Picasi

Lorenna The_Winter_Rose's page

53 posts. Alias of Johnny_Panic.


Full Name

Lorenna The Winter Rose

About Lorenna The_Winter_Rose

IMAGE HERE

--------------GM PC SHEET------------

Sex: Female
Race: (Noble Aasimar)
Class: [half-Angel CR3]Monk 20L Cleric 20L
Age 196 [middle aged]
NG
Size [L]
Init +8; Senses Normal + DV 60' + LLV; Perception +25

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DEFENSE
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AC 42 = Base=10 +2=Armor +0=Shield* +8=Dex +1=Dodge +3=NA +4=Deflation (ring) [+14=Monk <10wis/+4> 0Size]
Touch 37 Flat footed 33
* shield Spell +4AC [11mins]

HP 160/160 (12d8+52+12FC Monk)

Items*
Fort = [ 19 ](+8Class)(+4Con)(+5Enchantment*)(+2Luck*)
REF = [ 23 ](+8Class)(+8Dex)(+5Enchantment*)(+2Luck*)
Will = [ 25 ](+8Class)(+10Wis)(+5Enchantment*)(+2Luck*)

+2 bonus on saving throws against enchantment spells and effects. (class)
+2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead).

Celestial Resistance: acid resistance 5, cold resistance 5, electricity resistance 5 (race)

Immunity to all diseases, including supernatural and magical diseases and poisons of all kinds(class) Suffocation, Gasses*.

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OFFENSE
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Speed 80 ft. Flight 30 ft (Average)
BAB +9/+4;
Melee +9/+4 [+4Str] = +13/+8 [Weapon Finesse = +16/+11]
Ranged +9/+4 [+8Dex] = +17/+12
Flurry of blows [+10/+10/+5/+5/+0] [Full+21/+21/+16/+16/+11/+21*Ki]

Attacks
Unarmed Attack TH+21/+16 DMG[2d8+4+4] 19/20x2
Metallic Wings [Secondary Attacks] [2Attacks]
TH+16x2 DMG[1d4+2+4] 20x2
All Unarmed attacks count as Magic, Cold Iron, Silver, Good weapons for the purpose of overcoming damage reduction and bypassing hardness.

Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Fly (Sp) speed of 30 feet (Average). (Feat)
Immune to all gas attacks (Item)
Luck+1/+2 luck bonus on saving throws, ability checks, and skill checks.(item)
Immortal Spark: Aasimars with this racial trait defy the powers of death. They gain a +2 bonus on Knowledge (history) checks and saving throws against death effects and can use lesser age resistance once per day as a spell-like ability. This racial trait replaces the skilled and spell-like ability racial traits.
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STATISTICS - Stats 30 1:1 point Buy
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Str[28][+09]Base[16][6p][+2Race+4Inherent+6Item]-1age
Dex[28][+09]Base[16][6p][+2Race+4Inherent+6Item]-1age
Con[28][+09]Base[16][4p][+2Race+4Inherent+6Item]-1age
Int[20][+05]Base[12][2p][+2Race+5Inherent](+1age)
Wis[41][+15]Base[20][10p][+4Race+5Inherent+6Item+5Levels+1age]
Cha[16][+03]Base[12][2p][-2Race+5Inherent+1age]

Base Atk 9/4
CMB +16 = BAB level12+4Str+0Size
CMD +41 = 10+BAB+9+4Str+8Dex [+15Monk]
[+2 bonus to CMD against grapple, reposition, and trip attempts>Item]
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Traits
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1:Enlightened Warrior (Aasimar)
You have always found it easy to maintain inner peace and enlightenment that translate well to the battlefield.
Benefit: You may take levels in monk even while maintaining a neutral or neutral good alignment.

2:Fate's Favored: The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
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Feats
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Levels
1st: Weapon Fineness
3ed: Angelic Blood
5th: Angelic Flesh
7th: Angel Wings
9th: leadership
11th: Metallic Wings
13th
15th
17th
19th
21st
23ed
25th

Class:

Bonus
0:Improved Unarmed Strike.
1:Dodge (Combat)
2:Deflect Arrows (Combat)
3:Snatch Arrows (Combat)
4:Improved Critical (Combat) [Unarmed Attack]

Weapon and Armor Proficiency
Club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear.

