Fey Animal

Lord Dracos, the Squox's page

8 posts. Alias of Andrew Harasty.


Full Name

Lord-Dracos-Thagomar-Third-Scion-of-the-Fallen-House-of-the-most-noble-Gunt har-Family-and-Destroyer-of-all-thing-Fluffy

Classes/Levels

| HP 20/20 | EAC 12 ; KAC 12| Fort +3; Ref +6; Will +1 | Init: +4 | Perc: +5; low-light

Gender

| Speed 40ft; climb 20ft|

About Lord Dracos, the Squox

N Tiny animal
Init +4; Senses blindsense (scent) 30 ft., low-light vision;
Perception +5
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DEFENSE
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HP 20
EAC 12; KAC 12
Fort +3; Ref +6; Will +1

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OFFENSE
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Speed 40 ft., climb 20 ft.
Melee bite +7 (1d4+1 P)
Space 2-1/2 ft.; Reach 0 ft.
Offensive Abilities squox tricks

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STATISTICS
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Str –2; Dex +4; Con +2; Int –4; Wis +0; Cha +1
Skills Acrobatics +10 (+14 to balance, escape, or tumble), Athletics +5 (+13 to climb), Stealth +10

Squox Tricks (Ex) A squox can use Acrobatics to jump instead of Athletics. In addition, a squox can use its Acrobatics bonus as its attack bonus when it attempts a dirty trick, disarm, or trip combat maneuver. If the squox succeeds at a dirty trick maneuver, it can choose only between the entangled and off-target conditions. A squox’s tail, two front paws, and mouth count as hands free for a disarm attempt.

Base Form 1:

N Tiny outsider (elemental, extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +3
DEFENSE HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities elemental immunities
OFFENSE
Speed 20 ft.
Melee slam +5 (1d6+3 B)
STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3

L1 Robot:

Type: Tiny Construct (Technological)
Speed 30 Ft.

HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Construct immunities; unliving, vulnerable to electricity

[dice=Attack Sonic Gun, v EAC]1d20 + 5[/dice] (Range 40ft)
[dice=Damage Sonic Gun]1d4[/dice] So

[dice=Attack Slam]1d20 + 2[/dice]
[dice=Damage Slam]1d6 + 3[/dice]

L1 Hobgar:

Type: Tiny Magical Beast
Speed 30 ft., climb 30 ft

HP 6
EAC 10; KAC 11
Fort +2; Ref +2; Will +2
Defensive Abilities evasion; Immunities electricity

[dice=Attack Bite]1d20 +1[/dice]
[dice=Damage Bite]1d4[/dice] P

[dice=Attack Electricity Ray]1d20 + 3[/dice] (Range 20)
[dice=Damage Ray]1d3[/dice] E

Str +0; Dex +3; Con +0; Int –4; Wis +1; Cha +0
Skills Acrobatics +7, Athletics +3 (+11 to climb), Sleight of Hand +7, Stealth +7, Survival +3

Other Abilities compression

L1 Water Elemental:

N Tiny outsider (elemental, extraplanar, water)
Speed 20 ft., swim 90 ft.

HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0

[dice=Attack Slam]1d20 + 5[/dice]
[dice=Damage Slam]1d6 + 3[/dice] B

Other Abilities: Vortex (1d6+3 B, DC 8), Drench, Water Mastery

Drench (Ex): A water elemental’s touch douses Large or smaller nonmagical flames. The outsider can dispel magical fire it touches as
per dispel magic

Water Mastery (Ex): Waterborne creatures take a −1 penalty to attack and damage rolls against a water elemental

L1 First World Beast (Cosmic Squox):

N Tiny magical beast (extraplanar)
Low-light vision, blindsense (scent) 30ft.
Speed 30 ft., climb 30 ft.

HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0

[dice=Attack Bite]1d20 + 5[/dice]
[dice=Damage Bite]1d6 + 3[/dice] P plus grab