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So a Staff of EarthKind has been made by a Druid for an Oread Warpriest which contains the spells: Bull's Strength, Stone Discus, and Binding Earth. All second level spells. Quote: Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. As I understand it, a Warpriest can cast Bull's Strength which gives him the ability recharge the staff. If he sacrifices a second level spell slot to recharge the staff by one charge, does he get to choose which spell to recharge? Shillelagh can be cast on a non-magical quarterstaff, because a staff functions like a quarterstaff, and this particular staff isn't magical in the sense that it doesn't have any enhancement bonuses, can Shillelagh be cast on it? Or is it still considered magical because it can cast spells? Edit: If the quarterstaff is the Warpriest's sacred weapon -- and it is not a magical staff, just an ordinary quarterstaff -- does this count as a magical weapon assuming no enhancement bonus is added to it? If so does Shillelagh increase the damage dice according to the sacred weapon damage die? ![]()
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My interpretation of this is that a nature fang druid doesn't get an additional sneak attack die every 4 levels like a rogue or slayer does every 2/3 levels. Is this accurate? Also my interest has been pretty thoroughly peaked by the idea of a nature fang. Anyone have any cool ideas/experience with this archetype? ![]()
MrCharisma wrote:
Ahhh of course, I forgot about this in my sleep deprived tangent of research and character development. I have a mother was a sorcerer and son is a magi that isn't as spontaneous/not-living-up-to-mom type of thing going on. Might keep working at an archetype to better suit this character so he gets access to this before 11th level... we'll see. ![]()
The idea is a magus arcana that allows a Magus to cast a spell from his spellbook that he has not prepared that day. Doing so would require x points to be expended from his arcane pool where x is equal to the level of the spell that he wishes to cast. For example:
Should there be a Magus level required before this arcana can be selected? I thought 6 or 9 felt about right. What's everyone's thoughts? Especially on the power level of such a thing. ![]()
So a party member wants to play Lason BrightFingers a half-elf Magus who gets his name from using Shocking Grasp as his trademark spell. I think it would be fitting to alter the Jolt cantrip to a melee touch attack that deals 1d4 damage instead of its usual ranged touch attack for 1d3 damage, sacrificing the boon of a ranged touch attack for a higher dice roll for damage. What does everyone here think about the balance of this, especially considering he wants to play a magus who would benefit from a melee touch attack cantrip so he doesn't require a magus arcana to deliver rays with his spellstrike ability? |