Danse Macabre

Lucius Ovidius Firmianus's page

26 posts. Alias of orionbasher.


About Lucius Ovidius Firmianus

Character Crunch:

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Male Obitu Dirge Bard
Lawful Neutral Medium Humanoid
Init+2; DarkVision 60ft Perception +0

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Defense
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AC 14, touch 12, flat-footed 12(+2 armor(leather), +0 Shield, +2 Dex, +0 natural +0 str)
HP6 (1d6)
Fort-1,Ref4,Will+2

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Offensive
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Speed30 ft.
Ranged
Melee Rapier 1d6
Special Attacks[/b ]None
[b]Spell-Like Abilities
None

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statistics
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Str:14,Dex:14,Con:8,Int 14,Wis:11,Cha:16
Base atk+0 CMB+2 CMD+14
Languages:Common
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Feats
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Extra Performances
Get 6 extra performances
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Traits
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Hard to kill (combat)
Your strong will to live and spread good combined with your pure physicality makes you a tough opponent to take down. You may have discovered this as a child after a tragic accident or during the course of your first battle. When you are attempting a Constitution check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point total.
Grim Optimism (social)
As a standard action, you can joke about a troublesome situation to lighten the load of dealing with it for yourself and others. You and all allies within 30 feet who can hear you gain a +2 morale bonus on saving throws against fear and pain effects for 1d4 rounds. A character cannot benefit from this effect more than once in 24 hours.
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Class Features
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Bardic knowledge
plus 1/2 class bonus to all knowledge and can make them untrained
Performance 4+Cha, (13)
Countersong
counter song effect, replaces saving throw of ally with perform (30 ft)
Fascinate
-4 on skill checks. will save 13, 90ft range
Inspire Courage +1 bonus on charm and fear, +1 bonus to attack roll and dmg
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Skills
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Acrobatics +3
Appraise +1
Bluff +7(1 rank)
Climb +0
Craft +1
Diplomacy+7(1 rank)
Disguise +7 (1 rank)
Escape Artist +6 (1 rank)
Fly +3
Handle Animal +0
Heal +2
Intimidate +0
Knowledge (Arcana) +1
Knowledge (Dungeoneering)+1
Knowledge (Engineeering)+6 (1 rank)
Knowledge (Geography)+1
Knowledge (History)+1
Knowledge (Local)+1
Knowledge (Nature) +1
Knowledge (Nobility)+1
Knowledge (Planes)+1
Knowledge (Religion) +1
Linguistics
Perception +2
Profession
Perform (Dance) +7(1 rank)
Perform (Keyboard) +7(1 rank)
Ride +0
Sense Motive +
Spellcraft +
Stealth +
Survival +
Swim +0
Use Magic Device+7(1 rank)
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Magic
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Cantrips
Detect magic
Prestidigitation
Mending
Resistance

Lvl 1
Sotto Voce
Ear-piercing scream
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Special Abilities
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None
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Equipment
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Bard's kit
Price 41 gp; Weight 33 1/2 lbs.
This kit includes a backpack, a bedroll, a belt pouch,musical instrument,a flint and steel,ink,inkpen,an iron pot, a mess kit,mirror, soap, torches (10), trail rations (5 days), and a waterskin.
19 gold pieces left

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Racial Traits
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Obitu Racial Traits:

+2 Strength, +2 Dexterity, -2 Charisma: Obitu are supernaturally strong and quick, though often lack the self-confidence to be charismatic or charming.
Medium Size: Obitus have no bonuses or penalties due to size.
Normal Speed: Obitus move at base speed of 30 feet.
Darkvision: Obitu can see in the dark up to 60 feet.
Fossil Fortitude: Obitu gain a +4 racial bonus on saving throws against disease and poison.
Improved Initiative: Obitu gain the Improved Initiative feat at first level as a racial bonus feat.
Nimble Form: Due to a preternaturally thin and agile body, obitu gain a +2 racial bonus on Acrobatics, Escape Artist, and Sleight of Hand skill checks.
Negative Energy Resistance: Obitu have negative energy resistance equal to 5 + their character level. This resistance applies to damage from channeled negative energy and spells that harness negative energy to cause damage such as inflict light wounds and harm.
Sleep Immunity: Rather than sleep, obitu enter a meditative state known as trance. They are fully aware of their surroundings while in this state. In addition, obitu are immune to magic sleep effects.
Languages: Obitu begin play speaking Common. Obitu with high Intelligence scores can choose from the following: Dwarven, Elven, Halfling, Gnome, Goblin, or Orc.

Iazamaz Backstory:

The night is quiet, and just like most stories involving a mysterious stranger, a cloaked figure enters the tarven on a slow night.Swaddled in a cloak the figure gets right up to barman and asks politely.
"Spare a little milk for a tired traveller
Not so much a reveler as just a world-weary wanderer
mind the skinny hands and the hollow clicking sound
i'm afraid the old meat isn't around"

The experienced Barman doesn't ask any questions, and slides the glass across to the figure. He can hear a few chuckles coming around him, but sticks his hand out and grasps the tankard. Observers gasp. Decent folk faint, the more experienced ones raise and eyebrow. A cleric rolls Knowledge (religion) in a vain attempt to identify this strange creature. The figure's hand is ivory bone and as he downs the drink he begins to speak.
"For Dust thou art
and unto dust shalt thou return
Eventually, though yet without heart
that shallow grave i adjourn"

He rises and it is blatantly obvious the creature is some sort of skeleton with a piano jammed into his chest cavity.
"I know this story is much like a blur
give me the chance
my assurance to you good sir"

He stops to take a bow to his audience
"THE DEAD SHALL DANCEEEEEEEEEE"
The skeleton spins his cloak around himself as the spirits, howling from the ground beneath him rise up and blanket him, then they dissipate, leaving no trance of them or the figure. Someone drops one of the glass tankards on the ground.

Iazamaz once had a name, though that now escapes his memory. Especially because he has no brain. Once a promising performer and decent street duelist misfortune struck when a rare disease took the young performers life. Yet fate in all its infinite wisdom has a funny way of doing things and long after his flesh had rotted away and the rest of his friends passed on, Iazamaz found himself once again staring into the void, his body feeling significantly lighter. That is until he got bored and lifted the door of his coffin to let the light in. Obviously he wasn't too pleased with his physical appearance, though he eventually managed to stop the people around him from screaming by convincing them he was just two halflings in a really elaborate costume. He attached a pipe organ to fill up the hole in his chest cavity to solidify this theory and though he was content for a while the life he had missed out on was starting to haunt him a little. Thus deciding to spend his afterlife went Iazamaz set out to see the world.