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Scarab Sages

9 people marked this as FAQ candidate.

This Forum is for Fact Please and a miniscule amount of interpretation.

I love each and every one of you, but I have had my fill of Personal Preference and Conjecture. This Game Day was an Effor in Futility.

http://paizo.com/prd/skills/knowledge.html states:

Quote:


Check: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).

You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster's CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Many of the Knowledge skills have specific uses as noted on Table: Knowledge Skill DCs.

I role a 32 on my Arcana for the following creature:

http://paizo.com/PRD/additionalMonsters/golem.html

Quote:

Glass Golem CR 8

XP 4,800

N Large construct

Init –1; Senses darkvision 60 ft., low-light vision; Perception +0

[u]Defense[/u]

AC 21, touch 8, flat-footed 21 (–1 Dex, +13 natural, –1 size)

hp 96 (12d10+30)

Fort +4, Ref +3, Will +4

Defensive Abilities reflect spells; DR 5/adamantine; Immune magic, construct traits

Offense

Speed 30 ft.

Melee 2 slams +16 (2d8+5 plus bleed)

Space 10 ft.; Reach 10 ft.

Special Attacks bleed (1d8), dazzling brightness

Statistics

Str 20, Dex 9, Con —, Int —, Wis 11, Cha 1

Base Atk +12; CMB +18; CMD 27

Ecology

Environment any land

Organization solitary or gang (2–5)

Treasure none

Special Abilities

Dazzling Brightness (Ex) A glass golem in an area of bright light dazzles any creature within 30 feet that sees it for 1 round (Fortitude DC 16 negates). Once a creature makes its save against this ability, it is immune to that golem's brightness for 24 hours. The DC is Constitution-based.

Immune to Magic (Ex) A glass golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a glass golem, as noted below.

• A shatter spell damages a glass golem as if it were a crystalline creature.

• A keen edge spell affects all of a glass golem's slam attacks as if they were slashing weapons.

• A magical attack that deals cold damage slows a glass golem (as the slow spell) for 3 rounds (no saving throw).

• A magical attack that deals fire damage ends any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A glass golem gets no saving throw against fire effects.

Reflect Spells (Ex) As a free action once every 1d4 rounds, a glass golem can align its internal structure to enhance its resistance to magic for 1 round. During this time, the golem reflects spells (even spells that function differently against the golem as described in its immune to magic ability) as if under the effect of a spell turning spell.

A glass golem is a sizable guardian constructed by a powerful caster, usually in the shape of an armored humanoid. They are more common in desert lands where quartz-based sand is readily available, or in urban centers where glassblowing is commonplace.

A typical glass golem is 10 feet tall and weighs 2,500 pounds.

Stained Glass Golems (+0 CR): Divine casters sometimes build glass golems that resemble the windowpanes commonly found in temples. Thin and agile, these colorful beings often act as spies, wielding powers of stealth that their other counterparts do not possess. A stained glass golem has a +8 racial bonus on Stealth checks.
Construction

A glass golem's body is made from 2,500 pounds of glass mixed with special salts and rare minerals worth 1,000 gp.

-----

I ask "1. What are it's Special Abilities? 2. What are it's Defensive Abilities? 3. What are it's Special Attacks?"

What should I be told?

What I Was Told angered me to no end.

1. The GM is only obligated to give you the name of the ability (sorry, but "Immunity to Magic" IS NOT the effect), if you want to know what that ability does, look it up.

a. I don't have a bestiary or access to the internet in the game store and their were no books on the shelves to reference. b. I have already bought most of what I consider Player Tools:Core Rule Book, Advance Players Guide, Inner Sea World Guide, Character Folio, Ultimate Magic, Ultimate Combat, Ultimate Equipment, Society Primer, Society Field Guide, and more Player Companions than you can shake a stick at.

I consider the Bestiaries to be for GM Tool and Summoners or those with summoning/conjuring spells. Not only that but in a previous combat with two large Air Elementals, a player offered to look up the Whirlwind ability for the GM and he specifically said "No, because I know you'll look up the creature and I don't want you doing that!"

By the end of the night, with only one role being less than 30 (it was a 29), everything I was told I could see for myself or it had already exhibited during the fight, BEFORE I rolled with nothing of it's special attacks or defense.

