Lt. Stone's page

Organized Play Member. 28 posts (30 including aliases). No reviews. No lists. No wishlists. 1 alias.




Been having problems with some of the gaming group. Most of the gang I have nothing to complain about, and one way or another we will take care of the few problems we do have. But it got me to thinking. Is there official "Gamer Etiquette". If not I think we should start one. Obviously not every "rule" will fit every group, but here are a few to get things started.
1) Show up on time.
If the gaming session starts at 7pm, be there at least 10 min. early. If for some reason you are going to be late call one of the group and let them know. Also, if you can not make the start time every week, maybe you should look for a new group to play with.
2) Set all cell phones to mute, and no texting while gaming.
Let your family and friends know that you will be busy and to only call if there is an EMERGENCY. Playing role playing games is my way of escaping the mundane every day world. When people call you in the middle of a game they not only interrupt you, they are doing it to everyone else at the table too.
Any one else want to add on.
LT. Stone


Is there a place here on paizo.com where I can find pics of monsters that I can down load. I want hand outs I can give the PC's instead of holding the book up.
Thanks
Runelord


The wizard in our party cast Flaming Sphere the other night and there was a question about where the spell comes to a stop.
The rule says "If it enters a space with a creature, it stops moving for the round...".
So my question is, does it stop in the square "next to" the creature, or does it stop "in" the square with the creature.
Also, does it keep on rolling thru to the square on the other side of the creature on the next turn, if the wizard wants it to.
Lt. Stone


Do the Shoanti of Varisia worship the same gods as the rest of Golorion, or do they have their own?
There seems to be very little info about the Shoanti in the golorion campaign source book. Is there a source book that features the Shoanti?
Thanks for the help.


I wanted to ask, is there anyone else out there that doesn't like the animal companion rules for druids and rangers? To me it seems like a character can now have a second character to play with. Granted there is the chance that the companion won't do whats asked of it when "pushed", but I have rarely seen that happen.
In our gaming group of four PCs, one of the characters has an animal companion. In combat everyone gets to do their thing with the one character they have, but one player gets to go twice in the round.
I also think the companions are way over powered over time.
For the GMs out there. Do you see your players using their companions as a crutch. Letting the animal take feats and skills so that the PC can accomplish more.
Lastly. When an animal gets an ability increase in INT from 2 to 3, I've heard of players putting ranks in linguistics for the companion so it can speak. Does anyone else find this to be silly.
Is it just me, or does anyone else feel the same way.


A character in the campaign I'm GMing has obtained an "Efficient Quiver". He asked me if he could stow his "strung" bow in the large compartment. I'm not sure if it is possible or not. It does not seem possible because an opening of a quiver does not seem wide enough to fit a strung bow into, but it is a magical after all so I am unsure.
Thanks


Can any one point me in the right direction. I want to make an intelligent/magic sword in the campaign I'm running. A lot of the magic items in the campaign are rare or unique. Years ago (1E) swords and characters would have ego scores. Usually the sword granted some really great benefits to the character. If for some reason the characters ego score dropped below the ego score of the sword a save of some sort would have to be made. If the character failed the sword could take over and force the character to make bad choices and the like.
Is there anything like that in the pathfinder rules. I can't seem to find it if exist.


1 person marked this as FAQ candidate.

Had a problem the other night. The party I GMing for went into a room with two light spells (cast by different PC's), one on a coin they tossed into the room, and the other on a shield. The demon they fought did not fare well and I decided it was going to try and get away. It cast darkness and made for the door. The question I have is would the darkness spell dispel both the light spells or would darkness have to be cast twice to cancel both.
Also, the room had a "dim" light source to start. If I used darkness to dispel a light spell, would the two spells cancel each other out and the room still maintain its dim light, or would the room go dark because darkness is two levels higher the Light.
Thanks


If a character has a straight line and takes the movement reduction(1/2speed), or moves at full speed and adds 10 to the DC is it possible for the character to charge while tumbling.
As I read the rules it's possible, but I feel like I'm missing something in the rule book.
Thanks.


Not sure if it is bad form to post openly about a problem with a product on the message boards. I just need to know who to contact. Thanks.
Lt. Stone


Not sure if it is bad form to post openly about a problem with a product on the message boards. I just need to know who to contact. Thanks.
Lt. Stone