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RPG Superstar 8 Season Star Voter, 9 Season Dedicated Voter. Organized Play Member. 37 posts. No reviews. 1 list. No wishlists. 11 Organized Play characters.




Hello all, I have a question about the alchemist class specifically.

One of my players is an alchemist solely focused on ranged combat, so he throws bombs and uses a bow the rest of the time.

From my understanding of alchemist bombs, and from their description, they are an inert compound that must be mixed with a catalyst in order to become explosive. Logically, the alchemist would need to pull his stuff out, mix it with the catalyst and throw it. That's a standard action, that's fine.

My player contends that he can wield his bow and throw bombs at the same time. I dont see how that makes sense. To wield his bow he needs to hold it, and to mix bombs he obviously needs to use his two hands. I say he cant be wielding his bow and mixing bombs at the same time, which means that if in round 1 he throws a bomb, then in round 2 wants to shoot his bow, he cant full-attack since he has to use a move action to ''draw'' his weapon. He could then shoot one arrow.

I think technically speaking, RAW, he may be right, but I don't know for sure. Either way it makes no logical sense to me that you could do that so I might just house-rule it, but I still wanted to know for sure what the rules are regarding that.

Thanks in advance.


Hello all,

I have a simple question to which I havent been able to find an answer.

Can you move and make a ranged attack with a thrown weapon in the same round without the Shot on the Run feat?

For example can an alchemist move up to his speed and throw a bomb afterwards or does he need the feat?

Thanks.


Hello all,

I have tried searching the forums for an answer to my question but couldnt find anything helpful.

I wanted to know, when characters level up, do you simply put them at full hp/rested (all spells come back, etc) or do you just give them the extra hp from their new hit die + the new abilities they just earned?

I want to know because my characters just earned a level at the mid point of a dungeon, but they still have fighting ahead of them (They just killed Ripnugget in RotR and are about to explore Thistletop dungeon).

Im unsure of how to proceed, and the answer to this question will influence the next fights quite a bit. An answer would be appreciated, game is tonight!