Lord Soth

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^^ Hehehe Azaelas

Back in 2nd Edition our DM always made us roll for any attack...

If you cast Hold Person you had to make an attack roll... a d20 roll... a 1 always misses no matter what...

We had a player that was not having fun with his current character(Rogue) and you could tell he was not into the game.

During a rough combat our Rogue (this is back in 2nd edition) decided to withdraw from combat and go over and check out the treasures in the room instead of helping the party fight the monsters. We were mad as a party but the DM was very pissed off and the Rogue was trying to break into some treasure enclosed in glass and the DM was saying it was not breakable.

The Rogue takes 10 rounds to break the glass, meanwhile we BARELY survive the encounter.

One of our party members confronts the Rogue and pulls out his sword in a threatening manor and DEMANDS why the Rogue did not help.

Not giving a care in the world, the player playing the Rogue just says

"Screw this...I pull out my short sword and kill myself"

I immediately in character nonchalantly say " Roll your 1, B!&^% "

The Rogue player rolls a Natural 1.

The Dm says "You FAILED to kill yourself."

We all laugh for days, the other party member that originally confronted the Rogue says thats the sorriest thing he has ever seen and just ignores the Rogue.

Now to this day... whenever someone makes a critical d20 roll in a tough situation, someone will yell that out.

Infact... 15 years later last week, that SAME player who played that Rogue years ago had to make a WILL SAVE against CHARM PERSON (7th level Barbarian, 3 Level Bard in a Jade REgent campaign) and the DM said the same thing " Roll your 1, B!&^% " and the Barbarian/Bard rolled a natural 1 and was charmed and almost killed our entire group.


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El Baron de los Banditos wrote:
I think the 3.5 half-fiend and advanced templates gave them 3 int, but not anymore in PFRPG.

Hahaha... Someone should put up a 1/2 Fiend Advanced Barbarian Gelatinous Cube Stat Block


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Can you give the Gelatinous Cube Barbarian Levels? 15 movement rate seems pretty crappy... and a raging Gelatinous Cube sounds intriguing


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blackbloodtroll wrote:

In an universe where it is known the undead exist, and magic can raise the dead, or force secrets from them, this is a pragmatic choice, and likely nonevil act.

It is intent that defines evil acts.

Frankly, such a thing is not only not disturbing to me, it is also some thing I would likely do if recently confronted with undead, or had heard rumors of nearby undead or necromancers.

Let it happen off-screen. Simply ask "do you destroy the corpse?", and if they answer "yes", then be done with it.

This is the best way to address the issue in Game....Quick and Simple..

However it sounds like the players are all METAGAMING (using knowledge from previous campaigns and characters) which is a big no no.

But if your players are bothering you, then you should BOTHER them back (thats how it usually works)and teach them a lesson.

Find out EXACTLY how much time is it takes to mutilate and cremate each corpse after combat... Ask Every player what they are doing after combat is over. At first do NOTHING.

When a combat situation happens again... THEN do this:

Scare the players(surprise round... make sure everyone gets a perception check) and have a Balor or perhaps an Evil outsider Demon who teleports and is interested in the party's after combat antics and would like to offer HELP or tips on how to properly mutilate corpses.

Have the Demon do some of the most nastiness and disgusting and revolting things you can imagine to a corpse...

Suggestions include:

-Demon uses UMD with Rod of Resurrection used on a Corpse while the Demon's Two handed Sword is splitting the corpse almost in half, with the re-animated person screaming in agony as he slowly dies again and again with a blood curling scream. Instead of a sword you can have the demon eat the flesh slowly, starting with limbs. Afterwards the DEMON demands a player to EAT someone ALIVE. If they refuse DEMON ROARS into COMBAT.

-Have the Demon hand one of the players a Large Whip made out of flaming Skulls that are constantly moaning in Pain and instruct the player to WHIP the DEmON as he molests a dead corpse. (Give the Player a temporary 24 hour negative level JUST by touching the Two-handed Skull Whip).. Afterwards the Demon takes the whip back and says its the Player's TURN to MOLEST the DEAD Corpse and the DEMON STARTS to WHIP the Player.... if the player refuses the DEMON ROARS into COMBAT

Demon Summons Each of the players parents, siblings, close relatives or family members or friends (perhaps Cohorts or Animal companions and/or Familiars) and Tells the Players they must decide which ONE of them DIES, which one of them gets molested, and which one goes Free... If players cannot decide the Demon suggests a Game of Bone Dice to decide. When the players do not decide, the DEMON Steals a magic item from each Player until they do.

I have more ideas but they are too suggestive for this Thread to continue.


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Notice how this never happens when a group of Good aligned adventurers are trotting through an Evil Cleric's Temple and the BBeG Cleric has a hard time getting his undead minions to attack the Good aligned adventurers?

DM> Ok.. you all enter the crypt where you see an Evil Cleric fuming at a CORe Rulebook because he can't get his undead minions to attack formation at the same time... Roll for Initiative .. GRRR

Party>Woohoo!!! The rules finally work for us!!!!


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This came up in our campaign recently.

We are playing an AP (which I won't mention) and we killed a dragon (young adult) a few months ago. We lost our Paladin in the fight but we were victorious and took some Dragon blood, teeth, scales (not enough for armor but we made some nice gloves), and took the wings off. We did not desecrate or dismember the corpse... just took off what we needed.

Later on in the campaign we killed a crapload of Yetis. My Gnome Druid wanted to skin (get some pelts) but the DM reminded us that skinning an intelligent humanoid (Yeti) is considered an EVIL ACt (my Druid is neutral Good).

I'm not disagreeing with the GM. Infact it opened my eyes to how things have changed since I started playing back in 1995. Back in 2nd edition EVERYTHING was just a monster. Infact it was a monster manual and we did actually skin some Yetis back then. As Adventurers we skinned just about everything (except other humans or orcs or golbins).

But now that everything is classified and tagged with different creature types, its sort of like the Modern Humans of this world have put their Morals and Ethics into a Fantasy world. For example its ok to Boil alive Lobsters but NOT Puppies. (Lobsters look like monsters, and puppies are cute, but they are both animals) Perhaps its for the better.

Its ok to Skin an intelligent Dragon type, but not an intelligent Humanoid type? I'm just curious if this has happened to other groups.


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LazarX wrote:
Or if you want, you can go old school AD+D and treat lightning bolts as fireballs modified to electric damage.

In 2nd edition DMG.. a story about a Fighter standing in water with some dragon with Electricity Breath Weapon took partial damage because of the water conducting the electricity..

In 3.0 edition, Lightning Bolts became Lighting Balls underwater (like a Fireball), but was removed in 3.5 edition...

I wonder how it was done back in 1st edition (before my time)


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I don't see how an adventurer can properly raise any infant/baby in that environment (delving into dangerous dungeons,ect). Thats akin to a Police officer or fire Fighter taking a baby while shooting bad guys or putting out house Fires while endangering the baby.

So far the best thing to do is to give the baby up for adoption via a clergy or Church, such as Shelyn as someone pointed out.

A Baby is not the same as an animal companion or co-hort through the Leadership Feat....

A compromising DM would let the baby stay for a while until the situation is fixed (i.e. a quest to get to the Church or orphanage willing to take the child, maybe a hermit witch that likes to train Golbins in a Circus,ect), but in the end the DM should force the player to recognize that carrying a little Golbin pukester baby in a backback is a bad idea for the player and for the party.

No more stealth checks.... Baby makes too much noise... Combat started? Baby cries.... Goodluck trying to get sleep every 3 hours that baby is awake and hungry..

Ohh and that Goblin is gonna love Torches in your backpack real soon and the flint and steel to light em up.


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Since this is clearly a DM error to the extreme I think a mulligan and start=over are in order. Thanks though to the OP DM for starting this thread... we all learn from our mistakes and it takes some guts admitting when you are wrong. Make sure when you start over in that Rug room you just change it up a bit... (perhaps a pitrap under the rug?)

Any Rug that puts you into a magic sleep for 24 hours with NO SAVE is borderline ARTIFACT and should be changed, otherwise smart players will take the RUG and try to use it against the DM in other encounters.


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thejeff wrote:
Adamantine Dragon wrote:
thejeff wrote:
I've probably been playing about as long as you have. I've never played the style of game you describe: characters dying at every turn, struggling to keep the wizard alive because he'll be useful at high levels, etc.

Hmm... I don't think I described play as "dying at every turn". In fact the only death I think I mentioned was a fighter who died by leaping in front of a giant scorpion that was after my wizard.

However, keeping the wizard alive was very much the main goal of the party for several sessions. Of that there is no doubt.

If it hadn't been fun, I wouldn't still be playing. Regardless of how you played jeff, I can assure you that back in 1980 or so, in the groups I played with, getting a wizard to level five was absolutely something to celebrate.

I'm not saying that's not how you played. I'm just saying it wasn't universal back then and it's not unheard of now. (Well, keeping the wizard alive isn't so much of a big deal, but there are still groups that play hardcore games.)

I remember getting my first wizard ever to level 5... I felt so badass after getting Fireball spell I thought I could take on a Big Red Dragon (along with a Dragon slaying Paladin)...

We both died horribly.


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Quatar wrote:

caravan.

A familiar on the other hand, especially an improved one might be able to handle a few of those skills the AC can't, depending on the familiar. Fortune telling, healer and spellcasting for example.

According to RAW.. and Ape with 3 INT and a rank in Use Magic Device could cast Healing or do Spellcasting... use a Wand of Cure Light Wounds,ect


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Funniest Death Ever : Hackmaster

I made a pixie fairy with mASSIVE physiologic and physical flaws.. I had
like 119 building Points (average character has 20 or 30).. after
rolling up the character and stuff.. I went thru training ( I was a
thief)..3 years... I was incarcerated(prison) for 5 years.. and the max life expectancy for a pixie fairy is 8 years . I got out of prision on
7th year.. Dmed rolled my max Life of 7 years.... so I died when I got out of prision.. During Character Creation..