
Lorok |
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So I have a massive concern here, my current party all level 4 (paladin, cleric, archivist bard, sorcerer, and alchemist) just completed Vorkstag and Grine's. I fudged a few rolls because once they were inside the fights weren't too hard. They captured both alchemists. But, the real difficulty came from the Flesh Golem Hound.
This thing has DR 5/Adamintine. I had forgotten how hard this would be to overcome, especially with 60some HP? I had forgotten how the rules work and so reduced all damage to one if it wasn't greater than 5. If I hadn't done this, someone would have died. This beasty does 8 damage minimum (up to 23), and between DR 5 and AC 20, I don't see how they were intended to kill it without losing at least one or two people, or killing it at all. They'll be level 5 for the one at the scloss, so that'll be helpful. But how are they intended to hurt it, the hook apparatus, or the faceless golem? These things all have AC that only the paladin can break even 1/2 the time, two of them are immune to magi so the sorcerer is nearly useless, the alchemists damage is either bombs that can do 3-6 if he's lucky, or natural attacks that if he's lucky enough to hit, only do damage on max damage, a bard who ccan't do... well... anything to them save on extremely lucky crossbox bolts. What am I missing that is supposed to make these encounters doable to the party at this point? They won't survive two more encounters of that nature.