Othlo

Luc Dantés's page

141 posts. Alias of Lucendar.


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Male Human Gunslinger (Pistolero) 1/Rogue 1

Did we level or not?


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc also just wants his share of gold, no treasure.


Male Human Gunslinger (Pistolero) 1/Rogue 1

"Glad it's gone. Now, let's go back to the surface and get paid. Bullets are expensive!"


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc smirks and walks over and picks up the urgrosh and then walks back to his corner. "Since you're not going to kill Kazmojen and I think someone said he was part-troll, just in case he wakes up, need to make sure he does not have his weapon on him."


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc doesn't see anywhere where he won't get -8 to his shot, so he waits till the party finishes off the half-troll or he clears the board of npcs. Readied action to shoot any other threat who may appear.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc 5' steps to K6, tells Darthal to move out of the way, fires his pistol, and then reloads.
If Darthal moves, -4 to roll, if not -8.
Attack vs. Touch AC: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human Gunslinger (Pistolero) 1/Rogue 1

No, GM, tired of being outside this room, so if the acrobatics roll failed, he'll take the AoO and keep moving to attack the hobgoblin, either flanking before Valamont moved to get sneak attack or shooting him in the face.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Frustrated, Luc moves to M8, drawing his short sword in the process, then L8 (no AoO due to cover) then tries to tumble past the hobgoblin into the room, trying to avoid the AoO: Acrobatics check: 1d20 + 9 ⇒ (4) + 9 = 13 vs. Hobgoblin's CMD trying to reach L6 to flank the hobgoblin and then attacks: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Damage: 1d6 + 1d6 ⇒ (6) + (4) = 10
If for some reason, DM rules he can't reach L6, he stops at K7, uses same attack roll +6 (for a total of 20 vs. touch AC) as he shoots hobgoblin in the face with his pistol, doubting the enemy has Combat Reflexes and another AoO in him.
Damage instead: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human Gunslinger (Pistolero) 1/Rogue 1

Round 4:

Acrobatics check to hop up on table vs. DC 10: 1d20 + 9 ⇒ (2) + 9 = 11 to move to N8 and reload pistol.


Male Human Gunslinger (Pistolero) 1/Rogue 1

A few comments:
1. Unless Prickles the howler regenerates, it should have 5 hps left, not 10. Luc did 15+13= 28 and Fellian did 5 hps (see GM summary of Round 3) for a total of 33.
2. I did not know it was a move action to move 5' north last round so I would have preferred staying in the same spot of N9.
3. Does the entrance into the room along M7-8 provide cover from Hobgoblin and Prickles? On the map, they appear to, just wanted to confirm, because in that case, Luc would not draw an AoO from shooting either of them from M8.
If I am wrong about anything, let me know.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc thanks Fellian, loads his pistol again, moves to N8 with a 5' step (if possible) and lets fire another shot with grit at the howler!

Pistol shot vs. Touch AC: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Damage: 1d8 + 1d6 + 1 ⇒ (8) + (6) + 1 = 15
AC: 17
HP: 17/17
Grit remaining: 1/3


Male Human Gunslinger (Pistolero) 1/Rogue 1

In that case, Luc does not lose his turn and apply an aditional -4 penalty for cover, which brings total to 16 touch ac to howler.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Found a spot where I can attack if NPC listens!

Luc tells the elf in M9 to step 5' south when he finishes his attack. Then Luc steps to N7, reloads pistol as move action and shoots the howler taking only -4 penalty due to no precise shot and adds 1 point of grit.
Touch attack: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Damage: 1d8 + 1d6 + 1 ⇒ (8) + (4) + 1 = 13
Grit points: 2/3 remaining
HP: 17/17
AC: 17


Male Human Gunslinger (Pistolero) 1/Rogue 1

Yeah, the geography of the room is also not helping, with 2 players inside and one 5' wide entrance. We're in trouble here!


Male Human Gunslinger (Pistolero) 1/Rogue 1

I don't see a shot where Luc won't get -8 for cover and not having precise shot so he will wait to go last to see if the party and the npcs can clear the board to get himself a better shot.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Guess we should have explored more so we could be 3rd level instead of 2nd when facing him.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc moves to N9 and shoots Hobgoblin #2 (add cover modifiers to his Touch AC).

Touch attack within 20': 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Human Gunslinger (Pistolero) 1/Rogue 1

Will save: 1d20 + 2 ⇒ (3) + 2 = 5


Male Human Gunslinger (Pistolero) 1/Rogue 1

"So what are we doing?", says Luc, as he cleans his gun.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc smiles at the elves. "Thank you for your assistance, Luc Dantes at your service." He extends his hand, should the elves shake it. "Pretty sneaky of you to be following us all this time without us knowing, but it was all in good cause, so no harm, no foul. Now what? You going to continue traveling with us?"


Male Human Gunslinger (Pistolero) 1/Rogue 1

Round 6:

Not wanting to waste any more bullets on goblins (they are expensive!), Luc moves to H10, drawing his short sword in the process and stabs at goblin #3, who is flanked by Valamont.
1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22
Damage: 1d6 + 1d6 ⇒ (4) + (4) = 8
EDIT: Possible critical, confirmation roll: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22..confirmed!
Additional damage: 1d6 ⇒ 6
Total damage: 14!
It's cool to see Luc badass with both gun and sword! :)


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc cheers Valamont, glad that his shot is able to turn the tide of battle.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Round 5:

Luc looks up in shock that someone actually shot at him and he moves to G8 (5' step), reloads his pistol (move action), as he whirls and shoots hobgoblin #4:
Touch attack within 20': 1d20 + 5 + 1 - 4 ⇒ (20) + 5 + 1 - 4 = 22
Confirmation Touch attack roll: 1d20 + 5 + 1 - 4 ⇒ (17) + 5 + 1 - 4 = 19
Damage: 4d8 + 4 ⇒ (1, 3, 8, 8) + 4 = 24..if that kills the hobgoblin, Luc regains a Grit Point!


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc uses 1 grit point to fix his gun, takes a 5' step back and fires again at hobgoblin #3:
Touch Attack: 1d20 + 5 + 1 - 4 ⇒ (17) + 5 + 1 - 4 = 19
Damage: 1d8 + 1 ⇒ (1) + 1 = 2...got to be kidding me!
Grit: 1/3


Male Human Gunslinger (Pistolero) 1/Rogue 1

Round 2:

Luc steps over to G7 and shoots the hobgoblin in I7, but misses. He curses as his weapon misfires and gains the broken condition.
Touch attack: 1d20 + 5 + 1 - 4 ⇒ (1) + 5 + 1 - 4 = 3


Male Human Gunslinger (Pistolero) 1/Rogue 1

Since your new map does not have coordinates, Luc moves behind Adolphus and shoots the goblin flanked by Darthal and Valamont:
Attack with Point Blank and Grit vs. Touch AC (within 20'): 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage: 1d8 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9
Grit points remaining: 2/3


Male Human Gunslinger (Pistolero) 1/Rogue 1

GM, I miscounted the squares but then in that case, Luc would have delayed to let Darthal move in first and then he would have taken a 5' step south (leaving him 4 diagonal squares away from Hobgoblin #1 which is 30'), but it's fine either way.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc shoots goblin #1, apply FF AC since further than 20', but apply PB feat and sneak attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8


Male Human Gunslinger (Pistolero) 1/Rogue 1

I'm ready, waiting for GM to advance game.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc is now 2nd level and he has Perception +9 vs. traps and +10 to disable (more if we find a thieves' kit).


Male Human Gunslinger (Pistolero) 1/Rogue 1

Some of us are 1st level and some 2nd, correct? I was planning on taking a level of rogue at 2nd level, if that helps, unless you guys were thinking of a pure rogue.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc checks his gun to make sure it is working.