Item

Traits
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Skills
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Skills 12(4+4) = 96 used 92 [4 left]
+25 Acrobatics(+8dex, +12rank)(Jump +5Item)<
+6 Appraise(+4int, 0rank)
+4 Bluff(+2cha, 0rank)
+10 Climb(+4str, 1rank)<
+* Craft(ALL)(+3int, 0rank)<
+2 Diplomacy(+2cha, +0rank)^
+2 Disguise(+2cha, 0rank-2feat)
+14 Escape Artist(+8dex, 1rank)<
+25 Fly (+8Dex 12rank)<
+12 Handle Animal (+10wis 0Ranks)
+12 Heal (+10Wis, 0rank)
+16 Intimidate(+2cha, 12rank)<
+8 Kn (Arcana)(+4Int +2rank)
+12 Kn (History)(+5Int 1rank +2race)<
+8 Kn (Eng)(+4Int 2rank)
+8 Kn (Nobles)(+4Int 2rank)
+8 Kn (Local)(+4Int 2rank)
+10 Kn (Planes)(+4Int 2rank)<
+8 Kn (Dungeon)(+4Int 2rank)
+8 Kn (Nature)(+4Int 2rank)
+10 Kn (Religion) (+4Int 1rank)<
+7 Linguistics(+4int 1rank)
+27 Perception(+10wis, 12rank)<
+12 Profession(all)(+10wis, 0rank)<
+10 Ride (+8Dex 0rank)<
+25 Sense Motive(+10wis, 12rank)<
+11 Sleight of Hand(+8dex, 1rank)
+7 Spellcraft(+4int, 1rank)
+20 Stealth (+7dex 10rank -2Race)<
+10 Survivel (+10wis 0rank)
+10 Swim (+4Str 1rank)<
+5 Use Magic Device(+2cha, 1rank)

Concentration Check +20 10+10wis]

Luck Stone +2 All Skills rolls (Item)*
< = Class Skill +3

Common, Celestial, Infernal, Abyssal, Draconic, Elven, Sylvan.

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Favored Class: Monk
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Racial Modifiers + Race Noble Aasimar
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Ability Score Racial Traits,
Noble Aasimars are insightful, confident, and personable,
They gain +2/Str/Con/Dex and +4Wis -2Cha
Type: (ORP)
->Outsider Native
Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Aasimars have a base speed of 30 feet.
Celestial Resistance: Acid resistance 5, cold resistance 5, electricity resistance 5.
Feat and Skill Racial Traits
Magical Racial Traits
Immortal Spark Aasimars with this racial trait defy the powers of death. They gain a +2 bonus on Knowledge (history) checks and saving throws against death effects and can use lesser age resistance once per day as a spell-like ability. This racial trait replaces the skilled and spell-like ability racial traits.
Darkvision Aasimars can see in the dark up to 60 feet.
Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.
Scion of Humanity:
Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Advanced Creature (CR +1)
Creatures with the advanced template are fiercer and more powerful than their ordinary cousins.

Rebuild Rules: AC increase natural armor by +2; Ability Scores +4 to all ability scores (except Int scores of 2 or less).

From feats
Angelic Blood
Your blood is infused with holy power.
Prerequisites: Con 13, aasimar.
Benefit: You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage.
Angelic Flesh
Your skin shines like burnished metal.
Prerequisites: Angelic Blood, aasimar.
Benefit: You take a –2 penalty on Disguise and Stealth checks but gain one of the following benefits, depending on the metallic affinity of your flesh (choose one).
Steel You gain a +1 natural armor bonus to AC, and your unarmed strikes or natural weapons count as cold iron for the purpose of overcoming damage reduction.
Angel Wings
Feathered wings sprout from your back.
Prerequisites: Angelic Blood, aasimar, character level 10th.
Benefit: You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with a medium or heavy load or medium or heavy armor. Fly is a class skill for you.
Metallic Wings (Aasimar)
Your wing feathers are made of gleaming metal
Prerequisites: Angelic Blood, Angelic Flesh, Angel Wings, Aasimar, character level 11th.
Benefit: You gain two wing attacks. These are secondary natural attacks that deal 1d4 points of slashing damage (or 1d3 if you are Small).

