Lt. Stone's page
Organized Play Member. 28 posts (30 including aliases). No reviews. No lists. No wishlists. 1 alias.
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NG Human Druid/Rogue/Wizard(Divination specialist to find out who's naughty or nice).
Elves are really Gnomes.
Grabbing someone's books or dice without asking... Rude.
Showing up an hour late every week and not calling to say you are going to be late... Rude.
Multible phone calls and texting... Rude
Looking up things on the internet during a game that have nothing to do with the game is a distraction to everyone else at the table and is Rude.
The words "Gamer Etiquette" could be changed to "Don't Be Rude" or "Consider Other People's Feelings".
Lt. Stone
John Kretzer wrote: The thing is for me...that is just Ettiquette. It should not be a gamer thing...it should be a human thing. I totally agree.

Been having problems with some of the gaming group. Most of the gang I have nothing to complain about, and one way or another we will take care of the few problems we do have. But it got me to thinking. Is there official "Gamer Etiquette". If not I think we should start one. Obviously not every "rule" will fit every group, but here are a few to get things started.
1) Show up on time.
If the gaming session starts at 7pm, be there at least 10 min. early. If for some reason you are going to be late call one of the group and let them know. Also, if you can not make the start time every week, maybe you should look for a new group to play with.
2) Set all cell phones to mute, and no texting while gaming.
Let your family and friends know that you will be busy and to only call if there is an EMERGENCY. Playing role playing games is my way of escaping the mundane every day world. When people call you in the middle of a game they not only interrupt you, they are doing it to everyone else at the table too.
Any one else want to add on.
LT. Stone
The life of a paladin is a hard and demanding one. He set a demon free. The paladin should be punished. The cost of having all those great paladin class abilities is right action. Setting a demon free, even by mistake, is a wrong action. Plus finding the demon and killing it or putting it back in its cage sounds like atonment to me, and alot of fun.
Greatsword is a good way to go. Just keep in mind you only have a 1 in 36 chance to roll a 12 on 2d6. On the up side you have a 1 in 36 chance of rolling a 2 on 2d6. Your average on 2d6 is a 7(6 in 36).
Lt. Stone
The wizard in our party cast Flaming Sphere the other night and there was a question about where the spell comes to a stop.
The rule says "If it enters a space with a creature, it stops moving for the round...".
So my question is, does it stop in the square "next to" the creature, or does it stop "in" the square with the creature.
Also, does it keep on rolling thru to the square on the other side of the creature on the next turn, if the wizard wants it to.
Lt. Stone
We are currently in the city of Korvosa and are all 3rd level;
Human Paladin
Human (shoanti) Barbarian
Gnome Wizard
Halfling rouge
The lack of a cleric has not hurt us to much yet, but I'm afraid at some point it will. WE compensate by buying lots of healing potions and the paladin does some healing. The barbarian deals out a lot of damage. Our wizard is pretty good at casting his spell to do some interesting things and in a timely manner. Our rouge does the typical stealthy stuff, but we all enjoy the comical way he is played.
Back in 1e and 2e the 4 person party usally went something like this;
Fighter Ranger or Paladin, Cleric, Thief, Wizard. If a 5th character was added it was another fighter type.
Stonebreaker
I'm more of a lurker here. I very rarely ever post in response to anything, but on this topic I do feel the need to.
People trying to apply real world physics in a fantasy game is a something that gets me a little peeved.
Once While playing a popular table top mini's battle with a friend an onlooker said very snottily, that the rules for the cannon my Dwarfs were using were not very realistic. My response to this was "the whole game is not very realistic, your first clue should have been the Dwarfs and the Elves they were fighting"
Stonebreaker
Do the Shoanti of Varisia worship the same gods as the rest of Golorion, or do they have their own?
There seems to be very little info about the Shoanti in the golorion campaign source book. Is there a source book that features the Shoanti?
Thanks for the help.
I have not read all of the post to this thread. This is in response to "thegreatpablos" original post.
Alignments are kind of silly and if you follow them rigidlly they can make for a lame and predictable game. To me it's not much fun as a PC if every dwarf, or elf , or orc acts the same way.
Every one has an agenda and acts acordingly. When beings with opposed agenda's meet, conflict happens. Even if both are of a "good" alignment.
Lt. Stone
SteveFirth,
The swashbuckling feat you might be thinking of was called "Insightful Strike". It was a class special ability for the Swashbuckler class. If memory serves, it was in 3.5's "Complete Warrior". It gave a damage bonus equal to your Int. bonus.
Lt. Stone

Amardolem wrote: I would point out also that there are other spells (Curse, Bless) that single either your friends or foes out. A third interpretation would be that any foes in the area of effect at the time of casting are effected but friends in the area of effect at time of casting are not. But anyone that moves into the area after the spell is in place is subject.
It wasn't a big deal at the table, the DM ruled the Druid could move into the area of his own spell but others could not. But we all noticed the wording and there was some later debate...even to the point of saying perhaps if the Druid was concentrating then his WIS modifier in "friendlies" could move freely but we all agreed it seemed alot of excess mechanic for a first level spell
I want to point out that who the "Bless" spell effects, (allies) is listed under "Area" and in the text bellow, but "foes" is not listed under "Area" for "Entangle" and only in the text bellow.
I believe the wording "foes" was bad wording and was not meant as rule change. On page 214 of the core rule book, under "Area" it states; "Regardless of the shape of the area, you select the point where the spell originates, but otherwise you DON'T CONTROL WHICH CREATURES OR OBJECTS THE SPELL EFFECTS."
Thanks for all the help. I'm going to go with unstrung.
rkraus2 your point is well taken.
Lt. Stone
A character in the campaign I'm GMing has obtained an "Efficient Quiver". He asked me if he could stow his "strung" bow in the large compartment. I'm not sure if it is possible or not. It does not seem possible because an opening of a quiver does not seem wide enough to fit a strung bow into, but it is a magical after all so I am unsure.
Thanks
If you can get your hands on thr 1E book "Dities and Demi-Gods" you might find it useful. There is a section on the norse gods. Some of the art work is preety good too.

Just my two cents. I could be wrong, but you don't need to use the somatic components when casting a spell from a scroll. Just like you don't need the material components of a spell when you are casting it from a scroll. It was all done and/or used when you were making the scroll in the first place. At least that's the way we always played it. I can't find anything that says otherwise.
As far as one hand or two, I'd go with two. I almost never try to apply real world things to a fantasy game, but to make my point I will here.
Try this. Hold a broom in your off hand. With your good hand only, get your wallet out of your back pocket. Open it with only your good hand. Take out only one bill still using only your good hand. Now take the wallet and put it back in your pocket still trying to hold on to the bill with the same hand. Take the bill and read the serial numbers on it.
You have just retrieved a stored item(move action) and read a "scroll" (standard action). probably took you more than 6 sec. Now try it with two hands.
Lt. Stone
Slightly OT:
I have a concept for a villian that happens to be an intelligent magic item. Can a sufficiently intelligent magic item be considered to overcome challenges, and can they then earn experience and gain character class levels? I was thinking about something like this too. What did you have in mind? In my campaign one of my PC's is a "bounty hunter/spy/hired killer" (rogue). I want to make a nemesis for him, and a cursed magic sword is one of the ideas I have in mind.
Lt. Stone
Thanks my friends. That's what I was looking for.
Lt. Stone
Can any one point me in the right direction. I want to make an intelligent/magic sword in the campaign I'm running. A lot of the magic items in the campaign are rare or unique. Years ago (1E) swords and characters would have ego scores. Usually the sword granted some really great benefits to the character. If for some reason the characters ego score dropped below the ego score of the sword a save of some sort would have to be made. If the character failed the sword could take over and force the character to make bad choices and the like.
Is there anything like that in the pathfinder rules. I can't seem to find it if exist.
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1 person marked this as FAQ candidate.
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Had a problem the other night. The party I GMing for went into a room with two light spells (cast by different PC's), one on a coin they tossed into the room, and the other on a shield. The demon they fought did not fare well and I decided it was going to try and get away. It cast darkness and made for the door. The question I have is would the darkness spell dispel both the light spells or would darkness have to be cast twice to cancel both.
Also, the room had a "dim" light source to start. If I used darkness to dispel a light spell, would the two spells cancel each other out and the room still maintain its dim light, or would the room go dark because darkness is two levels higher the Light.
Thanks
Back in 2E I seem to remember a book called the "Complete Thieves Guide"
There where all kinds of ways for a thief to arm him/herself. It really depended on what kind of thief he/she was. A "thug" would probable take something that would do lots of damage. A "scout" was good with a bow. A "cat burglar" and a "cut purse" would do light weapons, and a "fence" would just have a thug around for protection ;)
There are no rules that I'm aware of for this idea and it would have limited uses, but what about a pole vaulting thief (the laughing starts now). The thief would be armed with a pole arm and use it to hurdle himself over opponents to a flaking position, or over difficult terrain and low walls and such.
Lt. Stone
After giving it some thought and reading these post I'm going to allow it, but do you think it would be a good idea if the tumbler does not make the DC roll and the attacks of opportunity hit the tumbler/charger then the charge fails and he/she loses the +2 to hit.
thanks
Nor have I. But the charge/tumble look's really cool in my mind's eye.
If a character has a straight line and takes the movement reduction(1/2speed), or moves at full speed and adds 10 to the DC is it possible for the character to charge while tumbling.
As I read the rules it's possible, but I feel like I'm missing something in the rule book.
Thanks.
Not sure if it is bad form to post openly about a problem with a product on the message boards. I just need to know who to contact. Thanks.
Lt. Stone
Thanks Seekerofshadowlight.
Not sure if it is bad form to post openly about a problem with a product on the message boards. I just need to know who to contact. Thanks.
Lt. Stone
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