Celestial Gnome

Lukian's page

1,027 posts. Organized Play character for JASON RODARTE.




Looks like a great month!!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please post here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I will be placing information here.

If you have not yet done so, please create your avatar. Please make sure that your character is official and registered with PFS.


A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

A new year comes for the Pathfinder Society, and what better way to start it off than by attending a fancy event? The Pathfinders find themselves invited to a charity dinner to benefit the Knights of Lastwall fighting in far-off lands against the lich king, Tar-Baphon. They're not the only important Absalom-based faction there however, as the event is filled with lords and ladies and socialites of all kinds, including the Peacebuilders, a group dedicated to ensuring the Pathfinder Society pays for any of its mistakes. In the middle of dinner, evidence of a strange ritual is found and the Pathfinders must investigate before dinner becomes a murder mystery!

Written by Rigby Bendele

N.B. NOT RECRUITUNG

Grand Lodge

Fun!
But now I wonder what or if Marps excrete.
*Sorry.That's just how my brain works* ;-)

3/5 ***

Good Evening Distinguished Members of the Forum,
I am going to be beginning a Crown of the Kobold King Campaign in Adventure Mode at my FLGS.

I have a few questions:

After this is done what might be good to run for the players? If the players get to 6th level and they want to continue with modules, or AP's what might be a good campaign to build around.

I understand that in scenario play they would only be 2nd level so we could then go into scenario play with 2nd level characters, correct?

In Adventure Mode it is totally possible to limit characters to the Remaster options correct?

Thank you so much in advance for your guidance and help.


1 person marked this as a favorite.

How long does this take? My FLGS submitted their information a month ago and has yet to hear back? I am under the impression that Customer Service was contacted to check in on the process and still no response.

3/5 ***

I have a PFS champion who is a Knight of Last Wall. I was looking at the Sanctioning document and see that the knights tabard is not on a restricted list, so I should be able to purchase it without a boon, correct?

Also I am going to be playing a wizard who I want to be a part of the Knights of Last Wall but not take any of the archetype classes. Can I just buy the additional faction boon for access to the options in the Knights of Last Wall book?


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I mm not sure if this is the appropriate place to post this but a group of about 5 people in the Albuquerque, NM area are looking for a Starfinder GM.


Have fun those who get to go!


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I understand that there are new hires tht must be trained but how long are we expected to wait for a response to email inquiries? It has been going on 2 weeks that I sent an email with a question, and I have yet to hear back. The email had to do with the June shipment and still nada in my Inbox.

Getting rid of your CS forums is becoming more and more inconvenient to customers.

4/5 **** RPG Superstar 2013 Top 4

5 people marked this as a favorite.

Yay! I wrote a thing. Thank you, Mike!

Desna watch over your dreams, Pathfinders :)

3/5 ***

I was wondering what news was revealed? I was looking on the Twitch and Youtube channels but cannot seem to find any information. Reddit came up empty in my searches as well.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Go ahead and dot here


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Go ahead and dot here.


2 people marked this as a favorite.

I am trying to see if there would be interest in a Marvel Superheroes from the 80's and 90's game. The classic FACERIP is a great system. Being an X-Man fan we could start off on Krakoa.

This site seems to have all of the pertinent information

https://mshgamer.com/downloads/book-resources/


1 person marked this as a favorite.

Let's carry on the conversation from the other thread...


1 person marked this as a favorite.

Interesting.


Please do not send the Hero Point deck. I do want the AP book.


1 person marked this as a favorite.

This is not at all directed towards CS. I understand that they are stressed. This is directed towards Management whose decisions in the last month or so have helped to cause this mess.

Why are customers having such a difficult time downloading their tracking information? Why are people having issues downloading their pdfs? I have followed your directions on how to download and it is still showing up as a blank folder.

NOT COOL!

When can I and the rest of your customers, expect any of this to be rectified?


For some reason I have been unable to track this package. It was mailed via UPS.


Hello Esteemed Members of the Board,
I am having a blast summoning animals with a generalist wizard that I play. This got me to thinking, which class is the best at summoning various types of creatures? I guess I am asking to help me build a PFS legal best of the best summoner (and not necessarily the new class :)_


Is it too early to let CS know which Nov subscriptions we might not want? That would be very smurfy!


Is it possible to delay this order until Secrets of Magic and some of my other subscriptions comes out? I would rather pay 1 round of shipping than 2.

Thank you.

3/5 ***

A few questions in this regard:
1. How would one deal with the rule that a player needs a copy or a pdf of a book when dealing with new players?
2. Table size is 3-7 correct?


I am in receipt of an email stating that you will be beginning to ship out orders this month. I am subscribed to the cards/battle cards line, but do not want the potions and amulet cards. Can you please cancel that order?

Thank you.


1 person marked this as a favorite.

I am looking at my order history as well as my subcsriptions and am not seeing any indication about Malevolance being shipped or even in a basket for me. I am an adventure subscriber.

When can I expeect this to be rectified?


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

After you have posted your submission in the Discussion Thread please dot here. I htough I had posted this Sunday night but apparently I did not.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Please repost your final character and background here for my ease of reference .


