Full Name |
Lucky Finn McDonaugh |
Race |
Human |
Classes/Levels |
Cleric 1 | hp: 8/8 | AC 17 | T 12 | FF 15 | CMD 13 | Fort +2 | Ref +2 | Will +5 | Init +2 | Perc +5 | Sense Motive +7 |
Gender |
Male |
Size |
M |
Age |
21 |
Alignment |
NG |
Deity |
Desna |
Location |
Sandpoint (for now) |
Languages |
Common, Varisian |
Strength |
12 |
Dexterity |
14 |
Constitution |
11 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
14 |
About Lucky Finn McDonaugh
"Lucky" Finn McDonaugh
Male Human (Chelaxian) Cleric of Desna 1
CG Medium humanoid (human)
Init +2; Senses Perception +3
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Defense
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AC 17, touch 12, flat-footed 15 (+3 armor, +2 shield, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +5
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Offense
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Speed 20 ft.
Melee morningstar +1 (1d8+1) and
starknife +1 (1d4+1/×3)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—bit of luck, touch of chaos
Cleric Spells Prepared (CL 1st; concentration +4):
1st—bless, divine favor, true strike [D]
0 (at will)—detect magic, guidance, stabilize
[D] Domain spell; Domains Chaos, Luck
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Statistics
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Str 12, Dex 14, Con 11, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +1; CMD 13
Feats Defiant Luck, Selective Channeling
Traits fast-talker, sandpoint faithful
Skills Appraise +5, Bluff +7, Diplomacy +6, Profession (gambler) +7, Sense Motive +7
Languages Common, Varisian
SQ aura, domains (chaos, luck)
Other Gear studded leather, heavy steel shield, crossbow bolts (20), light crossbow, morningstar, starknife, backpack, bedroll, belt pouch, candle (10), silver holy symbol (Desna Butterfly), spell component pouch, trail rations (5), waterskin, 17 gp, 5 sp, 3 cp
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Defiant Luck (1/day) Reroll a natural 1 on a save, or force a reroll of a critical hit confirmation roll.
Sandpoint Faithful +1 additional hit point every time you receive magical healing.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
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