Arcanaton

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I'm having a bit of an issue. I'm planning for a Kingmaker game, making my own unified map, etc., and I've come to realize that I can't find any narrative logic to how the regions referenced are named.

Obviously, in the pseudo-feudal state of the game world, naming conventions are iffy and maps are uncertain, to say the least, and in an exploration-based game like Kingmaker, how are the regions defined?

For example, the first adventure, Stolen Lands, takes place in "the Greenbelt". Where does the Greenbelt start and stop? I've been trying to find a logic, to it, but I just can't. I was thinking that maybe it was a specifically green belt, an arable region between this or that other area, but there's no clear natural borders.

The same goes for the Kamelands. I was thinking that maybe it's simply the area between the Shrike River and the Tors of Levenies, but the I see that the Kamelands label stretches clear across the Gudrin River, too.

And what is the distinction between Dunsward and the Nomen Heights, considering that the Nomen Heights are the region which is supposed to contain Dunsward?

The only things I'm entirely clear on is the Narlmarches, which is obviously the large forest to the western end of the Greenbelt (or is it also a full part of the Greenbelt?), and "The Slough" is obviously justthe Hooktongue Slough.

Am I just going to have to make it up?


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I've been working on some homebrew stuff lately, and it was suggested that I post it here. When first examining Starfinder, there were things I felt were missing, including a way to make what felt like a classic paladin, as well as a way to realize the usual raging combatant. I wasn't missing the barbarian as a savage wilds type of thing as much as I was missing a way to create that krogan or klingon rage, but ultimately it felt like the distinction was moot (although it's the reason I avoided nature-oriented/totemic stuff).

Anyway, here they are:
Paladin Fighting Style: https://pastebin.com/EpexrxeD
Rage Fighting Style: https://pastebin.com/anr9GJC5

I'd love any feedback, but I'm especially interested in actual performance compared to others, issues with wording, and, more than anything, actual playtesting. So if you use this, please share.

I have another homebrew to share, concerning a mystic connection that uses classic domains and has a much more pronounced religious flavor, but I need to (re)write some spells for it, before I can share.


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I was just looking at spells, and this is part of the desceiption for Corrosive Haze: "A 5-foot cloud of acid-resistant nanites continually converts nearby water vapor into deadly acid. You can create the cloud in the same square as a creature ...".

Now, Corrosive Haze is classified as Evocation. But if you create or summon the nanites, shouldn't it by all established standards be a Conjuration spell? And if the nanites are magical in nature, the transformation of water into acid would be textbook Transmutation, but let's say that what the nanites themselves do is irrelevant to the classification of the spell that creates or summons them.

I just can't see how this is an Evocation spell. Is this simply an oversight, or am I missing something?