Lord Damian's page

6 posts. No reviews. No lists. No wishlists.


RSS


ProfessorCirno wrote:

I'm not familiar with HERO but in GURPS you *could* do either of these things. For a normal fighter 'person' you should buy a shortsword. For a creature with a built-in weapon that worked like a shortsword you'd give it the Innate Attack advantage tuned to shortsword parameters (as in Prof. Cirno's post). Both approaches yield the same results...it just depends how you want to 'model' it in the build. If I was just doing something for a home game I'd probably just give the creature a shortsword and say it's built-in...just simpler that way.

M

In hero it's the same thing. a Short Sword is just a package deal already statted out. an Grabably obvious focus HKA with x damage, probably limted with "real weapon".


@stroVal wrote:


Anyone played the Amazing System Engine fantasy rules?

I have a feeling those might work actually(maybe with a minimum tampering)

ok, not trying to be a smart... allek.. are you talking about the Amazing Engine system from tsr? or is this something new i don't know about? :)


Found it. Issue 264 of dragon, "10 ways to play the 3rd edition today".


Callum wrote:
I'm pretty sure you're thinking of the Conversion Manual, which was a half-size booklet that was included free with one of the issues around the time of 3E's release, and was also available free in game stores. It's available on Scribd, here.

No, this was a "if you just cant wait' article that came out before the games release. it was all "updates" for 2e to make it play more like 3e. I WANT to say it had some mention of 2.5 edition, but common parlance today lists that as AD&D revised/S&P stuff, so it's hard to search for that. i also can't remember if it was in dungeon or dragon. i'm thinking dragon cause i don't recall picking up dungeon all that often. HOWEVER, that being said, i'm gonna go check out your link just to be sure.


I'd like to chime in a bit here. i'm a bit of a fan of HARP from Iron Crown. it's an addative percentile system (roll % and add in stats and skill mods) with a table look up (it's not chartmaster, there's a single unified chart, with some specifics for poisons and spells, then a few for combat based on weapon/spell type). the core book tells you how to design your own races and classes, the monster book tells you how to make monsters. so, supliment plus toolkit. Spells can be designed and modified on the fly as well. very fun, actually. most of the tables can be learned so you don't have to look them up, the combat tables are easy enough to reference. the strong part is the "on the fly modified" magic system.


I'm trying to figure out which issue this article came out in. it was, in effect, a "bridge" system that was published right before 3.0 came out. it basicly updated the THaC0 and NWP rules to the 3.0 system. i used to own the dang thing, but that was 4 moves and a flood ago. any help would be appreciated.