1 person marked this as a favorite.

Hello There,
I was wondering if there was any interest in a DL campaign set either Post War or Souls or Pre/During Summer of Chaos?


Can you please cancel this particular card order? I do not want to break my subscription but do not want these cards. The rest of the order is fine. Thank you.


My order was indicated to have been shipped on the 16th of this month with a 4 to 8 business day arrival expectation. I was not able to track the package until today. It seems that it was not processed until yesterday and shipped out today (24th) which will not be within the shipping date that I pay for.

I am requesting that a new package be shipped out so that the shipping that I pay for is actually realized.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Here we go!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Go ahead and dot in here.


Good Evening Esteemed Members of the Forums,
I am looking at gauging whether there is interest in playing a Star Wars game using the Saga System? I am looking for possible 4-6 players in most probably the end of the Clone Wars or the beginning of the Empire/Rise of the Rebellion, maybe even trying to run the Dawn of Defiance campaign.

I think that I would allow most of the books in terms of classes, talents, feats, and Force Powers, PRCs (with DM approval).


In my side cart is the upcoming Advanced GM Screen. I just subscribed to the Accessories line for the gorgeous cards which in August also includes the Screen and the Cards. Can you please ensure that I only get one screen?

I want the portrait edition.

Please and thank you.


As a subscriber is it possible to add one or kore additional books to my order before it populates?

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

# 43330-2006
Avonathalanthalasa Caldon
Vigilant Seal


Hello Esreemwd Memners of the Forum. I am needing help with a 2e PFS build. I want to make a cloistered cleric of Ragathiel with channel build. I want to be able to both heal and harm. I'm thinking of a half eldlfnas the race. Any help in feat and spell choice would be very much appreciated.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Here it s.


This is for a closed home group


I apologize if this has been asked but I cannot seem to find a thread dedicated to it.

If a character is going to multi class or take another archetype from the Lost Worlds book, do they have to take the feat at 2nd level or can they take it later on?


Is this something which would be difficult in terms of CLs and stuff?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Dot here please.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

dot here please


2 people marked this as a favorite.
Mats Öhrman wrote:
David knott 242 wrote:


But since PCs don't usually coup de grace their fallen foes (unless the foes are trolls or other regenerating creatures), there is no good reason for NPCs to be doing that unless they have superior knowledge about PC capabilities.

I've known plenty of players who would whack a fallen monster a few extra times "just to make sure".

The group I play in does it regularly. In fact, in last week's session, the PCs coup de graced two fallen adversaries and another pc used Death Knell to suck the life out of a third. It happens regularly in our group, the players tend to want to ensure that no one comes back, and are really 'dead'.


3 people marked this as a favorite.
Colette Brunel wrote:

While I appreciate removing the slowed condition from the dying rules, I cannot help but think that the wounded condition will make it even easier for a gang of determined enemies to beat down on a massively-AC-debuffed, dying PC in order to finish them off once and for all. That is a tactic I have been using in my playtest games to force TPKs, and the new wounded condition will make it even easier.

According to the playtest rulebook, "only the most vicious creatures focus on helpless foes rather than the more immediate threats around them," but then, how are PCs supposed to survive those vicious creatures exploiting the wounded condition?

Smart adversaries would indeed eliminate a dying creature, it's one less potential problem for them if they are revived and return to the fight. Smart enemies would not simply let a wounded character be, that's absolutely absurd. Chaotic adversaries would likely loot the dying corpse before moving on as well, all that shiny stuff could help them eliminate the rest of their foes.

I don't know why anyone would assume smart or well prepared adversaries wouldn't finish the job. PCs do. It stands to reason that bad guys who have brains or common sense would as well.

I can thin of a particular campaign, 'The Night Below' where PCs did not want to go down alone or without being in arm's reach of a comrade. You'd never see them again.


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Wraithkin wrote:

So, after reading the rules, my group has chosen not to participate in the play test.

The change to the action system, the way skills are being handled, and the way races have been modified have contributed to this choice.

If the lore is well done, we might buy some books to intigrate with our ongoing 1st edition game.

My group has come to the same conclusion, but the rules and the layout of the rules, after reading them, is not the only issue. My group has 8 players (10 at times). Five of us have bookshelves with every PF1 hardcover made on them, and many of the softcovers and adventure paths.

For us, it's a love of PF1 and an economic choice. Sure the PF2 rules may be free on an SRD, and that won't cost us a thing, but we like PF1, and we've made an investment in the PF1 rulebooks that we aren't willing to overlook. It's that simple really.

Economic impact and utility is a real thing for us as well.

However, I know a lot of people are excited about it, and I hope it does well for Paizo, because at the end of the day, even though it's not for me, I ultimately want Paizo to be successful.


1 person marked this as a favorite.
Ngai M'katu wrote:

To echo others, nope. My group is looking forward to it.... aside from some wonky wording everybody likes it mostly.

Maybe its a brand loyalty thing? My group rotates games through different systems - Deadlands, Shadowrun, Rogue Trader.

So perhaps because we have less of an attachment to any one ruleset, the changes don't bug us as much? While more dedicated/conservative tables are the ones rebelling against the drastic changes?

