Follower of Shelyn

Lucretia Apollonia Agrippa's page

No posts. Organized Play character for into the aether.


Full Name

Lucretia Apollonia Agrippa

Race

| HP 21/21 | AC 18 T 13 FF 15 | CMB +4, CMD 18 | F: +4, R: +5, W: +5 | Init: +6 | Perc: +4, SM: +6

Classes/Levels

| Speed 20' | Blessings: 0/4 | Fervor: 0/3 | Active conditions: None.

Gender

NG Human Warpriest of Shelyn 3

Size

Medium

Age

19

Alignment

NG

Deity

Shelyn

About Lucretia Apollonia Agrippa

stat block:
Lucretia Apollinia Agrippa
Human warpriest of Shelyn 3 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (human)
Init +6; Senses Perception +4
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 21 (3d8+3)
Fort +4, Ref +5, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee glaive +4 (1d10+3/×3)
Ranged mwk composite longbow +6/+6 (1d8+5/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with glaive)
Special Attacks blessings 4/day (Air: zephyr's gift, Good: holy strike), fervor 3/day (1d6), sacred weapon (1d6, +0, 3 rounds/day)
Warpriest Spells Prepared (CL 3rd; concentration +5)
. . 1st—divine favor, divine favor, divine favor, divine favor
. . 0 (at will)—detect magic, guidance, light, stabilize
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Statistics
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Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 7
Base Atk +2; CMB +4; CMD 18
Feats Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits fate's favored, reactionary
Skills Acrobatics +2 (-2 to jump), Climb +3, Craft (painting) +3, Diplomacy +2, Knowledge (engineering) +5, Knowledge (religion) +7, Perception +4, Sense Motive +6, Survival +6
Languages Celestial, Common
Combat Gear scroll of lesser (x5) restoration, scroll of spider climb, wand of cure light wounds, wand of infernal healing (50 charges); Other Gear kikko armor[UC], glaive, mwk composite longbow (+2 Str), sleeves of many garments[UE], traveler's any-tool[UE], 6 pp, 1,753 gp
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.

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