Thousand Bones

Lothar Gazul's page

1 post. Alias of CapChat.


About Lothar Gazul

Lothar Garzul:

A giant of a man with long red hair and a haughty demeanor. Despite his beastly half-orc tusks, and his soot stains cloak - his piecing eyes are attractive and arresting. He can evoke many moods with his look - allure you, or strike terror.
x

ABILITIES AND STATS:

Point Buy: 30= 10 + 2 + 2 + 0 + 5* + 10
St 16 Dx 13 Cn 12 iT 10 wS 16 cH 16
Size: Medium
Age: 19 years
Height: 6' 7"
Weight: 200
Capacity: 76 lbs. or less 77–153 lbs. 154–230 lbs.
Speed: 30'......[medium]
Initiative: +1...... [+1Dx]
HP: 09 ...... [ +8cleric1 +1cN]

SAVES:

SAVES
Fortitude: +1.........[+1Cn]
Reflex: +1......... [+1Dx]
Will: +5........ [+3wS +2Class1]

HALF_ORC TRAITS:

Night Vision 60'
Orc Weapons
Ferocity
Intimidating

TRAITS:

xxxxxxxxxxxxxxxxxxxxxxxxxxx

First Trait: Born Leader
All cohorts, followers, or summoned creatures under his leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

Second Trait: Viking Blood +1 Intimidate (Intimidate a class skill)


FEATS:

Level 1 Feat: Iron Skin +1 AC

SKILLS AND LANGUAGES:

x
Level 1 Skill Points: 3.........[+2cleric1 +0iT +1fc ]

MODIFIED SKILLS
1 Sense Motive
1 Dimplomacy
1 Intimidate

Armour Check Penalty (ACP): -3...... [-1 shield -2 mailshirt]
LANGUAGES
Number of Languages: 2..........[+1base +0iT +1orc]
Languages:
Ulfen, Orc


ORC DOMAIN:

Granted Powers: You can grant others orc-like abilities and boost your own ability to keep fighting even as you are dying.

Intimidating Touch (Su): You can touch a creature as a standard action, granting them a +2 bonus to intimidate others (this bonus stacks with a half-orc’s racial bonus to Intimidate). This bonus lasts for 1 round.

Terrible Ferocity (Ex): Beginning at 8th level, once per day, when you are brought below 0 hit points but not killed, you can fight on for two more rounds as if disabled (one more round if you are not an orc or half-orc). This ability is otherwise identical to the orc ferocity half-orc racial trait.

Domain Spells: 1st—war paint, 2nd—bull’s strength, 3rd—bestow curse, 4th—bleeding wound, 5th—warmonger, 6th—mass bull’s strength, 7th—destruction, 8th—fire storm, 9th—storm of vengeance.


FIRE DOMAIN:

Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.

Cloud of Smoke (Su): As a standard action, you can create a 5-foot-radius cloud of smoke. This power has a range of 30 feet. Creatures inside the cloud take a –2 penalty on attack rolls and Perception skill checks for as long as they remain inside and for 1 round after exiting the cloud. Creatures inside the cloud gain concealment from attacks made by opponents that are not adjacent to them. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Fire Resistance (Ex): At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire.

Domain Spells: 1st—burning hands, 2nd—pyrotechnics, 3rd—stinking cloud, 4th—wall of fire, 5th—fire shield, 6th—fire seeds, 7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only).


ORISONS:

Orisons:
DC: 13.........[+10base +0level +3wS]
Preparation: Cast at will without preparation.
Orisons per Day : 3........ [+3cleric1]
Typical Daily Orisons:

SPELLS: LEVEL 1:

DC: 14......... [+1Level1 +3wS]
Preparation: Prayed for and selected daily
Level 1 Castings per Day: 2+1........[+1Level1 +1wS16 +1domain]
Typical Selection:

ARMOUR AND DEFENSE:

CMD: 14.........[+10base +1Dx +3St+0BaB]
Armour Proficencies: medium, light, shields
Armour: Chain Short +4

Base AC: 16 ......... [+10 Base +1dX +4chain short +1ironskin]
Touch AC: 11 .........[+10 Base +1dX]
Flatfooted: 15 .........[+10 Base +4chain +1ironskin]
Armour Check Penalty (ACP): -2...... [chainshirt]


COMBAT ATTACK AND WEAPONRY:

BASE ATTACK
BaB: +0
CMB: +3.........[+0BaB+3St]
Melee Attack : +3...... [+0Bab +3St]
Range Attack: +1...... [+0Bab +1Dx]

WEAPONRY
Weapon Proficiencies: simple, orc, domain

Great Axe
Melee Attack : +3......... [+0BaB+3St]
2H Damage: 1d12 +4 / x2 .........[+3St +1 halfst]
Type: Slash

Crossbow (Heavy):
Melee Attack : +1......... [+0BaB+1Dx]
Damage: 1d10 / x3
Range: 110'
Type: Pierce