Conceal spell will prevent AOO triggered by a manipulate component if the foe with AOO doesn't see you cast the spell. There's nothing I'm aware of to help with the failure chance for a manipulate component when grabbed.
Looking at making an effective caster in melee combat and have noticed there is no still spell. The closest you get is CONCEAL SPELL & STEADY SPELLCASTING, which by no means are a reliable answer... Am I missing somthing here?
You are a new adventurer, hitching a ride on the caravan of one Bort Bargith, a gregarious dwarven merchant and lover of tall tales. The caravan travels from Eilidir, the capital of Isger to Almas, the capital of Andoran on a road between the Apsodell and Five Kings mountains. The next stop on the road is the town of Etran's Folly a strange little town that also goes by an ominous nickname: Plaguestone.
About Me
I've been tabletop gaming for 25 years and on these boards since 2013. I'm running a few other games including one AP into its fifth chapter. If I can promise anything as a GM, I can say I show up reliably and will see the game through short of personal catastrophe.
What I'm Looking For
Just be fun to play with. Make a cool character and roleplay them well. Prioritize the storytelling experience of the group, resolve disputes like an adult, avoid PvP and treat sensitive or upsetting game content with care. Don't hesitate to discuss rules or point out details I missed (which I do), just be decent about it.
Post regularly and let people know about absences in advance as much as you can. Regular posting makes games healthy and fun, please only apply if you can commit to that.
How to Apply
No need for a full character sheet but I'll accept them if you have them. Everything Paizo has published for second edition is legal, including Lost Omens World Guide (which I haven't read yet lol).
Characters must be heroically motivated irrespective of alignment. I am not applying any house rules or restrictions because the game is brand new and will attempt to run it as close as I can to RAW, notwithstanding modifications for the PBP format.
I want the following:
- Character pitch (Who is your character, why are they awesome, what do they do in a fight)
- Ancestry
- Background selected from the Fall of Plaguestone list of backgrounds, although I'll accept core rulebook backgrounds.
- Class...
I would figure from a dms perspective if a character interacted with citizens in a small small thorpe say 70ish inhabitantes after a week or so he would be able to know who the level 1 npcs are who the level 2-4 npcs are and who the level 5-7 npcs are.
The title pretty much sums it up. Is there a skill or spell that will allow you to know how many HD or HPs an NPC has also is there a way to know what class levels they have? Thanks.
The title pretty much sums it up. Is there a skill or spell that will allow you to know how many HD or HPs an NPC has also is there a way to know what class levels they have? Thanks.
I am REVVING up for a new campaign I plan on starting over the Christmas holidays and was thinking of making it a low magic setting, and doing away with use magic device. Can anyone see any huge issues I might face in doing this in a moderate to low magic environment?
Why was my money for this order taken out on 8-15 and I still have not received the package? I have no problem with the package being late, what I do have a problem with is taking my money out well over 2 weeks before I ever see my product. In the future if the package is going to be shipped late, please do not take out my money until the day before it is shipped. Not a week before.
Str : 14
Dex : 16
Con : 14
Int : 17
Wis : 10
Cha : 12
Add in Grey Elf
Str : 12
Dex : 18
Con : 12
Int : 19
Wis : 10
Cha : 12
Thinking Wizard, or Archivest if you will allow it?
Born to a Merchant family: has spent most of his life on the Road/Sea has a great love for books alignment: Neutral, to Neutral Evil (amoral depending on view)
Thinking a grey elf, if those are present in your setting. Mother is a druid father is a wizard. Has set out on his own after some great cataclysm destroyed his family and most of his people.
Somewhat jaded and amoral he would range between Neutral to Neutral Evil depending on your point of view, not believing in good or evil and cursing the gods for allowing such tragedy at the same time.
If you approve me I will give you more. Was thinking of a wizard/Archivest mystic theurge. He would mostly buff debuff. A man of books in every sense of the word.
Str 12 -2 10
Dex 13 +2 15
Con 12 -2 10
Int 14 +2 16
Wis 13 13
Cha 10 10
"An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration."
- Says right there you can cast within it, it just suppreses it.
Thank you very much for your post. Could u direct me to where you learned this other than useing Anti magic field. As it does not state you can not use magic in it just that it will be suppresed until you leave it. Thanks in advance.
After looking through and reading things on Anti magic field, I would agree that
1. will work as it does not say you can not cast spells in an anti-magic field.It just states that spells EFFECTS will not function within its confines.
2. definately wont work.
So If I throw a spell outside of it, it should be fine.
https://www.myth-weavers.com/sheet.html#id=2048418 <- Mythweavers sheet in full.
A circuit lawyer in Heldren to settle a dispute over some livestock that had been slain for grazing on a neighbor's land. Proud citizen of the Sky Citadel Kravenkus, but has never set foot in a cave in his life.
(yes racial bonuses stack and Stoic is untyped anyway)
SKILLS:
Note that Profession (Barrister) can be rolled in place of Diplo and Bluff for Diplomacy and Bluff checks.
PROFESSION (BARRISTER) ROLLS FOR DIPLOMACY AND BLUFF:
Profession (barrister) in place of Diplomacy for checks: +12 (+4 wis, +3 class, +1 rank, +2 Iron Citizen, +2 Stoic Negotiator)
Profession (barrister) in place of Bluff for checks: +10 (+4 WIS, +3 class, +1 rank, +2 Stoic Negotiator)
Channel Contracts (Variant channeling, if you're opposed I can just do standard negative) 2/2
Domain Power: Copycat:
You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
6/6
Inventory:
20 crossbow bolts (2 lbs)
Crossbow (4 lbs)
Dagger (1 lb)
Heavy Mace (8 lbs)
Chain Shirt (25 lbs)
Cleric's kit (32 lbs) (This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.)
Mwk Backpack (4 lbs) (+1 str to encumbrance)
Mirror (1/2 lb)
10 pieces of chalk
Chalkboard (2 lbs)
65g 9s 0c
Encumbrance: 78.5/90 (Heavy Load: -6 ACP)
Total ACP is -8. Please don't make me climb a tree.
[spoiler=Racial Traits:]
Surface Survivalist
Some dwarves have dwelt so long aboveground they have lost their ability to see at night. However, their adaptation to extreme environments allows them to treat wind conditions (when determining whether or not they are checked or blown away) and either hot or cold climates (choose one) as one step less severe. This racial trait replaces darkvision.
Stoic Negotiator
Some dwarves, especially those who hail from the town of Peddlegate in Druma, use their unwavering stubbornness to get what they want in negotiations and other business matters. They gain a +2 racial bonus on Bluff, Diplomacy, and Profession (merchant) checks. This racial trait replaces defensive training, hatred, and stonecunning.
Iron Citizen
Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves.