Darwinism wrote:
Also funny is the fact that SKR compared it to a feat. You know, that thing Fighters get so many more of than Rogues. But if you compare SA to a single feat, SA could possibly be better!
what bothers me is even worse
Sean, Why did you compare sneak attack to weapon specialization? I remember November 2000. There is NO WAY these seperate mechanics were ever balanced against each other and not plopped by Cooke-Williams edict into place. I remember the web chats with Williams and the Ivory Tower design article by Cooke. I'm not saying throw away Pathfinder, just don't cite their arguments for a clarification that has no weight and only makes you look bad. Cooke shouldn't be working in the RPG industry for what he did, Dungeoncraft articles showed to me quite clearly He was completely trying to crank out A game and had an utter detachment from the priorities and mind of any good DMing habits or qualities, ever.
Just don't defend the math of some of the "worst but innovative" designers out there when there's nothing to defend.
Edit - one more thing, don't quote weapon versatility. The examples you gave are so devoid of appropriate context that the mechanics of it are meaningless, and embarrassingly bad if you thought sneak attack was more versatile than Weapon specialization. There's FOUR monsters I know off the top of my head with specific weapon edge based DR. to stop sneak attack, there's -undead, Plant, Ooze, construct, poorly lit room, high level rogue, Fortification armor. Those enemies with DR against Piercing slashing and bludgeoning weapon specific weaknesses?
A clay Golem, A skeleton, and a Zombie.
All always critical Hit Immune. The Fighter has a 1/3rd chance his bonus will apply. Rogue's sneak attack will never