Lord Soth

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At 6th level a FIghter can take the exotic weapon training feat which reads:

Quote:

Choose an exotic weapon when you gain this feat. You gain trained

proficiency with that exotic weapon and access to its critical specialization effects as if it
were a martial weapon in its weapon group.

But the Fighter starts 'Trained' in all exotic weapons and can become an 'Expert' in one Exotic weapon group at level 5.

So either this is meant to provide a higher proficiency than Trained, or the text is redundant and its effect is actually to just give you access to critical specialization effects for that weapon.

This should be cleaned up or clarified.


After a weird scenario in game, I took a long look at the Gaseous Form spell, and nowhere does it mention grappling.

It is clear that the caster can't grapple anyone (or manipulate items) but can the caster be grappled?

I have no idea what insubstantial means as a game term, but as far as I can remember, the 3.5 version made you incorporeal, which covers grappling. Now, the spell gives you DR10/magic and a slow fly speed. You lose physical armor, can't be crit, sneak attacked, or bled.

This makes it sound like you turn into something like an air elemental. So I looked up air elementals... and nothing prevents you from grappling them either.

OTOH, you can slip through small cracks etc.

So, a question to the forums.... can you be grappled when under the effects of gaseous form?


13 people marked this as FAQ candidate.

So... I have been researching into the bizarre world of Mounted Combat, and there are two seemingly contradictory FAQs, and I would like to know which one is correct.

FAQ wrote:

Power Attack: If I am using a two-handed weapon with one hand (such as a lance while mounted), do still I get the +50% damage for using a two-handed weapon?

Yes.

—Pathfinder Design Team, 05/24/13

and

FAQ wrote:

Weapons, Two-Handed in One Hand: When a feat or other special ability says to treat a weapon that is normally wielded in two hands as a one handed weapon, does it get treated as one or two handed weapon for the purposes of how to apply the Strength modifier or the Power Attack feat?

If you're wielding it in one hand (even if it is normally a two-handed weapon), treat it as a one-handed weapon for the purpose of how much Strength to apply, the Power Attack damage bonus, and so on.

—Pathfinder Design Team, 07/19/13

Sooo... which is it?


Okay, so, for the most part charging while mounted seems relatively simple if all you are doing is making an attack, but the feats start to make things very weird and I would appreciate if anyone could give me some clarity on these questions.

(1) Overrun. Lets say that I have the Spirited Charge, Charge Through, Improved Overrun and Trample feats. I am charging a target and attempting to overrun a secondary target that is in the way. Whose Overrun CMB do I use? My assumption is that I use my own (the rider) rather than the mount's, but that seems odd.

(2) Now, say I am using a Lance and I have Greater Overrun in addition to the feats above. I succeed at the Overrun check. My target falls prone, and provokes an AoO. Do I use the multiplied Lance Damage on this AoO? I would presume that I do not since it is an AoO, but I would like to be sure.

(3) Can I get this attack at all with a Lance? It seems like you enter an adjacent square to initiate the Overrun so the creature would likely be too close to attack with an AoO right? Or does my reach matter when attempting an overrun?

(4) Same situation, target is knocked prone by a successful overrun, with greater overrun it states that the target provokes. So, with trample, does the mount get 2 attacks? (1 from trample and 1 from greater overrun?) With only 1 of them being an AoO?

(5) More about the Lance. Does it multiply everything? As in, does it multiply precision damage? The Bonus from Rhino Hide? Elemental enchantments like Flaming? My assumption is that it does not, but that it would multiply all the static bonuses (Inspire Courage, Strength, Power Attack, Enhancement etc.) I make this assumption based on how some other abilities work, (like crits) but I could be wrong. Lance and spirited charge don't make any exceptions.

Any insight or links to dev posts or precedent etc would be very helpful. I look forward to one of you rules-savvy posters clearing all this up for me!