I am about to start Cruse of the Crimson Throne, and an idea on how to start the campaign has been burning in my head. However it would be good if someone with a better overview of the campaign could give me some advice.
When reading the campaign traits, the Unhappy Childhood made a strong impression and brought the movie "Sleepers" to mind. The premise would be the following. All PCs were Little Lamms when they were children. It was like a family, tough a very rough one, and they grew up very close. At some point, they were arrested by the guard, in a move by Lamm to save himself. The PCs ended up in an orphanage where they were badly treated.
Now 10-12 years have passed, and the PCs have taken different paths, although the scars have marked all of them deeply. I want to push the players into having different character concepts: a family man with responsibilities who wants a better life for his children than what he had, a priest who found in faith a hinge to reintegrate in society, a messed up good-for-nothing who has never fit into the real world... I also want them to think very much about the links between their characters in that distorted family they used to have, and how those roles reflect on how they feel towards each other nowadays.
But of course, this is a problem, as it puts EVEN more pressure on killing Lamm. There are two ways to solve this: one is that Lamm escapes so he can be used as bait, which was discussed in here.
The other is shifting the focus to someone else. Now, this could be quite complicated. I have had a look at the whole campaign, and for the moment I am leaning towards the Red Mantis. The story convolution I have figured so far goes like this:
Before joining Lamm, as babies, the PCs lived at an orphanage (either they were orphans, or maybe had been kidnapped) were the Red Mantis supervised prospective members from their very early steps. The children were submitted to terrible tests to select only the most physically fit. Some children died in the process. The PCs were not good enough, and were sold to Lamm.
Now, how I *hope* this will play: the dying Lamm will tell them about how ungrateful they are, looking at what those monsters in the orphanage in [location] had done to them. When the PCs go to the orphanage, the horrible memories will come back to them. About then, the riots start, they get arrested, and Queen Ileosa has decreed that every able man has to help to keep peace. Martial law should keep them busy until the end of the module. In the meanwhile, they should figure that something weird went on in the orphanage. In Seven Days to the Grave, it should become clear that the Red Mantis was behind. I was thinking about some orphanage buddy, now a proper assassin, showing up nicely, and then trying to cut the PCs throats.
OK, I know, this is complicated. But I want to experiment a bit, and I am also rather obsessed with realistic PC motivations. I guess the biggest problem is that the PCs end up attempting a front war against the Red Mantis, so I might have some higher ranking member being behind the orphanage, and hopefully that will make the PCs happy.
Suggestions, comments?