Male Human Gunslinger (Pistolero) 1/Rogue 1

I am back, aka Luc Theriot, with a change of name.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Perception check to see if his eyes can pick up anything out of place or feel a draft or sense a trap. 1d20 + 11 ⇒ (15) + 11 = 26..add +1 for traps.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc listens to the conversation, as he picks up his thrown dagger. He seems more intent on cleaning the stain from his clothing. "I say we leave the zombies alone for now. No need wasting further resources. I say we move along, I would like to see if Ameiko is doing well soon."


Male Human Gunslinger (Pistolero) 1/Rogue 1

Please change Luc's action to the following.

Luc draws and throws his dagger at it with his left hand, upon seeing the hideous creature, while wielding the rapier in his right:
Attack: 1d20 + 5 ⇒ (2) + 5 = 7...miss!


Male Human Gunslinger (Pistolero) 1/Rogue 1

I'm a little confused. Was the acid spray a trap or some creature's ability? Luc will try to look for its source and if mechanical, will try and disable it.
Perception: 1d20 + 11 ⇒ (3) + 11 = 14...add +1 for traps
Disable Device: 1d20 + 12 ⇒ (13) + 12 = 25


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc retrieves his thrown dagger and tries to clean the blue ichor off himself with his waterskin.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc will coup de grace the creature on the floor.

Damage: 2d6 + 4 + 1d6 ⇒ (2, 2) + 4 + (1) = 9; DC 19 Fort Save or die!


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc will try to flank the creature!

Acrobatics check: 1d20 + 8 ⇒ (12) + 8 = 20
If he gets an attack with flanking:
1d20 + 7 ⇒ (19) + 7 = 26
1d6 + 2 + 1d6 ⇒ (6) + 2 + (4) = 12 damage
Confirmation roll on possible critical: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Gunslinger (Pistolero) 1/Rogue 1

Draw and throw another dagger!

Attack:1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Male Human Gunslinger (Pistolero) 1/Rogue 1

I don't see the monsters on your map. Hard to plan combat and figure out flanking (essential for rogue) if I don't know their tactical positions.


Male Human Gunslinger (Pistolero) 1/Rogue 1

With a flick of his wrist, Luc lets fly his dagger, which misses badly!

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 2 ⇒ (1) + 2 = 3...if within 30', add 1d6 ⇒ 6 sneak attack


Male Human Gunslinger (Pistolero) 1/Rogue 1

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

DM, something you may want to try to speed up gameplay is roll initiative for the group. That way we see the order and you can describe the scene and then let us decide how we react. It is something I do in my PbP, just my 2 cents.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Luc tries not to run in fear and catch it off-guard. If within 30', he tries a partial charge with his rapier. Added sneak attack since I beat its initiative. If not within 30', Luc backs up 20'.

1d20 + 7 ⇒ (11) + 7 = 18; Damage: 1d6 + 1d6 + 2 ⇒ (4) + (4) + 2 = 10


Male Human Gunslinger (Pistolero) 1/Rogue 1

Perception: 1d20 + 11 ⇒ (14) + 11 = 25
Initiative: 1d20 + 4 ⇒ (20) + 4 = 24


Male Human Gunslinger (Pistolero) 1/Rogue 1

"We won't get snuck up on, I'm back here. Just pick a door and open it." Luc has a throwing dagger in one hand and his rapier in the other.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Dean leads us through the Northern door.


Male Human Gunslinger (Pistolero) 1/Rogue 1

Leave the cave and continue going north would be Luc's suggestion from the back.


Male Human Gunslinger (Pistolero) 1/Rogue 1

As Luc bandages his wounds, he looks with disgust at Dean and directs his comments at him: "Really, so it was not evil, then? It presented no danger to the village? Fine! From now on, you go first since you seem to want to study and negotiate with everything down here. And when it starts clawing you.." Luc picks up his dagger and moves to the back of the line.

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