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Languages
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Common, Draconic, Dwarven, Elven, Gnome, Halfling,
Sylvan

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Class Monk L13
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HD8
BAB +11/+4
SAVES 8/8/8
Stunning fist
Flurry of blows: +10/+10/+5/+5/+0
Unarmed DMG 2d6/2d8 [items]
AC Bonus +3 [+4Item]
Fast Mover +40'

Class Skills
Skill Ranks per Level: 4 + Int modifier.
The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).

Weapon Proficiency

Monks are proficient with the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword.
Armor and Shield Proficiency:
Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.
AC Bonus (Ex):
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
Flurry of Blows (Ex)
Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to utilize this ability). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus. At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat). At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat). A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
Unarmed Strike
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes. Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
Stunning Fist (Ex) 17/day
At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. The monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.

At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect.

At 4th level, he can choose to make the target fatigued.
At 8th level, he can make the target sickened for 1 minute.
At 12th level, he can make the target staggered for 1d6+1 rounds.

The monk must choose which condition will apply before the attack roll is made. These effects do not stack with themselves (a creature sickened by Stunning Fist cannot become nauseated if hit by Stunning Fist again), but additional hits do increase the duration.

Evasion (Ex)
At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
Fast Movement (Ex) +40'
At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
Maneuver Training (Ex)
At 3rd level, a monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus. Base attack bonuses granted from other classes are unaffected and are added normally.
Still Mind (Ex)
A monk of 3rd level or higher gains a +2 bonus on saving throws against enchantment spells and effects.
Ki Pool (Su) 16Ki/day
At 4th level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike.

At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.
At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.

By spending 1 point from his ki pool, a monk can do one of the following:

Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
Increase his speed by 20 feet for 1 round, or
Give himself a +4 dodge bonus to AC for 1 round.
Each of these powers is activated as a swift action.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

Slow Fall (Ex)
At 4th level or higher, a monk within arm's reach of a wall can use it to slow his descent. When first gaining this ability, he takes damage as if the fall were 20 feet shorter than it actually is. The monk's ability to slow his fall (that is, to reduce the effective distance of the fall when next to a wall) improves with his monk level until at 20th level he can use a nearby wall to slow his descent and fall any distance without harm.
High Jump (Ex)
At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.
Purity of Body (Ex)
At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Wholeness of Body (Su) 12/hp 2Ki
At 7th level or higher, a monk can heal his own wounds as a standard action. He can heal a number of hit points of damage equal to his monk level by using 2 points from his ki pool.
Improved Evasion (Ex)
At 9th level, a monk's evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.
Diamond Body (Su)
At 11th level, a monk gains immunity to poisons of all kinds.
Abundant Step (Su) 880' 1Ki
At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. His caster level for this effect is equal to his monk level. He cannot take other creatures with him when he uses this ability.

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GEAR/POSSESSIONS
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Location on Person:

Starting Coin 140,000
Armor:
[None]

Belt:[18,000gp] [Crafted]
1: Belt of Incredible Dexterity +6

Body [6,500gp][Crafted]
1: Robe, Monk's

Chest
[None]

feet [2,750gp][Crafted]
1: Boots of striding and springing

Hands
[none]

Head[10,600gp] [Custom]
1: The winter gem [Fixed Item] [Intelligent Item]
See below.

Headband: [18,000gp][Crafted]
1: Headband of Inspired Wisdom +6

Neck: [32,000gp] [Crafted]
1:Amulet of Mighty Fists +4

Ring R: [16,000gp] [Crafted]
1:Ring of Protection +4

Ring L: [8,750gp] [Crafted]
1:Ring of Ki Mastery Price
2:Ring of Sustenance

Shield
None

Shoulders: [12,500gp][Crafted]
1:Cloak of Resistance +5

Wrist: [2,150gp][Crafted]
1:Bracers of Armor +2
2: Sleeves of may Garments 150gp

Slotless

Small belt Pouch [10,800gp] 5lb
-Luck Stone 10,000gp [Crafted]

Handy Haversack [1000gp] [Crafted][Custom]
Crafted as Belt with 6 Pouchs on it, each 2'c3 holding 20lb
HH Pouch 1
- Wand of Cure Light Wounds 750gp
- Monk Mat --gp 2lb
Shuriken x100 20gp 10lb
Antidote kit 100 gp 3 lbs.
Healer's kit 50 10/10 gp 1 lb.
HH Pouch 2
Symptom kit 25 gp 5 lbs.
Climber's kit 80 gp 5 lbs.*
Mapmaker's kit 10 gp 2 lbs.
Parasol 1 gp 2 lbs.
Parasol (umbrella) 2 gp 3 lbs.
Thieves' tools, masterwork 100 gp 2 lbs.
HH Pouch 3
Compass 10 gp 1/2 lb.
Dungeoneering kit, deluxe 130 gp 15 lbs.
Earplugs 12 cp x4
Flint and steel 1 gp
Gear maintenance kit 5 gp 2 lbs.
HH Pouch 4
Grooming kit 1 gp 2 lbs.1
Hip flask 1 gp 1/2 lb
Scroll case 1 gp 1/2 lb.
Signal horn 1 gp 2 lbs.1
Signal whistle 8 sp --lb
Silk rope 10 gp 5 lbs.
Smoked goggles 10 gp --lb
Soap 1 cp 1/2 lb.
Stationery 1 gp
Silver pen 2gp
String or twine (50 ft.) 1 cp 1/2 lb.
Teapot 1 sp 1 lb.
HH Pouch 6
Furs 12 gp 5 lbs.*
Monk's outfitx2 10 gp 4 lbs.*

Spells
Permanency []

Carrying Capacity Light: lbs. Medium: lbs. Heavy: lbs.

Start 140,000 gp Spent 139,600gp [left 400gp]
Money: GP SP CP

Total Weight: lbs.
Carrying Capacity Light: lbs. Medium: lbs. Heavy: lbs.

Winter Gem:

Small Blue Gem close to the crown of her head.
[Fixed item takes head slot]
[ego score = 9]

THIS ITEM SEEMS LIKE AND Intelligent Item

Gem Sapphire [500gp] [ego+0]

Stats 600gp [Ego+0]
Int/Wis/Cha 12

Empathy (Su): 0gp [Ego+0]
Empathy allows the item to encourage or discourage certain actions by communicating emotions and urges. It does not allow for verbal communication.

Telepathy (Su): 1000gp [Ego+1]
Telepathy allows an intelligent item to hold private mental conversations with its wielder, regardless of their known languages. The wielder must be touching the item to communicate in this way.

Senses: DV 60' 1000gp [ego+0]
Senses allow an intelligent magic item to see and hear out to the listed distance. Adding darkvision or blindsense grants the use of those senses at the same range.

Read Languages (Ex): 1000gp [ego+1]
The item can read script in any language, regardless of its known languages.

Cast a 0-level spell at will 4000gp [ego+3]
1:prestidigitation.
2:Mage hand
3:Mend
4:Detect Magic

Cast 1st-level spell 3/day 3,600gp [Ego+3]
CLW [1d8+1]
Shield +4 AC [Force]
Enlarge person

Intelligent Item Purpose [Ego+2]
Defend a particular Faith or Philosophy.

Intelligent Item Personality Quirks
Is always offering advice to the Rose.

===================================================
Description
===================================================
Ht: 7'2' "
Wt: 85lbs
Age: 196
Hair - Metallic Silver
Skin - Metallic Silver
Eyes - Metallic Silver Orbs

In Form
A tall and slime, more there plane than native, She is pale silver skin with maticali silver hair, wings, Silver orb eyes. She has a blue gem fixed to her head just above her head band. She moves with grace with a deep soft toned voice. Two large wing on her back, She has simple but elegant clothing, no weapons and just a belt with a pouch.
She looks in her late 40's.

In action
Lorenna is simple in her manners, well spoken, she can at times seem hard and curl even. He likes rules and doing things by the book. She eats little if ever and sleep only a few hours at night. She may often be seen looking for hours at the moon and stars lost in thought. She will not unduly harm others but if she has to she can be shocking brutal. She dos not shy away from battle but will always seek to help the fallen if she can, even if it means to help them to a swift and painless death. She can be warm and soft when needed but is no innocence in this woman, she knows what the world can be like.

