Kyra

Lord Refa's page

21 posts. Organized Play character for Ragin' Sage.



Sczarni

I went to my local game store and picked up a PACG Sorceror Deck. It's all cool, except that the left and right decks are the same set of cards. So no characters in there at all! This gives me a sad.

Picture of the Problem..

Sczarni

So, I have a Monk who is also a sorceror and a dragon disciple. He has an Amulet of Mighty Fists that inflicts +1d6 Fire damage. He also has the Sorcerous Strike feat. He just reached teh point where he gets a bite attacks when he uses his claws.

Right now I have been playing that when he punches someone he does his monk damage and Mighty Fist damage. Then he can trigger his claws for more damage and more Mighty Fists. That now triggers his bite attack for more damage and more Might Fists damage.

Monk Fists: 1d8 +1d6 Fire
Dragon Claws: 2d4 +2d6 Fire
Dragon Bite: 1d6 +1d6 Fire

Does this seem correct? Does I need to role attack for each claw and bite? How does this work when I flurry?

Sczarni

So my barbarian just took Superstition. When he rages, he cannot be the willing target of a spell and must a saving throw to resist all spells. I have two questions.

1) When targeted by a Cure Light, how does making a save affect him? Does he get healed for half like a reverse inflict? Or does it just no affect him?

2) Same question as above, but with Channel Energy. Does he make a save to resist that?

Sczarni

Once upon a time I remember reading an article somewhere about certain monster combos that work really well together. Creatures whose abilities stacked very nicely together and complimented each other. Any body have any suggestions for those combos?

Sczarni

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Hey, which of the five million scenarios has the most roleplay opportunity in it? I am needing to shake things up a bit with my group and do something other than bash and loot. Murder on the Throaty Mermaid looks decent, but are there others?

The Exchange

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I am confused. For some reason I am only coming up with 8 trust points that can earned. There are a million ways to loose them, but few ways to gain them. And cannot seem to figure out how the player could possibly get 31 points. What am I missing?

The Exchange

Erastus 12, Toilday

We struck camp and left the cave very early, almost before the morning birds began singing their praises to the dawn.

Our terrain changed soon. The scrub quickly became a thick deciduous forest. Oaks were much in display, with Red Oak, Black Oak and White Oak reaching heights of what must be over 100 feet, towering over their smaller Pin Oak cousins. Hickory, Silver Maple, Dogwood, Yellow Poplar, Redbud and Elm trees were interspersed with the mighty oak, forming a dense canopy over us when we entered the forest proper.

Even in the noonday sun, the light is somewhat dimmed by this verdant profusion.

Fighting for what little leftover light the massive trees don't take are many varieties of smaller trees and shrubs, and below them, a carpet of flowering and herbaceous plants and various mosses, ferns and fungi. I recognize some of the herbs, but my knowledge is limited and does not extend to very many of their usages.

Wildlife is abundant as well. Even with my compatriots making the racket they do as we travel, I've seen all sorts of animals. Rabbits and hares, squirrels and raccoons, foxes and beavers, opossum and skunk, owls and badgers, a species of wild pig I am unfamiliar with, at least three species of deer, birds by the score including pheasant and ptarmigan, and I think I may have spied a lynx keeping watch on a rock, but it vanished so quickly I could not positively identify it. There are wolves and bears here, as evidenced by tracks and spoor, but they have the sense to stay hidden from man. Near dusk, bats nearly fill the sky, feasting on the forest insects.

All this wildlife has created many game trails, making travel relatively easy. Of course they meander, but we generally end up going in the direction we choose. On rare occasions we have had to hack our way through some dense foliage. At least it is good to know that if our rations spoil or we tire of them, sustenance should be relatively easy to come by.

The interminable rain continues, a constant drizzle that soddens our vestments and our spirits. It is miserable weather for this task of exploration. Sometimes finding a dry spot to update the map is a troublesome task.

This seemingly serene and lush landscape also hides dangers. Our troupe had barely begun our explorations this day, when we were attacked.

A startled cry brought us around to find Balian leaping from his near-mortally wounded horse. He had been attacked from behind by a Tatzil worm, a strange snake-like creature with vestigial limbs distantly related to dragonkind.

I warned them of a possibe breath attack, and battle ensued. The creature attempted to grapple Balian, but he struggled free from its grasp. Luckily, this creature was relatively stupid, and once surprise was no longer its ally, we defeated it quickly. Balian beheaded the creature, and insisted on bringing the head with him after Balthazar conducted healing ministrations on the wounded steed. Gozreh knows what he wants to do with the thing.

At our lunch camp, he spiked the head and set it up as a totem. Not the most appetizing thing to stare at during a meal, but who's to disway the young from their zeal for victory?

After lunch, we continued our explorations. Later in the day, we discovered a river, probably the Thorn River. It appears to be narrow, but is supposed to be quite deep, and all sorts of brambles and nettles line its banks.

As we followed the river, we were being followed ourselves. Cedar arrived and hailed us, our wayward ranger. He had been tracking us for the past few days. Should not have been a hard task, as we had not been obscuring our campsites or our tracks. It will be a relief to have someone else in the party capable of tracking and survival. You never know what might happen out here. Plus I'm getting tired of reminding Balthazar to look for poison ivy before he shits in the woods. I think I'll pass this task on to Cedar.

We followed the river for many miles, and eventually it widened out into a bed of shallows, rocky beds of small waterfalls. North of this, a small stream intersected, and a heavily-traveled game trail follows the stream. Judging by the tracks, this "game" trail had been frequented by mounted men, and quite a few of them. This appeared to be a watering hole, perhaps in use by the bandits we seek.

We didn't want to blunder into a bandit ambush, so Viktor sneaked off to do some scouting while we waited near the confluence of the stream and the river. A short time thereafter, a thunderous boom echoed through the trees, jarring the teeth and uncomfortable to the ear, even at this distance. Fearing for our comrade, we dashed down the trail after him. This proved unwise.

We passed a dilapidated cart by the trail as we galloped by, and ran right into an ambuscade.

The bandits had archers hidden in the trees along the path, and in some cleverly constructed platforms affixed to the sides of trees. They raked us with arrows, taking advantage of our bewilderment, and hitting many of us.

Balthazar was busy from the start, furiously casting healing spells, and I had to use the small heal I know right at the beginning of the battle as well.

As we tried to spy Viktor as well as the hidden archers, their leader, Kressel, ran from concealment and attacked as well, axes flashing.

The hail of arrows and the dervish-like axes of Kressel proved almost too much for us. One by one, we fell to the ground, wounded and dying. I was one of the casualties, and slumped to the ground, sorely wounded and expecting to die.

I was roused some time later, only minutes, as I found out, to see Viktor grinning down at me. He looked much worse for the wear, but a more welcome sight I never did see. We shall not die this day!

Cedar explained what happened. He had felled some of the archers from their hidden perches, and then proceeded to attack Kressel. She felled Balian, Viktor, and myself. Luckily both of them had landed some good blows before collapsing, and Balian's horse, along with Cedar's horse continued the assault, riderless. The pummeling the horses gave her and a final arrow to the chest from Cedar proved sufficient for Kressel, and when the brigands saw their leader fall, they ran away even though they had the advantage of numbers. Cedar was the only of our party still standing. It is a poor battle that the cowardice of your enemies saves you rather than your own prowess, but then again, any battle you can walk away from is a good one.

Cedar used our healing potions to revive us. He also told us that Balthazar had run off, either in fear of his life or of certain defeat. We were in no condition to follow immediately. I hoped he would make it to safety. He thinks about ale more than he thinks about survival, and I don't think he was paying all that much attention to directions.

We spent some time recouperating there on the field of battle, then searched the bodies and discovered the nearby bandit camp, which we made use of for the evening, and used their cache of liquor to make the evening more pleasant.

Erastus 13, Wealday

We rested the entire day at the bandit camp, recovering our strength. With Kressel out of the picture, we didn't think we were taking much of a risk.

We thought about tracking Balthazar, but decided recouperation was of a higher priority. We were in pretty bad shape after the fight with the bandits.

We did inventory the bandit camp and looted the place before we left, taking everything we had room for.

Erastus 14, Oathday

Repaired to Oleg's, by the most direct route we could. While we wanted to return as quickly as we could, it would be foolish to push ourselves until we were in better condition. Fortune smiles upon us this time, and the journey back is uneventful.

Something might be amiss at Oleg's. We can see smoke rising from the general area, but in good fortune this proves to be a large campground out in front, not a bandit attack on the post. Judging by the looks of it, a military camp.

Our hunch proves correct. A garrison from Brevoy has arrived. They are here to provide security and protection, and it appears that they may be attempting to repair the fortifications and the armaments, as one of the catapults is missing. Sergeant Garris commands a squad of five soldiers.

We made our way into the post proper, and were happy to discover Balthazar. He was deep in his cups and appeared maudlin and distraught. I wanted to knock his head, but I only knock his ale cup with mine, and tell him It's harder than that to kill me as I sit down beside him.

He is overjoyed (or at least pretends to be) to see us alive and hale again, and we spend the rest of the evening swapping tales amongst ourselves and with the newcomers at the post.

I gave the Moon Radishes to Viktor to give to Svetlana. I hope they solve her "problem."

Sergeant Garris introduced himself, and we asked him about the stag necklaces we had been finding on some of the bandits. Garris did not know much, but called one Treval over, another newcomer who appeared to be some sort of traveling storyteller. At Garris's behest, Treval mentioned a "Staglord," a bandit that might or might not be related to the stag amulets we have been finding. Nobody knows who this Staglord is, and it appears he may be as much myth and legend as reality.

Another newcomer was a priest of Aristil, a certain Johd Kavken. Johd appeared interested in our explorations, and asked us to keep an eye out for abandoned temples and shrines to Aristil. He feels his god has led him here, to do this work.

Oleg is gruff and businesslike as usual, but seems pleased we were able to dispatch Kressel. We had to inform him that none of the bandits we encountered so far had Svetlana's ring, however. He indicated that he could have some oiled cloaks ready before our next decampment. Staying dry will make this work much more pleasant. We shall see if his handiwork is sufficient to the rainy season, arriving soon.

Also new to the post is a bounty board on a guest house wall. In the short time we have been gone, it has been filled with jobs and miscellanea. It appears we might be able to stay busy while were performing the duties of our charter, and also have some opportunities for profit as well.

The rigors of the recent battle and the ale of tonight are making for one exhausted druid. I shall retire early this evening.

Sczarni

Okay, you can create Metamagic Rods, which allow you to use a metamagic feat a certain number of times per day. I can't find any rules on how those were built.

I'm trying to create a Rod of Fire Channeling that allows a cleric to harm or heal fire elementals as per the Elemental Channel feat.

Any suggestions on cost or creation DC's?

Sczarni

So, we are headed off to deal with the Smoking Eye. And I fear for my sanity as the DM. I have a Paladin and a Ranger with Outsider as favored enemy.

These two have cut through every demonic foe ever seen. The demon in the Kua-toa temple was hobbled like a thing. Nabthataron took 150+ points of damage in one round.

How on earth do I keep this interesting on a plane where these two cut through everything like a light saber through flesh?

Suggestions would be nice.

Sczarni

1 person marked this as FAQ candidate.

Hey all.

I have a player who is playing a Draconic Sorcerer and is going into the Disciple PrC. One thing we noticed is that the bite damage is never stated, other than adding the Strength bonus. At this point, I am assuming it is the same as claw damage (1d4), but would love to know other opinions or facts....