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![]() A Fighter 14 with Two-Weapon Flurry can:
One of them is correct? ![]()
![]() I truly don't like the "spell progression hole" at 10th level for Spellcasting Multiclass Archetypes. Do you think this modified version would be too much?
Spellcasting Class Dedication (Level 2) two level 0 cantrip (+Trained)
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![]() From the Druid's description:
But the Druid's table has 4 cantrips (at every level). I think it should be 5 cantrips (like other spellcasting classes). ![]()
![]() Many low cost items from the Magic Items Compendium grant the ability to Pounce various times per day. So, what about a feat that gives you the Pounce ability, but:
This way you have the restriction to move in a straight line, so the target can try to use a terrain/obstacle advantage to protect himself. ![]()
![]() Anguish wrote:
Still with 12.000 gp you could make a pair of "Boots of Accelerate" with continuous effect to gain and additional move action every round for all the day for... (way better than the feat) "Accelerate" is a wizards word-spell of 2nd level... Beside this, the feat does not break the withdraw action. If you withdraw for your Move x 2, it's very difficult that I can catch you with my Move / 2... I was searching for a "foot substitute" of the feat "Mounted Skirmisher" (that grants you the ability to full attack while on a mount after a move). ![]()
![]() What do you think about this feat? Half Move
EDIT: I've just found another feat very similar to this one in the house rules section... ![]()
![]() hogarth wrote:
Or maybe some "Boots of Movement" with a continuous effect of Accelerate. Cost would be: 2 (level) x 3 (caster) x 2.000 (continuous) = 12.000 gpAm I right? ![]()
![]() 1) Why in the various "Target Words" (like Cone) the Boost effect says:
Shouldn't say:
Cone
2) Why the Barrier (target word) Boost doesn't increase the level of the word (like the Boost for all the other target words)? ![]()
![]() Lyrax wrote:
It could also use the Paladin/Ranger spell progression, it would be enough. I was thinking about a Rogue variant (Spell Filcher?) with Spellcraft added and Trapfinding (levevl 1) and Trapsense (level 3, 6, 9, 12, 15, 18) removed.What else should be removed to remain balanced? I thought about some Rogue Talents... ![]()
![]() LazarX wrote:
I am the GM. I need a character who is a rogue with some magical abilities, not a wizard with some "roguish" abilities (like an arcane trickster).I was asking some suggestions on how to make it. ![]()
![]() Jeraa wrote:
Yes, exactly! Any suggestions? ![]()
![]() Trinam wrote: Incidentally, this means that you get a +1/+1 with a weapon type at level 9 to go with the +2/+2 leaping attack, for a total of +3/+3 if you move at least five feet. For a total of +7/+7 at 17th fighter level? (If you move five feet which is normally not a problem) It seems too good...!![]()
![]() chaoskin wrote:
Please Chaoskin take a look at the "Shield Master" feat. My doubt has nothing to do with the light/one-handed weapon size.![]()
![]() If you are a Mobile Fighter with 2 weapons (with the feats to make 2 attacks with the primary and 2 attacks with the secondary weapon) and use the Rapid Attack to move and attack, do you get the following 3 attacks?
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![]() If you start your round adjacent to an opponent, can you use the Leaping Attack ability (of the Mobile Fighter variant) after taking a 5-foot step and making a full-attack against that opponent?
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