Leadership and Cohort/Followers + Carfting:

Lorennas adopted Daughter Elisabeth Winter Rose
[Teifling Level 11 Mage]
Is her Cohort, she runs a crafting show with her husband.
Lorenna is grandmother to 3 kids and is happy with that.

28 workers work at the crafting show.
Lorennas will not risk Elisabeth going with her on trips but dos use her to make magic items that she is able to.

This is noted in costs of items.

Background:

Childhood.
Lorenna The Winter Rose was born 196 years ago, cold wilds, There at a small Snow Elf trading port where her elf mother worked in the Hall of Healing. She has never meet her farther, whenever she asked about him, all her mother would say was,

"He was of Elysium he stayed a while, once you were born, he
Placed that gem on your forehead and then went into the great white and he never came back."

After this she would touch the Gem and it would whisper to her.
"Your father still lives, all you need little one is the courage to find him"

Her home then was A long house where those harmed by the bitter cold, explorers, adventures and traders could fine a warm bed and healing to mend their hurts. It was here that she one day meet a group war dogs, they were young brave and looking for old action. They told her tails of the big world outside, it was then that also gave the young child her name Lorenna "The Winter Rosa". For her silver skin and blue lips. Soon everyone was calling her by this name, and the stone in her for head the "WinterGem" Years passed.

Loss and the Start of all things
The attack came out one day shortly after the discovery of an old Ruined city in the wilds, She has been out in the hills, looking for Ice Herbs, the glow in the night sky alerted her something was very wrong. She ran so fast, when she got to the port all she could see was a large dark ship powering away into the ice flow, driven by magic with Warped dark forms on its decks. They had killed every living thing in the outpost, Elf, human, Dwarf, animal and bird, plant insect. Nothing lived. All she could find was ash blowing into the cold wind. They had set fire to the whole town, and taken everything of use. It was then she lost hope, falling into the snow she could do nothing more than cry. But once again the gem whispered to her.
"Snow rose, snow rose, get up, out there is help, if you stay here the cold will take you, come walk, we shall find you a new life." She did as told and after 3 days they found the child, laying in the snow close to death. With no family or home she joined but the ranks of a mercenary troop ranks.

Life as a Dog of war.

He was dying he knew that, he could feel is life bleeding out from the wound in his back. The undead horde can come so fast, he looked over at his captain, half of his head was missing and the mess that was left was no longer recognizable. A tears started to from in his eyes, he turned his head away from his leader and his last thoughts turned to his 3 year old daughter, he tried to hold her image in his mind, I shall end seeing her, he though. Then the ground shuddered as another Arbalester round slammed down cold hard earth, he could hear that there was still some fighting around the camp. He forgot what was around home, his daughter he could remember the smell of her hiar and his wife Anna, he would be in the bone yard soon and he was so sad, so very sad. He got ready to take is last breath and he wished so much to see his child and wife again, as held his last breath and looked up into the snow clouds, something move across the them, All around fighting but something was coming for him flying down from above a start, a star just for him such was its light. An angle on starlight winds, her wings , wings that covered him and blacked out the pain, as he looked into her eyes she said "Every things going to be all right" the angel placed her hands tapping him with a wand. Then he tuck another breath. "you were so close but now you will be fine, rest here, others fight this day and you have done your duty, fear not you will see yours again" The angel stood up then and looked around, the undead now came for her, she looked down at him "you should cover your eyes this is going to get messy" as he did then there was sounds of bone and body's barking that cold and most memorable day.

He spotted her again, two days later, she was at the commanders tent flap, and around him others she had saved. She was talking to others of the war Dogs, they had been hired to Turn the fight, and that they did. It was they had some to their aid when no others would. They say The Winter Rose comes not to the highborn but to the lowest 1st, to the poorest and weakest the ones with no hope. He knows that's true every time he holds his child. Kings died that day but not he, blessed be the Winter Rose.

