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Statistics
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Str 14/16, Dex 20, Con 12, Int 10, Wis 14, Cha 8
Base Atk +8; CMB +11; CMD 26
Feats and Traits:
Feats Deadly Aim -3/+6, Manyshot, Point Blank Shot, Power Attack -3/+6, Precise Shot, Rapid Shot
Traits Conspiracy Hunter (Perception), Reactionary
Skills:
Skills Acrobatics +4, Bluff -1 (+3 vs. EvilOutsiders, +1 vs. Undead), Climb +12, Disable Device +21, Escape Artist +4, Fly +4, Heal +10, Knowledge (dungeoneering) +10 (+14 vs. EvilOutsiders, +12 vs. Undead), Perception +14 (+18 to locate traps, +18 vs. EvilOutsiders, +16 vs. Undead, +18 while in Westcrown, +16 while in Plane (Specify) terrain), Ride +9, Sense Motive +2 (+6 vs. EvilOutsiders, +4 vs. Undead), Stealth +15 (+19 while in Westcrown, +17 while in Plane (Specify) terrain), Survival +13 (+17 vs. EvilOutsiders, +15 vs. Undead, +17 while in Westcrown, +15 while in Plane (Specify) terrain, +17 to track), Swim +8
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Favored Community (Westcrown +4) (Ex) +4 to rolls vs Favored Community (Westcrown).
Favored Enemy (Evil Outsiders +4) (Ex) +4 to rolls vs Favored Enemy (Evil Outsiders).
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead).
Favored Terrain (??? +2) (Ex) +2 to rolls vs Favored Terrain (???).
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Push Through (Ex) Not slowed by difficult terrain within a favored community, and may move through citizen's spaces as allies.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 +4 to survival checks to track.
Trapfinding +4 +4 to find or disable traps.
Weapon cord Attached weapon can be recovered as a swift action.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.