About Lonnie Maldron_____________________________________________
N/A
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Opening strike: As a standard action, you may make an attack against a foe, if this attack hits you may designate one ally also threatening the foe to make an attack as an immediate action. Benevolent: Add +1 to your aid another checks. Dual Identity (Ex): A vigilante hides his true identity, allowing him to move about social circles and nobility without carrying the stigma of his ruthless actions. In effect, the vigilante has two identities: one is a polite member of society while the other is a skilled and cunning warrior. To keep up this charade, the vigilante usually has two names: his true name, used in polite company, and his vigilante name, used to strike fear in the hearts of those who oppose him. Knowledge checks about one do not reveal information about the other, unless the vigilante’s true identity revealed to the world at large. The vigilante can start each day in either of his identities, referred to simply as social or vigilante. Changing from one identity to another takes 1 minute and must be done out of sight from other creatures to preserve the vigilante’s secret. Changing identities is more than just changing outfits and clothing (although that is certainly a part of it); the process often also involves applying make-up, altering his hair, and adjusting other personal effects. Furthermore, the change is as much a state of mind as of body, so items such as a hat of disguise and similar spells and effects that change the user’s appearance do not reduce the time required to change identities. Most social talents require the vigilante to be in his social identity, but a vigilante who uses vigilante talents in his social identity risks exposing his secret. Despite being a single person, a vigilante’s dual nature allows him to have two alignments, one for each of his identities. When in an identity, he is treated as having that identity’s alignment for all spells, magic items, and abilities that rely on alignment. For the purpose of meeting a qualification for a feat, class, or any ability, he is only eligible if both of his alignments meet the requirements. A vigilante’s two alignments cannot be more than one step from each other on a single alignment axis. For example, a vigilante with a lawful neutral social identity could have a vigilante identity that is lawful good, lawful neutral, lawful evil, neutral, neutral good, or neutral evil. If a vigilante is the target of an effect that would change his alignment, it changes both of his alignments to the new alignment. Any attempts to scry or otherwise locate the vigilante work only if the vigilante is currently in the identity the creature is attempting to locate (or if the creature knows that the two identities are the same individual). Otherwise, the spell or effect has no effect, revealing nothing but darkness, as if the target were invalid or did not exist. Seamless Guise (Ex): A vigilante knows how to behave in a way that appears perfectly proper and normal for his current identity. Should anyone suspect him of being anything other than what he appears to be while either in his social or vigilante identity, he can attempt a Disguise check with a +20 circumstance bonus to appear as his current identity, and not as his other identity. Renown (Ex): The vigilante becomes known for deeds and abilities regardless of his current identity. This renown grants him favorable treatment in civilized company and lends him an air of menace while facing down his enemies. While he is in his social identity, a vigilante can spend 1 week gaining renown among the locals of any community of no more than about 200 individuals (a village, if using settlement population ranges). This could be the entire community or a smaller neighborhood in a larger settlement. He must spend at least 4 hours each day socializing and making contacts. After spending 1 week doing this, whenever he is in his social identity, all NPCs in the community have a starting attitude toward him that is one category better, as long as each person’s initial attitude would have at least been indifferent (see the Diplomacy skill description). While he gains renown in an area using his social identity, he also spreads rumors and tales about his vigilante identity. Once he has gained renown in a community, he gains a +4 circumstance bonus on Intimidate checks whenever he is in his vigilante identity. This bonus applies only while he is near the community in which he has gained renown; he must be within a number of miles equal to his vigilante level. A vigilante can hold renown in a limited number of communities (normally one, with other social talents allowing two). If he gains renown in a new community, he must decide which one of his previous communities to lose. These effects are subject to GM approval. For example, the GM might rule that an NPC or monster has not heard any tales about the vigilante. Or, a foe may have a starting attitude toward him that’s one category worse, rather than one category better.
GP: 160 ____________________________________________
Favorite color Silver
BACKSTORY Spoiler:
It's early morning when Lonnie awakens, the already busy sounds of his household are comforting and familiar to him. Sitting up and stretching, he lets out a long, loud yawn. looking to his side he can clearly see that he isn't the last to wake up. His younger sister Grace is still fast asleep. Getting up from bed, Lonnie steps over the morning laundry pile to get to Grace's bedside.
"Hey sleepyhead, time to wake up. Sounds like breakfast's almost done." Rising from the mound of blankets and pillows that is her bed, Grace looks as if she had been awake for hours. After getting up the little one foot tall halfling girl hugs Lonnie's leg and heads to the kitchen. Always one of few words that one. After getting dressed Lonnie makes his way into the kitchen after Grace, able to find his way there with his eyes closed due to the smell. Cinnamon buns he immediately determines upon getting to the kitchen, not just that though, Mom's penultimate culinary achievement is siting in a large pot in the fire place, Her Sunday stew... on Oathday. She wont let anyone into the kitchen when making it and any attempts to find a recipe are fruitless, less the family would eat this every night, potentially the rest of Kintargo would as well. Lonnie takes a seat between his two brothers in order to break up a punching contest they where having, they begin to complain to him about the transgression against their punching. These complaints are quickly forgotten however, as Mother doles out the cinnamon buns and everyone is engrossed with the sweet breakfast. "Thanks for the food Mom!" Lonnie says, prompting a similar response from all seven people at the table. Half a bun later Lonnie turns his head towards his mother's seat at the head of the table. "So Mom, why the Sunday stew? Isn't it Oathday?" The question is meet with a shifty glance from Mom, and only after a minute does Lonnie get the answer he was expecting. "Well... It's going to be done around the time you're to be heading to that protest." Lonnie had told her about his plans to follow his friend to the protest to keep them safe. Both Lonnie and his mother knew the situation in Kintargo had gotten very bad lately and that the city was on the brink of rebellion. What she didn't understand was why he had to go. Family was the most important thing to her, while Lonnie just had a caring attitude towards almost everyone he knew. "Sad that I'll have to miss it then." A light gasp rushes around the table as Lonnie nonchalantly denies the ambrosia of the family. Seems they where certain that would work. Finishing his bun, Lonnie excuses himself from the table after the long silence at his dismissal of the stew that he would sometimes beg to be made on days other than Sunday. Lonnie decides that leaving early, before his family can try to talk him out of accompanying his friend, is the best course of action. Lonnie Dons his chain shirt under is normal cloths, slips on his gauntlets and grabs his Lucern. Lonnie waits in the lavatory for the sound of his family going back to their rooms. After he's fairly certain everyone's busy getting ready, he heads for the door. Waiting there for him is something he didn't expect, Grace. Her eyes moist as if she's on the brink of crying. "Mommy was talking to daddy about how she's worried you'll d-die today." As the last two words leave her lips, she is wracked with quite sobs. Lonnie does the thing he knows to do with her in situations like this and hugs her, to little avail. He picks her up and does the same, this time a little more closely. When this doesn't work he moves to put her down and talk to her. Before he can however, she grabs hold of the lucern on his back keeping him from standing. "Please don't d-die bubby... I don't want you too d-die." Sobs still causing her body to spasm as she speaks. All Lonnie can manage is a short "I promise." Less he breakdown from just the sight of his sobbing sister. He kisses her on top of the head, unwraps her titan grip on his weapon and steps out the door. Headed for the meet up spot. |