Child in the Snow

She had made a mistake, now she was running for her life, she was six, or seven she did not really know, and she hated the fact her legs where so small. Bigger kids can run faster, they can climb walls. She was too weak to slow and now drunks would cache her. She just called herself Liz. It was the name the old lady had given her when she had found the Tiafling baby, thorn out, left to die in the cold. Horns, tail, wrapped in a rag. Old Meg was kind; she had taken the child in, feed it and looked after it. Meg was mother old meg was her world. But then the cold winter, now heat in the Shack and meg had grown still and cold, trying to keep the child warm. She has sat with her for 3 days and nights until hunger had driven her out into the streets, there to beg and steal. Beatings, cold and hunger became her world.
Today she was so hungry she had made a mistake, she had waited by the old Inn, the one with fights and waited. Soon a drunk came out, so drink he had fallen into the snow and band his head on the rail. She had taken her chance, run over and going into hes pockets looking for food of any kind. She had thrown his coins away, you can’t eat gold.
It was then that three boys came up the street, they stopped looked and the man out cold and what they could see, her over him as he bled.

"What!!" "ITS DRINKING HIS BLOOD" "ITS A DEVIL, "GET STICKS, COME ON LETS GET IT!"

She had run, but her legs where to short, she had gone down a side street and there was noway out. They came after and the rain of blows started. Pain and pain and crying, so much pain and cold, they had done, she lay there, her blood around in the snow,
"I want to be with Meg, I don't want to feel hungry any more, why did she have to die"

The cold was such her tears slowed as they ran down her blood stained face. There she lay, waiting to die, feeling warm as the cold too her life away.

Then from above, a light, filling the dull evening snow glow on the cold city ally. Was this what Meg had felt when the cold took her.
Then down from above in wings of light came a tall woman in silver.
The snow around her blow aside and this woman of light placed her feet in the ground, and her wings folded over to over Liz.

A smile like a star looked at her, to hands came down and with great care picked her off the snow. Hand fall of real warmth, her pain faded away, she felt bones move and strength come back into her small body. She smiled at the woman, the woman spoke.

"Hello, I'm Lorenna, what’s you name."

She could not talk, but then in a small voice she said.
"liz, please miss, are you here to take me to Meg?"

The Woman looked sad. It was then that Liz knew she would have to say what she had not said even to herself.

"Meg went to Heaven, she went cold and ..."

The Crying started, the woman held her close as she did, The Gem looked into the child's mind.

::Let me tell you of this child’s life and you decide Lorenna,:: it did this a lot now Lorenna was older. It told her the child’s life, after the crying has eased Lorenna said.

"I Knew old Meg, she was kind and you know what, she asked me to come get you, before she went to Heaven. She wanted me to come and look after you and I promised her I would. I am so sorry i'm late; the snow heavy you see, and it took a lot long to find the town. So now I am here, I need to ask you something, would you like to come home with me, I live a long way from her, at the city in the centre of the world, I have a big house and in it is a room just for you. How do’s that sound."

All she could do was nod her head, this woman had shown her care and she trusted her, why she did not know but she did.

"Good, now hold tight they may tingle."

The woman pulled out a roll of something and read it. Then next moment they were in sunshine a whole world away.

Retirement

"A 'good Monk' they say the best thing to take on a mission, this has a double meaning, when your blood is pumping out onto the cold stone deep underground. You have to ask would you want a monk who knows Angels or one that knows Demons."

This was Torig the Brave, who had known her for year’s., The bar was packed and more where coming they had been drinking and eating most of the day, old faces, new ones, everyone and anyone who knew her as there. Friends, she had adventured with over the years.

"You know Torig when I pulled that bad tooth of yours out; remember in the Iron weed hills, you called me all manner of Demon."

The group broke out with laughter at that, Ron the halfling, who joked they had never made a lock he could not get past. Shot back
”And I had to hold him down! ME! Just about through me over a tree!!.”

More laughter, then Lord Greenwold, an elf who was always bed hopping.once her lover long ago and now a trusted confidant. Sat with he's latest lover, a male human knight who was flaring with the barman. Now spoke up.

