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Gotta love paladin threads :) The written codes can be interpreted in such an hardline unforgiving way as to make the paladin completely unplayable. Just decide if you want paladin to be playable at all or not. If you want it playable then make a list of no-no's and hand it to the player. If you don't want it to be playable then ban the class. Don't let someone make one and then depower him for silly stuff. ![]()
Rynjin wrote:
Funny thing is that i could turn those exact arguments against you by simply asking why you must play that specific race/class/whatever. Remember that 'i want to' i not a good enough answer. ![]()
Rynjin wrote:
This is the core of the discussion. I say it IS a good enough answer. Nobody is obligated to GM a game with [Insert race/class/whatever] if they don't want to. Not wanting to is sufficient reason not to run a game. If you dont like it then find another GM. If all the players dislike it then the GM will have to find other players. Everybody has vetorights on what game they participate in. Nobody owes you an explanation why they dont like things. You can moan and b~~@~ till the end of time but they still dont owe you that explanation. It's no different from not liking tomatoes. ![]()
Icyshadow wrote:
This is a clear case of 'i don't have a problem with [insert thing] so i don't see why anyone else should have a problem with it' Any GM has a right to refuse to run a game with races he does not like, just like players have every right to not play in games with rules they do not like. ![]()
The very concept of "earning your chops" and "standing the heat" in a pen and paper rpg is just silly. You are not a special forces veteran of 20 years who's been on a hundred dangerous missions. Anyone who actually thinks that harsh rules in Pathfinder makes them badass really needs a serious reality check. ![]()
NobodysHome wrote:
Taking sickdays? The GM entitlement these days... ![]()
kyrt-ryder wrote:
The bigger question is why they are in the homebrew forum arguing about it. If they like things as they are just leave it. ![]()
Drop the martyr act slade, nobody is buying it. Leadership is a very powerful feat and your "i do it for the team and now they dont want to pay for it" argument is just nonsense. If you dont want the feat then dont take it. If you want the feat then take it but dont expect others to give you extra money for it. I bet nobody asked you to get a cohort. ![]()
slade867 wrote:
And this is where you clearly miss the point so many have tried to get through to you. OUT OF CHARACTER MATTERS! You cant take a feat, get a cohort and a bunch of followers, demand their share of treasure and expect the other PLAYERS to be happy about this. No amount of in character justification will make you anything else then a total douchebag if you try to do this.You want a cohort? Fine, then make up a background story and in game motivation for why he would follow you around without getting a share of the treasure. If you refuse to do that because "the cohort would get angry" then you are just being a jerk. The cohort is not a real person like the other players sitting around the table. The cohort doesn't "get angry" unless you create him that way, which means it's just YOU who wants more treasure. ![]()
Geno wrote:
Then you are pretty much screwed if one player decides to play a disruptive character. Not every type of character fits in every campaign. ![]()
There's a lot of different shades between these options but where would you put yourself in the alignment system? Lawful Good: I follow the RAW and CR system. I want my players to survive so i try to give them hints and information to warn them of deadly enemies. Neutral Good: I try to follow the RAI and tweak when needed. I want my players to survive so i give them hints and information to warn them of deadly enemies, sometimes i fudge the dice if the monsters are too lucky and/or the players too unlucky. Chaotic Good: The rules are just a rough guideline, i'm the only true law. I want my players to survive so i'll make sure they dont die unless they do something really stupid. Lawful Neutral: I follow the Raw and CR system. The players will be given reasonable opportunity to find information about upcomming enemies. The dice will decide the outcome. Neutral: I mostly follow the rules but some things needs correcting to keep the difficulty at the right level. The players will be given reasonable opportunity to find information about upcomming enemies. The dice will decide the outcome. Chaotic Neutral: The rules are just a rough guideline. I will make sure the encounters are well balances. Players will find enough information, if they look at the right places. It's up to the players and the dice, the same goes for battles. Lawful Evil: I follow RAW and CR recommendations. A few +2 CR encounters are well within reason. Why should i inform the players, if they dig hard enough they will find what they need, else they didn't deserve to survive in the first place. Neutral Evil: The rules are too easily abused by the players. Some things need to be altered, others need to be restricted to NPC use. Players will have to fend for themself, it's not my job to keep them alive. Chaotic Evil: I'm the god of this world! Those pesky players need to feel my wrath and bow before my might! Die insects, die! ![]()
Why it would detract from the fun? It's quite simple. A side charachter that i dont get to build or control in any way is not my cohort, it's just another NPC the GM uses.
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