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Why was my money for this order taken out on 8-15 and I still have not received the package? I have no problem with the package being late, what I do have a problem with is taking my money out well over 2 weeks before I ever see my product. In the future if the package is going to be shipped late, please do not take out my money until the day before it is shipped. Not a week before.
OK here is the question: 1. If I am a caster and in a dead magic zone can I cast a ranged spell as long as the effect is outside of the dead magic zone? 2. Alternatively if I am outside the DMZ can I cast a spell into the dead magic zone? Just wondering which way it works as the party I dm for is going into an area tonight. - Thanks Lost
OK here is the question: 1. If I am a caster and in a dead magic zone can I cast a ranged spell as long as the effect is outside of the dead magic zone? 2. Alternatively if I am outside the DMZ can I cast a spell into the dead magic zone? Just wondering which way it works as the party I dm for is going into an area tonight. - Thanks Lost
Primos: Ok so if I have Fire Res 10 and I coat myself in oil and then light a match, I catch fire. - What happens when I hit someone with an unarmed attack(If I have improved unarmed)? Do I do fire Dmg? If so how much? Do they catch fire (DC15)? - What happens If I grapple someone? Do I do fire Dmg? If so how much? Do they catch fire? Is there a save? - How long does the oil burn?
Do I add SA Dmg to each arrow? Arrow Eruption:
School conjuration (creation); Level ranger 2, sorcerer/wizard 2 Casting Time 1 standard action Components V, S, M (arrow or crossbow bolt) Range long (400 ft. + 40 ft./level) Area 30-ft.-radius burst Duration instantaneous Saving Throw none; Spell Resistance yes You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the previous round and launch one at enemy creatures within a 30-foot radius of the corpse. You can target one creature per caster level (maximum 15) within range of the burst and must make a single attack roll and apply it to each arrow. These duplicate arrows possess all the intrinsic magical properties of the arrow that killed the original creature as well as those passed on to it by your bow. They also enjoy the full benefit of any bonuses or modifiers you applied to the attack from other magical items, feats, and class or racial features. However, this spell cannot reproduce any spells or other limited-use magical effects that you used to enhance that particular attack. This includes such effects as the true strike spell, as well as any area spell you might have placed on the arrow by means of the arcane archer's imbue arrow class feature. Parts I think apply highlighted above.
1) Has anyone done a breakdown of who controls what within cheliax and its teritories past and present (Galt,Andoran) in regard to the nobles? 2) Has anyone made a map with boundries and Noble house seals? 3) Was their house seals in Council of Thieves? 4) Are their any resources you know of that deal with the Nobility within Cheliax? 5) What is the relationship like between Cheliax and Nidal? 6) Do any Nobles own land within both countries, if so who/m? 7) Is there Nobility in the sense of land holders within Nidal if so insert the above questions for Nidal as well? 8) Is there a Noble human house that "oversees" the Gnomes holdings? 9) Are there Gnomish Nobles, & if so are they recognized by House Thrune? 10) Thank you very much for the info I am currently running a game within Cheliax so the more I know the better.
Was browsing through and found this list for devils. Was wondering if there was a list also for Demons and Damons? From Piazo Blog Entry:
March of the Damned
Friday, November 20, 2009 Well, we're wrapping up the Council of Thieves Adventure Path here and along with it my series of new devils in each month's Bestiary draws to a close (on our end at least). At long last, let me reveal my ulterior motive. The new devils in Council of Thieves, when combined with those in Princes of Darkness: Book of the Damned Vol. 1, the Pathfinder RPG Bestiary, Pathfinder #12, and two stragglers from another project I'm still keeping mum about, all sync up to give you more than enough diabolatry to fill out twenty levels of infernal adventure. Check it out! Illustration by Andrew Kim
Being told to "go to Hell" just became a much more daunting proposition, huh? I'll be sure to update this once those last two slowpokes come on across the finish line. Wes Schneider
Thanks for the help.
So I am creating a new class that will combine features from fighter 1-20 with monk 1-20. Things I want from fighter: - BA - Good fort save - Weapon training (Unarmed) - Feats as needed. Things I want from Monk: - HD - Skill rank per lvl (blending the 2 on class skills) - Flurry of blows - Unarmed strike - Fast movement - AC Bonus - Maybe evasion and imp evasion (what do you guys think?) - (edit) also a monks weapons known. Should I get rid of anything? Should I add anything? How many fighter feats should I put in? How should I spread it out so its not too much at any given lvl? Any help would be great guys, and ladies.
OK my question is what are the different damage types that a spell can have? What are some area of effect spells that have these damage types? For example Fire Fireball, Delayed blast Fireball etc
So I was looking into Sivanah (the Diety) and saw that the viels each represent a different Race. Sivanah's true form is disguised behind her seven veils, each of which is tied to a race (human, elf, halfling, gnome, aranea, and naga). Her true form is said to be that of a member of a seventh, unknown race. Can, anyone tell me where I can get the stats on Aranea? Thanks
I have these I was wondering if anyone else had anymore. http://paizo.com/pathfinderRPG/prd/. http://pathfinder.wikia.com/wiki/Main_Page. http://www.pathfindersrd.com/. http://www.archivesofnethys.com/. __________________________________________________________________________
Good Evening, What would the founders of the Human race look like from a stat line point of view? What CR should they be? Spell like abilities? Supernatural? Just wanted some input. Going to have some characters come in at some point that were petrified by a medusa, &/or some vampires or wights. Thanks for the input. Soul
Thanks for the help in advance. All criticism appreciated. I am still working on the background, but they are going to be a race of humans who have been tainted by the plain of shadow. New Race: Shadan CR 1/2
XP 200 Shadan rogue 1 CN Medium outsider (native) Init +3; Senses darkvision 120 ft.; Perception +5 Defense AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) hp 10 (1d8+2) Fort +2, Ref +6, Will +1 Weaknesses light blindness Offense Speed 30 ft. Melee scimitar +4 (1d6/18–20) Ranged hand crossbow +4 (1d4/19–20) Special Attacks sneak attack +1d6 Spell-Like Abilities (CL 1st) 1/day—darkness Statistics Str 11, Dex 19, Con 14, Int 10, Wis 12, Cha 8 Base Atk +0; CMB +1; CMD 14 Feats Weapon Finesse Skills Acrobatics +7, Bluff +5, Disable Device +7, Escape Artist +7, Intimidate +1, Perception +5, Sense Motive +5, Sleight of Hand +7, Stealth +9 Languages Dark Speak, Common, Undercommon Su Shadow blend, See In Darkness Ecology Environment any land Organization solitary, pair, or gang (3–5) Treasure NPC gear (studded leather armor, scimitar, hand crossbow with 20 bolts) Special Abilities Shadow Blend (Su): In any conditions other than full daylight, Shadan can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability, but a daylight spell will. See in Darkness (Su): Shadan can see perfectly in darkness of any kind, including that created by deeper darkness. |