”And I had to try and open his mouth; in the end Loren had to smack him over the head three times to knock Torig and get that blasted tooth out. She was just about…”

Then Zorg-Leen the mage who had come with some kind of woman he had made of Glass and by now as very drunk stole the punch line. He had been spending the day telling everyone of the time she had been turned into a Chicken by a trap. But now he cried out

”It was then the Dragon ATTACKED!!”
More laughter and Torig gave every one a fake grumpy look, the he broke out in a smile,

”Then Lorenna had to in the middle of one of the MOST epic fights very, take out my tooth and wake me back up to deal with an angry red dragon. Arr Lorenna, I am going to miss ye”

He hugged her missing her wings thank the gods, the half orc could crush rocks with his hugs. He held her and asked what every one wanted to know.

"So Lore, after doing this madness for years, you’re really retiring from the dogs? What the hell for, your respected, well known, you can pick you crew for a mission, why now, you’re on the top of your game, why walk away.?"

She reached over and upped her empty wine glass and indicated she wanted anther, while holding him with the other arm. She noted others had stopped what they were doing and where looking at them both.

"That's why, I am retiring you dumb half orc, I'm at the top, not much more for me to do but get a desk and send poor sots like you out to get chopped up. Look, see my wings, no use behind a desk and you just can't get a seat that lets you fold them up the way I like. So it’s a simple as that. That and the fact I have a child to look after as well."

"The Tifling child you found?" Torig asked

"Yes Elisabeth, I have legally adopted her and she is now, Elisabeth Winter Rose. I made a promises to protect her and look after her. She has lost one protector I'm not be another, I know how loss feels trust me."

"Like the time you lost that Orb of Dragon kind Loren"
Someone shouted out, there was more laughter.

"You know what I mean Tinna, and I did not lose that ORB!, that blasted half Demon Zon stole it back!"

More laughter, She let Torig go and turned to the collected throng, she tapped her now full class, all most fell silent.

"Fiends, collages and rascals, yes I am talking about you Jarick, and get your hand out of Ologs Money Pouch" She did not need to see to know what he was up to.

"There comes a time when the fun must stop, the adventuring comes to an end. I have died more times than I care to count, come back to be burned, frozen, blasted, swindled, shot, stabbed, blown up. All this on a good! War Dog day.“

Laughter again.

”You all know our lives as Digs is hard. The coin we make large the risks we take larger still. I have enjoyed every moment. But I am retiring, I will be taking a Diplomatic post here in the city, Spending most of my work time commuting between here and the higher plans. Also Elisabeth my daughter will be starting Collage here.. So this is my last drunken night as a real war dog, the bar bill is on Jarick and he has most of your money by now.

Laughter again.

”Thank you all so much for coming and the presents, I’m going to come ground now and see you all. It has been a joy and an honour to work with you.”

She pushed her drink up.

”To the Dogs, may Glory an Coin find you all”

There was cheering an drinking.

::”Was that hard to do?::

”You have no idea how hard and no peeking in my mind to find out, all I want to say is, this new job of yours better not be risky!”

::”Not at all, you’re just going to be an envoy that’s all”::

She did not believe it for a moment, She now knew what lived in the Gem and why, but it had been with her for so long she had kept it even she had had the change to drive it out. She had bound it now, it was hers and it seemed not to mind do much. O yes it still talked of her joining the ranks of the Demi Angels, but she had seen so much, 150 years a war dog on and off and you stop taking anything at face value.

Redemption

He came to her one night while the house slept. She opened her eyes and there he was at the foot of her bed.

"Get dress Lore we need to talk"

It was unlike him to be so start forward; She did as told then went outside. Not that it mattered in a dream but they did the forms. He was looking up at the stars.

"I need you to do something for us, for the host Celestial and it’s not going to be easy."

She was now concerned, was this about Elisabeth? Her mind raced, was she in trouble?.

"Its not Elisabeth she is fine, and I am told studying hard. nope this one odd, I one off and we need you out of retirement. You don't mind do you"

That made her feel better, but now she had to deal with the blasted riddles and half-truths, O well something never change. but who what why?

He patted a seat; she went over and sat, next to him she said.

"You know I have had you in my head all my life, for one you could be strait with me"

He smiled,
"Fate is never that simple, now let me tell you what is needed."

NOTES: