Luka Kordić |
Ok, first thing's first, me and a couple associates are starting an RPG producing company in a month's time, and since we will be, among other things, making adventures for both 3.5 and 4.0 editions of DnD, we would love to see Pathfinder as our 3.5 ruleset of choice. There is only one thing I would like from Pathfinder to do, and that is allow 3.5 or 3.75 games to give players both rewards but motivations and "excuses" not to fight their way through everything.
To explain. The skill challenge concept presented in the 4.0 edition DMG is pure genius and is similar to what we (a group of experienced DM's including me) have been doing with non-combat encounters for ages. It is not necessarily a 4.0 only thing as it is easily applied to 3.5 as is. It is a concept, not a mechanic, and an easily adaptable concept at that. You only have to present a goal or a problem and subtly guide the players toward appropriate skills with. insight and perception rolls, but let hem always figure their own way through a skill challenge with the skills they DO have.
Thing is, skill challenges work BETTER in 3.5 because there are more skills and more interesting ways different characters can contribute to a skill challenge. And the thing we would want from Paizo (since we are also playtesters of the PFRPG) is to give every class non-combat abilities in the form of a choice: the choice of a class related profession skill that would give a +2 synergy to, say 3 different skills for each 5 ranks invested. Have each class chose from 3 different class related professions or have 3 different class related professions be available to a class member. This would also help the fighter and the cleric gain non-combat skills.
It would work like this. For example (think mechanic, not fluff):
Fighter has 3 professions as class skills: Soldier, Brigand and Bodyguard. Putting 5 ranks in profession(soldier) makes heal, survival and knowledge(nobility) his class skills and also gives a +2 synergy bonus to them. (And all four of them can be used in non-combat or combat skill challenges). A profession(brigand) fighter would, for example get sense motive, appraise and knowledge(local) which would make him a bit of a rogue in fluff while still being a fighter in combat. A bodyguard would have a different set of new class skills. All three would be different in that their approaches to the same skill challenge would be different.
So, while a character will be good at his class skills (the +3 bonus), he will also be better with the skills of his particular profession. This is also a nice way to give characters more of a choice of class skills and character concepts that will not imbalance combat further, and do good for the PFRPG as it might draw the role play crowd who sometimes justly feel that 3.5 is all about powergaming.
Also, there should be a profession slot for non class related professions (such as sailor) which may or may not have any synergy bonuses attached.