Loraas
Male wood-elf Druid 1 (Outlander)
Chaotic Good
Height: 5'10", Weight: 140 lbs
Init +3; Passive Perception 15
Inspiration: 0
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DEFENSE
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Armor: Leather
AC: 14 (No Armor - 13)
HP: 9/9
HD: 1
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OFFENSE
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Speed: 35 ft.
Melee: Shortsword +5, 1d6+3, piercing
Ranged: shortbow, +5, 1d6+3 piercing (80, 320)
Str 10, Dex 16, Con 13, Int 8, Wis 16, Cha 12
Proficiency Bonus: +2
Saving Throws: Advantage vs. Charm, magic cannot put me to sleep, Intelligence, Wisdom
STR (+0), DEX (+3), CON (+1), INT (+2), WIS (+5), CHA (+1)
Skills: Athletics +2, Acrobatics +3, Sleight of hand +3, Stealth +3, Arcana -1, History -1, Nature +2, Religion -1, Investigation -1, Insight +3, Perception +5, Survival +5, Animal handling +5, Medicine +3, Deception +1, Intimidation +1, Performance +1, Persuasion +1
Languages: Common, Elvish, Druid, Draconic
Equipment: short bow, walking stick, shortsword, leather armor, an explorer's pack, traveler’s clothes, a druidic focus, and a pouch with 10 gp
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RACIAL TRAITS
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+ 2 to DEX
Darkvision: 60' dim light as bright light and darkness as dim light.
Fey Ancestry: Advantage on saves versus charm, and magic cannot put you to sleep.
Keen Senses: You have proficiency in the Perception skill.
Trance: Gain long rest benefits after ‘sleeping’ for only four hours.
Languages: Common and Elvish
+ 1 to WIS
Elf Weapon Training. You have proficiency with the longsword shortsword, shortbow, and longbow.
Fleet of Foot. Your base walking speed increases to 35 feet.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
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CLASS FEATURES
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PROFICIENCIES
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: lntelligence, Wisdom
Skills: Nature, Animal Handling
Druid Language
Spellcasting
Ritual Casting
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CANTRIPS/SPELLS
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Spell save DC = 13, Spell attack = +5
Cantrips (2 known)
Druidcraft
Mending
Spells (2 1st level slots), (4 prepared)
1st level
Cure wounds (heal 1d8+WIS mod)
Entangle (90’ range, 20’ square, STR check or be restrained)
Detect Poison and Disease (ritual)
Faerie Fire (creatures are attacked with advantage if they fail DEX saving throw)
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BACKGROUND - OUTLANDER
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Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Flute
Languages: Draconic
Equipment: A staff, a set of traveler's clothes, and a belt pouch containing 10 gp
Origin: guide
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. in addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Personality Trait: I'm driven by a wanderlust that led me away from home.
Ideal: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Bond: An injury to the unspoiled wilderness of my home is an injury to me.
Flaw: Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
stats:
HP 9/9
AC 14
Conditions: n/a
2/2 1st level spell slots
Backstory:
Loraas is past his prime and he knows it. His body is thin but wiry, his skin sun-kissed by many years of living outdoors. He normally carries a short bow and long, skinning knife (shortsword), and is dressed for outdoor travel.
The elf left his village once a new druid was trained and has wandered the wilds for some time. He is partial to small rural communities and people living off the land (hunters, loggers, trappers, etc.) as long as they respect the land that feeds them. To those hardy people, he offers his services (mending, cure wounds, general advice on the land, etc.) in exchange for company, a warm place to stay, and a home-cooked meal.
The elf speaks slowly and is slow to anger. He has seen many things and is not prone to making rash decisions. He is often seen talking to his pet ferret as if expecting the animal to speak back to him.
Concept:
Loraas will be your typical outdoorsman, with good ranged combat capability and able to hold his own in close combat. I expect to go Circle of the Moon but have not yet decided. Outside of combat, he will be the calming voice in the group (OK face) and be able to provide healing and outdoor skills.