Not saying anybody's opinions are wrong or right, just wondering if there's a pattern.

In some cases, you just know what you like and don't see a reason to change? For me and my group, it's that simple.


3 people marked this as a favorite.

No morale issue here. My group has a total of 10 players, and only one has expressed any interest in PF2 at all. We're not even doing the playtest, although part of that is we just started an AP, and are slated to have another member of the group run another AP when that's done. Reaction after reading a good portion of the rules released yesterday only confirmed our lack of interest. We went from 1e ADnD to PF basically, after an ill-fated dip into 4e in between that was overwhelmingly disappointing. We went back to 1e ADnD for a bit, but then went to PF1, which is what we love. I think part of it too for us (aside from the fact that we're all older, and yes, know what we like, but I will emphasize that we're happy when people find what works for them, we're not the sort of older gamers that will tell you that you're doing it wrong, we like our hobby, and we like when people find their fun) is the sheer number of PF1 products we've all bought, and that was one of the things that kept us from buying wholly into 3.0/3.5 was we all owned all the 1e ADnD stuff and didn't want to spend anymore money since we had something we liked. PF1 came along, same thing. I've got a bookshelf full of all the PF1 hardcovers, they serve me well, and the other members of my group do as well, and honestly, we like it. I'm glad other people are liking what they see in PF2, but we just aren't interested. There's nothing wrong with that, and I hope Paizo does well with their release, but we've got all we need to keep playing PF1.


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My entire group is sticking with PF1E. We're happy with the rule set, and see no reason to change. Never mind that most of us own every 1E hardcover, and we have endless years worth of AP and original adventures to run, we're fine. We don't see any reason to change since we like 1E.


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Staffan Johansson wrote:
bookrat wrote:
Crayon wrote:
While I'm sure there are as many reasons for groups abandoning APs as there are groups playing the things, I would think that the fact they're supposed to take 2-3 years to complete is probably a much greater contributor to why many people never finish them.

They are? I thought they were supposed to take six months to complete, and my group was just slow.

Release of one book per month seems to suggest they expect people to finish each book in a month (or at least within 4ish session of play).

I'm fine with being wrong on that, it's just the assumption I've always had.

There's no way anyone's finishing an AP in six months - well, I guess if you played all weekend you could get it done, but not with any form of normal play density. 2-3 years seems more likely.

2-3 years? My group just finished the Hardcover Crimson Throne, I was gming, in 13 months. We play once a week, 4.5 hours per session. We thought 13 months was slow, and there were a few unscripted side treks. I figure the average AP takes 12-18 months, if you play once a week. We did Reign of Winter in 12 months, and Rise of the Runelords in 14. Maybe we play longer than an average group does once a week though, not sure about that.


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Deadmanwalking wrote:
Alvah wrote:

Not having read all of the playtest blogs or posts, one question I have, especially about these skill feats, they work the same for npcs too, I assume?

Or are npcs going to be watered down a bit?

Depends on what you mean by NPCs.

You can, by the PF2 rules, build an NPC with the PC creation rules using an Ancestry, Background, and Character Class, the whole thing. If you do that, then yes, they get Skill Feats in precisely this way.

You can also build an NPC with the monster creation rules (this probably being the vague equivalent of using an NPC Class). If you do this, the evidence is that they will be simplified comparatively, and may not have much in the way of Skill Feats (though they probably also could have a few for specific reasons).

So it depends.

Ah, then if I run the playtest, I'll do what I do with my NPCs now, build them as PCs, same rules, etc. I never understood that and neither did my players (a few who also gm and build their npcs the same way).


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Milo v3 wrote:
... I am so confused by people who seem to be acting as if they're forced to play high level games when they seem to have issues with high level gameplay. Especially when it's so easy to avoid.

I concur, I mean the GM can remove/add as it suits the campaign they are running, and in my case, sometimes I advise my players that it's going to be a slow progression, and we won't be going beyond level 10 or 11, or that we will be running e6. I mean, it's a rules set and a set of tools, it's not set in stone, GMs are free to design the campaigns they want, and impose limits. My group has 9 players, 3 of us share the gm chair on a rotating basis, and there are differences in the way the three of us run games, and since we discuss it with as a group first, that always works for us.


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Worst I ever had was the stereotypical 'Me v. party' GM that felt if he wasn't trying to kill us all at every encounter, he wasn't doing something right.


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rkotitan wrote:

Just wanted to declare victory for my players in the hardcover version of the AP. We finished the game last Saturday after roughly a year of struggling to take down Ileosa and save Korvosa. The battle was suitably epic and only one character was killed during the final battle.

The boards were always a great help when I was stumped on how to go forward. Thanks Paizo for a great path and thanks to you guys for the help.

Time to change my avatar to the most significant NPC of my next path!

Awesome! I wrapped mine up a few weeks ago, it took my group a little under a year to complete the AP, and the group had no permanent casualties, although a couple of folks did have to get resurrected during the later stages of the campaign.

They supported Cressida Croft as the new queen, and the citizens and nobility agreed, so in my Golarion I run, it's now Queen Cressida I of Korvosa!