouch, belt pouch, grappling hook, masterwork thieves' tools, silk rope (50 ft.), thieves' tools, waterskin, 671 gp
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Special Abilities
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Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.