-takes a breath-

What is the official ruling on how to phrase questions to know a creatures special abilities and do you get all of them if you say "Special Defense" or "Offense"? Is the 1/5 higher per category and is it wasted if you ask for the next special defense and it doesn't have one or can you use the question for another ability?

Scarab Sages

Soft cool air, fragrant with the scent of fresh baked beds and pastries, washes over you like a balm. As the heavy door closes behind you and your eyes adjust to the velvety shadows, the cachophonous riot of a prosperous city fades only to be replaced by relaxed laughter and the gentle sounds of water falling from multiple public fountains.

Darkwood floors, buffed to a loving gleam, compliment the wcream walls and glow beneath floating globes of luminiscence. Large round stained glass windows block the harsh desert light and cast prismatic designs on the wood floor and opposite walls.

Circular scrollwork stairs of lusterous living metal lead up to the platforms of varius heights. Beads of polished green noqual twinkle with pale green light within the scrolling metal.

Translucent silk floor length veils, of deep jewel tones, hang from delicately arching frames, partitioning each table and giving the guests privacy from tables on higher landings.

Large, plush armchairs are evenly spaced around circular tables of various sizes. These sturdy tables are made of buffed obsidion and rose quartz with thin pale green noqual swirls.

Small fountains accompany each landing providing refreshingly cool and pure water to slake a travelers thirst. Permanent prestidigitation of clean and purify food and water radiate from each fountain. A cold stone in the form of a bauble twirls at the font of each fountain, keeping the water refreshingly cool. From time to time, the owner refills the fountains from a decanter of endless water.

A carved sign hangs on slender chains a few feet inside read in the Common tongue:

Quote:
Come In and Be Welcomed Pathfinders! But Leave Your Bad Attitude Outside with the Trash Where It Belongs~

Currently Hiring, Feel Free to Start! Meals Included~

Scarab Sages

-strikes dramatic pose #14-

A particular Taldan Weasel let slip that the best waffles originated from Taldor because they are topped with Bellis Honey and Gebbite Cinnamon~

"Weasel" wrote:
As even the weary soldiers fighting in the Worldwound can attest, the finest waffles are originally of Taldan make, served with Bellis honey and Gebbite cinnamon! Try some?

LINK

I would like to partake in such confectionery delights to judge for myself and perhaps be interested in adjusting my trade route to import these sweet and savory ingredients!

Scarab Sages

Is there a link where PFS players can share artwork?

If not, is there a link for suggestions/feedback?

Scarab Sages

Get your fresh light as air waffles here! Exotic fruit, whipped chocolate cream, and a variety of preservatives, jams, jellies, and syrups!

Scarab Sages

So, I'm writing fluff material for Fangwood Keep

Spoiler:
Love Letters

Now, as I take my fluff stupidly serious, I want to add something about the constellations, yes I'm female nuff said, but can't find anything of depth on Google. Yes, my google-fu has failed. I've only been able to find a stub

Most Disconcerting! jkjk, but I would appreciate suggested books and links!

Scarab Sages

So, my very first 1k expenditure was on muleback cords because the way I read it, it increases your carrying capacity. So, that said, if I had a super speedy character, could it cart party members around on the battlefield that are slowed due to encumbrance, short legs, etc??

Scarab Sages

New GM, trying to learn the basics. The Module is Fangwood Keep.

Scarab Sages

Hihi! So, there is no "Right" or "Wrong" answer here, I'm just intrested in your perspective.

Now that that's out of the way~

My question is this:

As a PFS GM,

Are you the type of GM who feels (s)he should take the time to research the character builds at the table and be intimately aware of their spec's just as you are with the npc's?

or

Do you feel that it is up to the Players to know their characters and it should not be part of your responsibility to know the character builds at the table?

or

A Mix of the Two? Please leave details <33

I ask, because when I was a new player, not so long ago, I had walked into a game shop and one of the employees was running a Pathfinder game in the shop. I was wrong when I thought that because he's a long time store associate, he would know the ins and outs of the game.

His gaming style was to have the players read the books and educate him on all things beyond race and stats.

This was a very bad first experience for me and as a new player, only played a fighter type (Lore Warden) in depth, I know that I would like a GM to know about my characters race/stats/class, and give helpful suggestions so that I don't feel like I'm not pulling my own weight at a table with guys who have an intimate knowledge of the rules and would make an average player feel incompetent and obsolete.